Updated to the change of interface of VFOrderedStarFF
This commit is contained in:
parent
7c0f42c4d7
commit
85ae6fe034
|
@ -49,14 +49,14 @@ namespace vcg {
|
||||||
static CoordType FollowDirection(const FaceType &f0,
|
static CoordType FollowDirection(const FaceType &f0,
|
||||||
const FaceType &f1,
|
const FaceType &f1,
|
||||||
const CoordType &dir0)
|
const CoordType &dir0)
|
||||||
{
|
{
|
||||||
///first it rotate dir to match with f1
|
///first it rotate dir to match with f1
|
||||||
CoordType dirR=vcg::tri::CrossField<MeshType>::Rotate(f0,f1,dir0);
|
CoordType dirR=vcg::tri::CrossField<MeshType>::Rotate(f0,f1,dir0);
|
||||||
///then get the closest upf to K*PI/2 rotations
|
///then get the closest upf to K*PI/2 rotations
|
||||||
CoordType dir1=f1.cPD1();
|
CoordType dir1=f1.cPD1();
|
||||||
CoordType ret=vcg::tri::CrossField<MeshType>::K_PI(dir1,dirR,f1.cN());
|
CoordType ret=vcg::tri::CrossField<MeshType>::K_PI(dir1,dirR,f1.cN());
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int FollowDirection(const FaceType &f0,
|
static int FollowDirection(const FaceType &f0,
|
||||||
const FaceType &f1,
|
const FaceType &f1,
|
||||||
|
@ -102,7 +102,7 @@ namespace vcg {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetVertCrossFromCurvature(MeshType &mesh)
|
static void SetVertCrossFromCurvature(MeshType &mesh)
|
||||||
{
|
{
|
||||||
vcg::tri::UpdateTopology<MeshType>::FaceFace(mesh);
|
vcg::tri::UpdateTopology<MeshType>::FaceFace(mesh);
|
||||||
vcg::tri::UpdateTopology<MeshType>::VertexFace(mesh);
|
vcg::tri::UpdateTopology<MeshType>::VertexFace(mesh);
|
||||||
|
@ -180,7 +180,7 @@ namespace vcg {
|
||||||
|
|
||||||
///find an angle with respect to dirX on the plane perpendiculr to DirZ
|
///find an angle with respect to dirX on the plane perpendiculr to DirZ
|
||||||
///dirX and dirZ should be perpendicular
|
///dirX and dirZ should be perpendicular
|
||||||
static ScalarType TangentVectToAngle(const CoordType dirX,
|
static ScalarType TangentVectToAngle(const CoordType dirX,
|
||||||
const CoordType dirZ,
|
const CoordType dirZ,
|
||||||
const CoordType &vect3D)
|
const CoordType &vect3D)
|
||||||
{
|
{
|
||||||
|
@ -282,7 +282,7 @@ namespace vcg {
|
||||||
{
|
{
|
||||||
assert((index>=0)&&(index<4));
|
assert((index>=0)&&(index<4));
|
||||||
CoordType axis[4];
|
CoordType axis[4];
|
||||||
CrossVector(v,axis);
|
CrossVector(v,axis);
|
||||||
return axis[index];
|
return axis[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -316,7 +316,7 @@ namespace vcg {
|
||||||
|
|
||||||
static void SetFaceCrossVectorFromVert(MeshType &mesh)
|
static void SetFaceCrossVectorFromVert(MeshType &mesh)
|
||||||
{
|
{
|
||||||
for (unsigned int i=0;i<mesh.face.size();i++)
|
for (unsigned int i=0;i<mesh.face.size();i++)
|
||||||
{
|
{
|
||||||
FaceType *f=&mesh.face[i];
|
FaceType *f=&mesh.face[i];
|
||||||
if (f->IsD())continue;
|
if (f->IsD())continue;
|
||||||
|
@ -328,11 +328,11 @@ namespace vcg {
|
||||||
static void SetVertCrossVectorFromFace(VertexType &v)
|
static void SetVertCrossVectorFromFace(VertexType &v)
|
||||||
{
|
{
|
||||||
std::vector<FaceType *> faceVec;
|
std::vector<FaceType *> faceVec;
|
||||||
std::vector<int> index;
|
std::vector<int> index;
|
||||||
vcg::face::VFStarVF(&v,faceVec,index);
|
vcg::face::VFStarVF(&v,faceVec,index);
|
||||||
std::vector<CoordType> TangVect;
|
std::vector<CoordType> TangVect;
|
||||||
std::vector<CoordType> Norms;
|
std::vector<CoordType> Norms;
|
||||||
for (unsigned int i=0;i<faceVec.size();i++)
|
for (unsigned int i=0;i<faceVec.size();i++)
|
||||||
{
|
{
|
||||||
TangVect.push_back(faceVec[i]->PD1());
|
TangVect.push_back(faceVec[i]->PD1());
|
||||||
Norms.push_back(faceVec[i]->N());
|
Norms.push_back(faceVec[i]->N());
|
||||||
|
@ -355,7 +355,7 @@ namespace vcg {
|
||||||
|
|
||||||
static void SetVertCrossVectorFromFace(MeshType &mesh)
|
static void SetVertCrossVectorFromFace(MeshType &mesh)
|
||||||
{
|
{
|
||||||
for (unsigned int i=0;i<mesh.vert.size();i++)
|
for (unsigned int i=0;i<mesh.vert.size();i++)
|
||||||
{
|
{
|
||||||
VertexType *v=&mesh.vert[i];
|
VertexType *v=&mesh.vert[i];
|
||||||
if (v->IsD())continue;
|
if (v->IsD())continue;
|
||||||
|
@ -380,10 +380,10 @@ namespace vcg {
|
||||||
/// a and b should be in the same plane orthogonal to N
|
/// a and b should be in the same plane orthogonal to N
|
||||||
static CoordType K_PI(const CoordType &a, const CoordType &b, const CoordType &n)
|
static CoordType K_PI(const CoordType &a, const CoordType &b, const CoordType &n)
|
||||||
{
|
{
|
||||||
CoordType c = (a^n).normalized();///POSSIBLE SOURCE OF BUG CHECK CROSS PRODUCT
|
CoordType c = (a^n).normalized();///POSSIBLE SOURCE OF BUG CHECK CROSS PRODUCT
|
||||||
ScalarType scorea = a*b;
|
ScalarType scorea = a*b;
|
||||||
ScalarType scorec = c*b;
|
ScalarType scorec = c*b;
|
||||||
if (fabs(scorea)>=fabs(scorec)) return a*Sign(scorea); else return c*Sign(scorec);
|
if (fabs(scorea)>=fabs(scorec)) return a*Sign(scorea); else return c*Sign(scorec);
|
||||||
}
|
}
|
||||||
|
|
||||||
// returns the 90 deg rotation of a (around n) most similar to target b
|
// returns the 90 deg rotation of a (around n) most similar to target b
|
||||||
|
@ -435,27 +435,27 @@ namespace vcg {
|
||||||
return sum;
|
return sum;
|
||||||
}
|
}
|
||||||
|
|
||||||
///interpolate cross field with barycentric coordinates using normalized weights
|
///interpolate cross field with barycentric coordinates using normalized weights
|
||||||
static CoordType InterpolateCrossField(const std::vector<CoordType> &TangVect,
|
static CoordType InterpolateCrossField(const std::vector<CoordType> &TangVect,
|
||||||
const std::vector<ScalarType> &Weight,
|
const std::vector<ScalarType> &Weight,
|
||||||
const std::vector<CoordType> &Norms,
|
const std::vector<CoordType> &Norms,
|
||||||
const CoordType &BaseNorm,
|
const CoordType &BaseNorm,
|
||||||
const CoordType &BaseDir)
|
const CoordType &BaseDir)
|
||||||
{
|
{
|
||||||
CoordType sum = CoordType(0,0,0);
|
CoordType sum = CoordType(0,0,0);
|
||||||
for (unsigned int i=0;i<TangVect.size();i++)
|
for (unsigned int i=0;i<TangVect.size();i++)
|
||||||
{
|
{
|
||||||
CoordType N1=Norms[i];
|
CoordType N1=Norms[i];
|
||||||
///find the rotation matrix that maps between normals
|
///find the rotation matrix that maps between normals
|
||||||
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N1,BaseNorm);
|
vcg::Matrix33<ScalarType> rotation=vcg::RotationMatrix(N1,BaseNorm);
|
||||||
CoordType rotated=rotation*TangVect[i];
|
CoordType rotated=rotation*TangVect[i];
|
||||||
CoordType Tdir=K_PI(rotated,BaseDir,BaseNorm);
|
CoordType Tdir=K_PI(rotated,BaseDir,BaseNorm);
|
||||||
Tdir.Normalize();
|
Tdir.Normalize();
|
||||||
sum+=(Tdir*Weight[i]);
|
sum+=(Tdir*Weight[i]);
|
||||||
}
|
}
|
||||||
sum.Normalize();
|
sum.Normalize();
|
||||||
return sum;
|
return sum;
|
||||||
}
|
}
|
||||||
|
|
||||||
///interpolate cross field with scalar weight
|
///interpolate cross field with scalar weight
|
||||||
static typename FaceType::CoordType InterpolateCrossFieldLine(const typename FaceType::CoordType &t0,
|
static typename FaceType::CoordType InterpolateCrossFieldLine(const typename FaceType::CoordType &t0,
|
||||||
|
@ -506,7 +506,7 @@ namespace vcg {
|
||||||
|
|
||||||
///compute the mismatch between 2 directions
|
///compute the mismatch between 2 directions
|
||||||
///each one si perpendicular to its own normal
|
///each one si perpendicular to its own normal
|
||||||
static int MissMatchByCross(const CoordType &dir0,
|
static int MissMatchByCross(const CoordType &dir0,
|
||||||
const CoordType &dir1,
|
const CoordType &dir1,
|
||||||
const CoordType &N0,
|
const CoordType &N0,
|
||||||
const CoordType &N1)
|
const CoordType &N1)
|
||||||
|
@ -519,22 +519,22 @@ namespace vcg {
|
||||||
|
|
||||||
ScalarType angle_diff=VectToAngle(dir0Rot,N0,dir1Rot);
|
ScalarType angle_diff=VectToAngle(dir0Rot,N0,dir1Rot);
|
||||||
|
|
||||||
ScalarType step=M_PI/2.0;
|
ScalarType step=M_PI/2.0;
|
||||||
int i=(int)floor((angle_diff/step)+0.5);
|
int i=(int)floor((angle_diff/step)+0.5);
|
||||||
int k=0;
|
int k=0;
|
||||||
if (i>=0)
|
if (i>=0)
|
||||||
k=i%4;
|
k=i%4;
|
||||||
else
|
else
|
||||||
k=(-(3*i))%4;
|
k=(-(3*i))%4;
|
||||||
return k;
|
return k;
|
||||||
}
|
}
|
||||||
|
|
||||||
///compute the mismatch between 2 faces
|
///compute the mismatch between 2 faces
|
||||||
static int MissMatchByCross(const FaceType &f0,
|
static int MissMatchByCross(const FaceType &f0,
|
||||||
const FaceType &f1)
|
const FaceType &f1)
|
||||||
{
|
{
|
||||||
CoordType dir0=CrossVector(f0,0);
|
CoordType dir0=CrossVector(f0,0);
|
||||||
CoordType dir1=CrossVector(f1,0);
|
CoordType dir1=CrossVector(f1,0);
|
||||||
|
|
||||||
CoordType dir1Rot=Rotate(f1,f0,dir1);
|
CoordType dir1Rot=Rotate(f1,f0,dir1);
|
||||||
dir1Rot.Normalize();
|
dir1Rot.Normalize();
|
||||||
|
@ -554,25 +554,24 @@ namespace vcg {
|
||||||
|
|
||||||
///return true if a given vertex is singular,
|
///return true if a given vertex is singular,
|
||||||
///return also the missmatch
|
///return also the missmatch
|
||||||
static bool IsSingularByCross(const VertexType &v,int &missmatch)
|
static bool IsSingularByCross(const VertexType &v,int &missmatch)
|
||||||
{
|
{
|
||||||
typedef typename VertexType::FaceType FaceType;
|
typedef typename VertexType::FaceType FaceType;
|
||||||
///check that is on border..
|
///check that is on border..
|
||||||
if (v.IsB())return false;
|
if (v.IsB())return false;
|
||||||
|
|
||||||
std::vector<FaceType*> faces;
|
std::vector<face::Pos<FaceType>> posVec;
|
||||||
std::vector<int> edges;
|
|
||||||
//SortedFaces(v,faces);
|
//SortedFaces(v,faces);
|
||||||
vcg::face::Pos<FaceType> pos(v.cVFp(), v.cVFi());
|
face::Pos<FaceType> pos(v.cVFp(), v.cVFi());
|
||||||
vcg::face::VFOrderedStarFF(pos, faces, edges);
|
vcg::face::VFOrderedStarFF(pos, posVec);
|
||||||
|
|
||||||
missmatch=0;
|
missmatch=0;
|
||||||
for (unsigned int i=0;i<faces.size();i++)
|
for (unsigned int i=0;i<faces.size();i++)
|
||||||
{
|
{
|
||||||
FaceType *curr_f=faces[i];
|
FaceType *curr_f=posVec[i].F();
|
||||||
FaceType *next_f=faces[(i+1)%faces.size()];
|
FaceType *next_f=posVec[(i+1)%faces.size()].F();
|
||||||
|
|
||||||
///find the current missmatch
|
///find the current missmatch
|
||||||
missmatch+=MissMatchByCross(*curr_f,*next_f);
|
missmatch+=MissMatchByCross(*curr_f,*next_f);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -580,19 +579,19 @@ namespace vcg {
|
||||||
return(missmatch!=0);
|
return(missmatch!=0);
|
||||||
}
|
}
|
||||||
|
|
||||||
///select singular vertices
|
///select singular vertices
|
||||||
static void SelectSingularByCross(MeshType &mesh)
|
static void SelectSingularByCross(MeshType &mesh)
|
||||||
{
|
{
|
||||||
for (unsigned int i=0;i<mesh.vert.size();i++)
|
for (unsigned int i=0;i<mesh.vert.size();i++)
|
||||||
{
|
{
|
||||||
if (mesh.vert[i].IsD())continue;
|
if (mesh.vert[i].IsD())continue;
|
||||||
if (mesh.vert[i].IsB())continue;
|
if (mesh.vert[i].IsB())continue;
|
||||||
|
|
||||||
int missmatch;
|
int missmatch;
|
||||||
if (IsSingularByCross(mesh.vert[i],missmatch))
|
if (IsSingularByCross(mesh.vert[i],missmatch))
|
||||||
mesh.vert[i].SetS();
|
mesh.vert[i].SetS();
|
||||||
else
|
else
|
||||||
mesh.vert[i].ClearS();
|
mesh.vert[i].ClearS();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -704,7 +703,7 @@ namespace vcg {
|
||||||
baryCoordsUV.Z()*Uv2-baryUV;
|
baryCoordsUV.Z()*Uv2-baryUV;
|
||||||
curvUV.Normalize();
|
curvUV.Normalize();
|
||||||
return curvUV;
|
return curvUV;
|
||||||
}
|
}
|
||||||
|
|
||||||
};///end class
|
};///end class
|
||||||
} //End Namespace Tri
|
} //End Namespace Tri
|
||||||
|
|
Loading…
Reference in New Issue