minimal ply tetra importer and tetragl (immediate mode)
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@ -37,10 +37,10 @@ namespace tetra {
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class GLW {
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public:
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enum DrawMode {DMNone, DMSmallTetra,DMFlat,DMWire, DMHidden,DMTransparent,DMFlatWire} ;
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enum NormalMode{NMFlat,NMSmooth, NMUser, NMPerMesh};
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enum ColorMode {CMNone, CMPerMesh,CMUser,CMPerTetraF,CMPerVertexF,CMPerVertex};
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enum Hint {HShrinkFactor};
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enum DrawMode {DMNone, DMSmallTetra,DMFlat,DMWire, DMHidden,DMTransparent,DMFlatWire} ;
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enum NormalMode{NMFlat,NMSmooth, NMUser, NMPerMesh};
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enum ColorMode {CMNone, CMPerMesh,CMUser,CMPerTetra,CMPerVertexF,CMPerVertex};
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enum Hint {HShrinkFactor};
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};
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template <typename CONT_TETRA>
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@ -49,411 +49,423 @@ class GlTetramesh:public GLW{
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public:
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typedef typename CONT_TETRA::value_type TetraType;
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typedef typename TetraType::VertexType VertexType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename VertexType::CoordType Point3x;
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typedef typename CONT_TETRA::value_type TetraType;
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typedef typename TetraType::VertexType VertexType;
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typedef typename VertexType::ScalarType ScalarType;
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typedef typename VertexType::CoordType Point3x;
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//subclass for clipping planes
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class ClipPlane
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{
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private:
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Point3x D;
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Point3x D0;
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GLdouble eqn[4];
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vcg::Matrix44<float> TR;
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//subclass for clipping planes
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class ClipPlane
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{
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private:
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Point3x D;
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Point3x D0;
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GLdouble eqn[4];
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vcg::Matrix44<float> TR;
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Point3x pp0;
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Point3x pp1;
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Point3x pp2;
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Point3x pp3;
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Point3x pp0;
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Point3x pp1;
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Point3x pp2;
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Point3x pp3;
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public:
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public:
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bool active;
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bool active;
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Point3x P;
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Point3x P;
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ClipPlane (){active=false;}
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ClipPlane (){active=false;}
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~ClipPlane (){}
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~ClipPlane (){}
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ClipPlane(Point3x p0, Point3x p1,Point3x p2)
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{
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Point3x N=((p1-p0)^(p2-p0)).Normalize();
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N.Normalize();
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D=N;
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D0=D;
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P=(p0+p1+p2)/3.f;
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ClipPlane(Point3x p0, Point3x p1,Point3x p2)
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{
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Point3x N=((p1-p0)^(p2-p0)).Normalize();
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N.Normalize();
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D=N;
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D0=D;
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P=(p0+p1+p2)/3.f;
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Point3x v0=N;
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Point3x v1=(P-p0);
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v1.Normalize();
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Point3x v2=(v0^v1);
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v2.Normalize();
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Point3x v0=N;
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Point3x v1=(P-p0);
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v1.Normalize();
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Point3x v2=(v0^v1);
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v2.Normalize();
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v0=v0*2;
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v1=v1*2;
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v2=v2*2;
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v0=v0*2;
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v1=v1*2;
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v2=v2*2;
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pp0=-v1-v2;
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pp1=-v1+v2;
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pp2=v1+v2;
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pp3=v1-v2;
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pp0=-v1-v2;
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pp1=-v1+v2;
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pp2=v1+v2;
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pp3=v1-v2;
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}
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//set normal of the clipping plane
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void SetD(Point3x d)
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{
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D=d;
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}
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//set the point of the clipping plane
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void SetP(Point3x p)
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{
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P=p;
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}
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}
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//set normal of the clipping plane
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void SetD(Point3x d)
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{
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D=d;
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}
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//set the point of the clipping plane
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void SetP(Point3x p)
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{
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P=p;
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}
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bool IsClipped(Point3x p)
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{
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return D.V(0) * p.X() + D.V(1) * p.Y() + D.V(2) * p.Z() - vcg::Norm(P) < 0;
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}
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void GlClip()
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{
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if (active){
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GLdouble d=-(D.V(0)*P.V(0)+D.V(1)*P.V(1)+D.V(2)*P.V(2));
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eqn[0]=-D.V(0);
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eqn[1]=-D.V(1);
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eqn[2]=-D.V(2);
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eqn[3]=-d;
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glClipPlane(GL_CLIP_PLANE0, eqn);
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glEnable(GL_CLIP_PLANE0);
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}
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}
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void GlClip()
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{
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if (active){
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GLdouble d=-(D.V(0)*P.V(0)+D.V(1)*P.V(1)+D.V(2)*P.V(2));
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eqn[0]=-D.V(0);
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eqn[1]=-D.V(1);
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eqn[2]=-D.V(2);
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eqn[3]=-d;
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glClipPlane(GL_CLIP_PLANE0, eqn);
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glEnable(GL_CLIP_PLANE0);
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}
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}
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void GlDraw()
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{
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glPushMatrix();
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glPushAttrib(0xffffffff);
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glDisable(GL_CLIP_PLANE0);
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void GlDraw()
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{
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glPushMatrix();
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glPushAttrib(0xffffffff);
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glDisable(GL_CLIP_PLANE0);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glTranslate(P);
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glMultMatrix(TR);
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glLineWidth(0.5);
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glColor3d(0.7,0,0.7);
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glBegin(GL_LINE_LOOP);
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glVertex(pp0);
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glVertex(pp1);
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glVertex(pp2);
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glVertex(pp3);
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glEnd();
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glTranslate(P);
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glMultMatrix(TR);
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glLineWidth(0.5);
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glColor3d(0.7,0,0.7);
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glBegin(GL_LINE_LOOP);
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glVertex(pp0);
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glVertex(pp1);
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glVertex(pp2);
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glVertex(pp3);
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glEnd();
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glPopAttrib();
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glPopMatrix();
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glPopAttrib();
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glPopMatrix();
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}
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}
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void Transform(vcg::Matrix44<float> Tr)
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{
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//thath's for casting in case of trackball using
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//float to double and vice-versa
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Point3f p=Point3f((float)D0.V(0),(float)D0.V(1),(float)D0.V(2));
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TR=Tr;
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p=TR*p;
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D=Point3x((ScalarType) p.V(0),(ScalarType) p.V(1),(ScalarType) p.V(2));
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}
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void Transform(vcg::Matrix44<float> Tr)
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{
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//thath's for casting in case of trackball using
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//float to double and vice-versa
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Point3f p=Point3f((float)D0.V(0),(float)D0.V(1),(float)D0.V(2));
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TR=Tr;
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p=TR*p;
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D=Point3x((ScalarType) p.V(0),(ScalarType) p.V(1),(ScalarType) p.V(2));
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}
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void Translate(float L)
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{
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Point3x D1=D*L;
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P+=D1;
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}
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void Translate(float L)
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{
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Point3x D1=D*L;
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P+=D1;
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}
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};
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};
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GlTetramesh(CONT_TETRA * _t):tetra(_t){}
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GlTetramesh( ) {}
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GlTetramesh(CONT_TETRA * _t):tetra(_t){}
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GlTetramesh( ) {}
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CONT_TETRA * tetra;
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ClipPlane section;
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CONT_TETRA * tetra;
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ClipPlane section;
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private:
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ScalarType shrink_factor;
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private:
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ScalarType shrink_factor = 0.95f;
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public:
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public:
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void SetHint(Hint h, double value){
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switch(h){
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case HShrinkFactor: shrink_factor = value; break;
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}
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}
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void SetHint(Hint h, double value){
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switch(h){
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case HShrinkFactor: shrink_factor = value; break;
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}
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}
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void AddClipSection(Point3x p0,Point3x p1,Point3x p2)
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{
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section=ClipPlane(p0,p1,p2);
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section.active=true;
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}
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void AddClipSection(Point3x p0,Point3x p1,Point3x p2)
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{
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section=ClipPlane(p0,p1,p2);
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section.active=true;
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}
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void ClearClipSection()
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{
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section.active=false;
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}
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void ClearClipSection()
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{
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section.active=false;
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}
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typedef Color4b (*color_func_vertex)(VertexType&v);
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color_func_vertex color_vertex;
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typedef Color4b (*color_func_tetra)(TetraType&v);
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color_func_tetra color_tetra;
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void Draw(){
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switch (dm){
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case DMNone: break;
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void Draw(){
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switch (dm){
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case DMNone: break;
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case DMSmallTetra:_DrawSmallTetra<cm>();break;
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case DMFlat:_DrawSurface<dm,nm,cm>();break;
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case DMWire:_DrawSurface<dm,nm,cm>();break;
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case DMHidden:_DrawSurface<dm,nm,cm>();break;
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case DMFlatWire:_DrawFlatWire<nm,cm>(); break;
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case DMHidden:_DrawSurface<dm,nm,cm>();break;
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case DMFlatWire:_DrawFlatWire<nm,cm>(); break;
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case DMTransparent:break;
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}
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}
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}
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}
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private:
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template <ColorMode cm >
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void _DrawSmallTetra(){
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Point3x p[4],br;
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typename CONT_TETRA::iterator it;
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glPushAttrib(0xffffffff);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT,GL_FILL);
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if (section.active)
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{
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section.GlClip();
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section.GlDraw();
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}
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/*glBegin(GL_TRIANGLES);*/
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for( it = tetra->begin(); it != tetra->end(); ++it)
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if((!it->IsD())&&(!(it->IsS()))) //draw as normal
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{
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_DrawSmallTetra<cm>(*it);
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}
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else
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if((!it->IsD())&&((it->IsS())))//draw in selection mode
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{
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_DrawSelectedTetra(*it);
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}
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//glEnd();
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glPopAttrib();
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}
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template <ColorMode cm >
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void _DrawSmallTetra(){
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typename CONT_TETRA::iterator it;
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template <NormalMode nm,ColorMode cm >
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void _DrawFlatWire(){
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_DEPTH);
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glDepthRange(0.001,1.0);
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Draw<DMFlat,nm,cm>();
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glDisable(GL_LIGHTING);
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glColor3f(0.0,0.0,0.0);
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glDepthRange(0.0,0.999);
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Draw<DMHidden,nm,cm>();
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glPopAttrib();
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}
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// glPushAttrib(0xffff);
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// glEnable(GL_COLOR_MATERIAL);
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// glEnable(GL_NORMALIZE);
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// glPolygonMode(GL_FRONT, GL_FILL);
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// glLight(GL_LIGHT0, GL_DIFFUSE, vcg::Color4b::White);
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// glEnable(GL_LIGHT0);
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// glEnable(GL_LIGHTING);
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/*glBegin(GL_TRIANGLES);*/
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for( it = tetra->begin(); it != tetra->end(); ++it)
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if((!it->IsD())&&(!(it->IsS()))) //draw as normal
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{
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_DrawSmallTetra<cm>(*it);
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}
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else
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if((!it->IsD())&&((it->IsS())))//draw in selection mode
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{
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_DrawSelectedTetra(*it);
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}
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//glEnd();
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// glPopAttrib();
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if (section.active)
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{
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// section.GlClip();
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section.GlDraw();
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}
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}
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template <NormalMode nm,ColorMode cm >
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void _DrawFlatWire(){
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_DEPTH);
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glDepthRange(0.001,1.0);
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Draw<DMFlat,nm,cm>();
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glDisable(GL_LIGHTING);
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glColor3f(0.0,0.0,0.0);
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glDepthRange(0.0,0.999);
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Draw<DMHidden,nm,cm>();
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glPopAttrib();
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawSurface(){
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typename CONT_TETRA::iterator it;
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawSurface(){
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typename CONT_TETRA::iterator it;
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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if((dm == DMWire)||(dm ==DMHidden))
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{
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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}
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else
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{
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT,GL_FILL);
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}
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//glBegin(GL_TRIANGLES);
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for( it = tetra->begin(); it != tetra->end(); ++it)
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_DrawTetra<dm,nm,cm>((*it));
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//glEnd();
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glPopAttrib();
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}
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glPushAttrib(0xffff);
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glEnable(GL_COLOR_MATERIAL);
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if((dm == DMWire)||(dm ==DMHidden))
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{
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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}
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else
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{
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glEnable(GL_LIGHT0);
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glEnable(GL_LIGHTING);
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glEnable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT,GL_FILL);
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}
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//glBegin(GL_TRIANGLES);
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for( it = tetra->begin(); it != tetra->end(); ++it)
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_DrawTetra<dm,nm,cm>((*it));
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//glEnd();
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glPopAttrib();
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}
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void _DrawSelectedTetra(TetraType &t)
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{
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glPushMatrix();
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glPushAttrib(0xffff);
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glDisable(GL_CLIP_PLANE0);
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glDisable(GL_BLEND);
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glDisable(GL_LIGHTING);
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glDisable(GL_NORMALIZE);
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glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
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glColor3d(1,0,0);
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glBegin(GL_TRIANGLES);
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for (int face=0;face<4;face++)
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{
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glVertex(t.V(Tetra::VofF(face,0))->P());
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glVertex(t.V(Tetra::VofF(face,1))->P());
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glVertex(t.V(Tetra::VofF(face,2))->P());
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}
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glEnd();
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//end drawing
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glPopAttrib();
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glPopMatrix();
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}
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template <DrawMode dm,NormalMode nm,ColorMode cm >
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void _DrawTetra(TetraType &t)
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{
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if((!t.IsD())&&(!t.IsS()))
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{
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if ((dm!=DMWire)&&(dm!=DMHidden))
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_ChooseColorTetra<cm>(t);
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for(int i = 0; i < 4; ++i){
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if (dm == DMWire)
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_DrawFace<cm>(t,i);
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else
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{
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if (t.IsBorderF(i))
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{
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if(nm==NMSmooth)
|
||||
_DrawFaceSmooth<cm>(t,i);
|
||||
else
|
||||
if(nm==NMFlat)
|
||||
_DrawFace<cm>(t,i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if((!t.IsD())&&(t.IsS()))
|
||||
_DrawSelectedTetra(t);
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _ChooseColorTetra(TetraType &t)
|
||||
{
|
||||
if (cm==CMNone)
|
||||
{
|
||||
if (t.IsS())
|
||||
glColor3d(1,0,0);
|
||||
else
|
||||
glColor3d(0.8f,0.8f,0.8f);
|
||||
}
|
||||
else
|
||||
if(cm == CMPerTetraF)
|
||||
{
|
||||
Color4b c;
|
||||
c = color_tetra(t);
|
||||
GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
|
||||
glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
|
||||
}
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _ChooseColorVertex(VertexType &v)
|
||||
{
|
||||
if (cm!=CMNone)
|
||||
{
|
||||
if(cm == CMPerVertexF)
|
||||
{
|
||||
Color4b c;
|
||||
c = color_vertex(v);
|
||||
GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
|
||||
glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
|
||||
}
|
||||
else
|
||||
if(cm == CMPerVertex)
|
||||
glColor3f(v.C()[0],v.C()[1],v.C()[2]);
|
||||
}
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _DrawFaceSmooth(TetraType &t,int face)
|
||||
{
|
||||
|
||||
VertexType *v0=t.V(Tetra::VofF(face,0));
|
||||
VertexType *v1=t.V(Tetra::VofF(face,1));
|
||||
VertexType *v2=t.V(Tetra::VofF(face,2));
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
_ChooseColorVertex<cm>(*v0);
|
||||
glNormal(v0->N());
|
||||
glVertex(v0->P());
|
||||
_ChooseColorVertex<cm>(*v1);
|
||||
glNormal(v1->N());
|
||||
glVertex(v1->P());
|
||||
_ChooseColorVertex<cm>(*v2);
|
||||
glNormal(v2->N());
|
||||
glVertex(v2->P());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _DrawFace(TetraType &t,int face)
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
glNormal(t.N(face));
|
||||
VertexType *v0=t.V(Tetra::VofF(face,0));
|
||||
VertexType *v1=t.V(Tetra::VofF(face,1));
|
||||
VertexType *v2=t.V(Tetra::VofF(face,2));
|
||||
_ChooseColorVertex<cm>(*v0);
|
||||
glVertex(v0->P());
|
||||
_ChooseColorVertex<cm>(*v1);
|
||||
glVertex(v1->P());
|
||||
_ChooseColorVertex<cm>(*v2);
|
||||
glVertex(v2->P());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _DrawSmallTetra(TetraType &t)
|
||||
{
|
||||
Tetra3<ScalarType> T=Tetra3<ScalarType>();
|
||||
T.P0(0)=t.V(0)->cP();
|
||||
T.P1(0)=t.V(1)->cP();
|
||||
T.P2(0)=t.V(2)->cP();
|
||||
T.P3(0)=t.V(3)->cP();
|
||||
Point3x p[4], br;
|
||||
br=T.ComputeBarycenter();
|
||||
for(int i = 0; i < 4; ++i)
|
||||
p[i] = t.V(i)->P()* shrink_factor + br *(1- shrink_factor);
|
||||
_ChooseColorTetra<cm>(t);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for(int i = 0; i < 4; ++i)
|
||||
void _DrawSelectedTetra(TetraType &t)
|
||||
{
|
||||
glNormal(t.N(i));
|
||||
VertexType *v0=t.V(Tetra::VofF(i,0));
|
||||
VertexType *v1=t.V(Tetra::VofF(i,1));
|
||||
VertexType *v2=t.V(Tetra::VofF(i,2));
|
||||
glPushMatrix();
|
||||
glPushAttrib(0xffff);
|
||||
glDisable(GL_CLIP_PLANE0);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_NORMALIZE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||
|
||||
glColor3d(1,0,0);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (int face=0;face<4;face++)
|
||||
{
|
||||
glVertex(t.V(Tetra::VofF(face,0))->P());
|
||||
glVertex(t.V(Tetra::VofF(face,1))->P());
|
||||
glVertex(t.V(Tetra::VofF(face,2))->P());
|
||||
}
|
||||
glEnd();
|
||||
|
||||
//end drawing
|
||||
glPopAttrib();
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
template <DrawMode dm,NormalMode nm,ColorMode cm >
|
||||
void _DrawTetra(TetraType &t)
|
||||
{
|
||||
if((!t.IsD())&&(!t.IsS()))
|
||||
{
|
||||
if ((dm!=DMWire)&&(dm!=DMHidden))
|
||||
_ChooseColorTetra<cm>(t);
|
||||
for(int i = 0; i < 4; ++i){
|
||||
if (dm == DMWire)
|
||||
_DrawFace<cm>(t,i);
|
||||
else
|
||||
{
|
||||
if (t.IsBorderF(i))
|
||||
{
|
||||
if(nm==NMSmooth)
|
||||
_DrawFaceSmooth<cm>(t,i);
|
||||
else
|
||||
if(nm==NMFlat)
|
||||
_DrawFace<cm>(t,i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if((!t.IsD())&&(t.IsS()))
|
||||
_DrawSelectedTetra(t);
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _ChooseColorTetra(TetraType &t)
|
||||
{
|
||||
if (cm==CMNone)
|
||||
{
|
||||
if (t.IsS())
|
||||
glColor3d(1,0,0);
|
||||
else
|
||||
glColor3d(0.8f,0.8f,0.8f);
|
||||
}
|
||||
if (cm == CMPerTetra)
|
||||
vcg::glColor(t.C());
|
||||
// else
|
||||
// if(cm == CMPerTetraF)
|
||||
// {
|
||||
// Color4b c;
|
||||
// c = color_tetra(t);
|
||||
// GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
|
||||
// glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
|
||||
// }
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _ChooseColorVertex(VertexType &v)
|
||||
{
|
||||
if (cm!=CMNone)
|
||||
{
|
||||
// if(cm == CMPerVertexF)
|
||||
// {
|
||||
// Color4b c;
|
||||
// c = color_vertex(v);
|
||||
// GLint ic[4]; ic[0] = c[0];ic[1] = c[1];ic[2] = c[2];ic[3] = c[3];
|
||||
// glMaterialiv(GL_FRONT,GL_DIFFUSE ,ic);
|
||||
// }
|
||||
// else
|
||||
if(cm == CMPerVertex)
|
||||
vcg::glColor(v.C());
|
||||
}
|
||||
}
|
||||
|
||||
template <ColorMode cm >
|
||||
void _DrawFaceSmooth(TetraType &t,int face)
|
||||
{
|
||||
|
||||
VertexType *v0=t.V(Tetra::VofF(face,0));
|
||||
VertexType *v1=t.V(Tetra::VofF(face,1));
|
||||
VertexType *v2=t.V(Tetra::VofF(face,2));
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
_ChooseColorVertex<cm>(*v0);
|
||||
glVertex(p[Tetra::VofF(i,0)]);
|
||||
glNormal(v0->N());
|
||||
glVertex(v0->P());
|
||||
_ChooseColorVertex<cm>(*v1);
|
||||
glVertex(p[Tetra::VofF(i,1)]);
|
||||
glNormal(v1->N());
|
||||
glVertex(v1->P());
|
||||
_ChooseColorVertex<cm>(*v2);
|
||||
glVertex(p[Tetra::VofF(i,2)]);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
glNormal(v2->N());
|
||||
glVertex(v2->P());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
template < ColorMode cm >
|
||||
void _DrawFace(TetraType &t,int face)
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
VertexType *v0=t.V(Tetra::VofF(face,0));
|
||||
VertexType *v1=t.V(Tetra::VofF(face,1));
|
||||
VertexType *v2=t.V(Tetra::VofF(face,2));
|
||||
glNormal(vcg::Normal(v0->P(), v1->P(), v2->P()).normalized());
|
||||
_ChooseColorVertex<cm>(*v0);
|
||||
glVertex(v0->P());
|
||||
_ChooseColorVertex<cm>(*v1);
|
||||
glVertex(v1->P());
|
||||
_ChooseColorVertex<cm>(*v2);
|
||||
glVertex(v2->P());
|
||||
glEnd();
|
||||
}
|
||||
|
||||
template < ColorMode cm >
|
||||
void _DrawSmallTetra(TetraType &t)
|
||||
{
|
||||
Point3x p[4], br;
|
||||
br = Tetra::Barycenter(t);
|
||||
if (section.IsClipped(br))
|
||||
return;
|
||||
bool border = false;
|
||||
bool clipBorder = false;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
border = border || t.IsB(i);
|
||||
|
||||
Point3x br1 = Tetra::Barycenter(*t.TTp(i));
|
||||
clipBorder = clipBorder || section.IsClipped(br1);
|
||||
}
|
||||
|
||||
if (!border && !clipBorder)
|
||||
return;
|
||||
|
||||
for(int i = 0; i < 4; ++i)
|
||||
p[i] = t.V(i)->P() * shrink_factor + br * (1 - shrink_factor);
|
||||
|
||||
|
||||
_ChooseColorTetra<cm>(t);
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
for(int i = 0; i < 4; ++i)
|
||||
{
|
||||
VertexType *v0=t.V(Tetra::VofF(i,0));
|
||||
VertexType *v1=t.V(Tetra::VofF(i,1));
|
||||
VertexType *v2=t.V(Tetra::VofF(i,2));
|
||||
|
||||
|
||||
glNormal(vcg::Normal(v0->P(), v1->P(), v2->P()).normalized());
|
||||
|
||||
_ChooseColorVertex<cm>(*v0);
|
||||
glVertex(p[Tetra::VofF(i,0)]);
|
||||
_ChooseColorVertex<cm>(*v1);
|
||||
glVertex(p[Tetra::VofF(i,1)]);
|
||||
_ChooseColorVertex<cm>(*v2);
|
||||
glVertex(p[Tetra::VofF(i,2)]);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
};
|
||||
|
||||
} // end namespace tetra
|
||||
|
|
|
@ -354,7 +354,7 @@ public:
|
|||
fprintf(fpout,"%d ",vp->Flags());
|
||||
|
||||
if( HasPerVertexColor(m) && (pi.mask & Mask::IOM_VERTCOLOR) )
|
||||
fprintf(fpout,"%d %d %d %d ",vp->C()[0],vp->C()[1],vp->C()[2],vp->C()[3] );
|
||||
fprintf(fpout,"%d %d %d %d ",vp->C()[0], vp->C()[1], vp->C()[2], vp->C()[3] );
|
||||
|
||||
if( HasPerVertexQuality(m) && (pi.mask & Mask::IOM_VERTQUALITY) )
|
||||
fprintf(fpout,"%g ",vp->Q());
|
||||
|
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue