GetClosestVertex,
GetKClosestVertex,
GetInSphereVertex,
GetInBoxVertex,
ClosestIterator
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Paolo Cignoni 2005-12-01 15:01:17 +00:00
parent 6d5c0cd0f7
commit 86e2eae135
1 changed files with 158 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
#ifndef __VCG_VERTEXMESH_CLOSEST
#define __VCG_VERTEXMESH_CLOSEST
#include <math.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/space/point4.h>
#include <vcg/math/base.h>
#include <vcg/simplex/face/distance.h>
#include <vcg/simplex/vertex/distance.h>
#include <vcg/space/intersection3.h>
#include <vcg/space/index/space_iterators.h>
namespace vcg {
namespace vertex {
//**MARKER CLASSES**//
template <class MESH_TYPE,class OBJ_TYPE>
class Tmark
{
MESH_TYPE *m;
public:
Tmark(){}
void UnMarkAll(){m->UnMarkAll();}
bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
void Mark(OBJ_TYPE* obj){m->Mark(obj);}
void SetMesh(MESH_TYPE *_m)
{m=_m;}
};
template <class MESH_TYPE>
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
{};
//**CLOSEST FUNCTION DEFINITION**//
/*
aka MetroCore
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
un punto dato.
*/
// input: mesh, punto, griglia (gr), distanza limite (mdist)
// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
template <class MESH, class GRID>
typename MESH::VertexType * GetClosestVertex( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
{
typedef GRID::ScalarType ScalarType;
typedef Point3<ScalarType> Point3x;
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
_minDist=_maxDist;
Point3x _closestPt;
return (gr.GetClosest<VDistFunct,MarkerVert>(VDistFunct(),mv,_p,_maxDist,_minDist,_closestPt));
}
template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetKClosestVertex(MESH & mesh,GRID & gr, const unsigned int _k,
const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
{
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
return (gr.GetKClosest<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(VDistFunct(),mv,_k,_p,_maxDist,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
unsigned int GetInSphereVertex(MESH & mesh,
GRID & gr,
const typename GRID::CoordType & _p,
const typename GRID::ScalarType & _r,
OBJPTRCONTAINER & _objectPtrs,
DISTCONTAINER & _distances,
POINTCONTAINER & _points)
{
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
return (gr.GetInSphere<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
(VDistFunct(),mv,_p,_r,_objectPtrs,_distances,_points));
}
template <class MESH, class GRID, class OBJPTRCONTAINER>
unsigned int GetInBoxVertex(MESH & mesh,
GRID & gr,
const vcg::Box3<typename GRID::ScalarType> _bbox,
OBJPTRCONTAINER & _objectPtrs)
{
typedef VertTmark<MESH> MarkerVert;
MarkerVert mv;
mv.SetMesh(&mesh);
return(gr.GetInBox<MarkerVert,OBJPTRCONTAINER>(mv,_bbox,_objectPtrs));
}
//**ITERATORS DEFINITION**//
template <class GRID,class MESH>
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,vcg::vertex::PointDistanceFunctor,typename VertTmark<MESH> >
{
public:
typedef typename GRID GridType;
typedef typename MESH MeshType;
typedef typename VertTmark<MESH> MarkerVert;
typedef typename vcg::vertex::PointDistanceFunctor VDistFunct;
typedef typename vcg::ClosestIterator<GRID,VDistFunct,typename VertTmark<MESH> > ClosestBaseType;
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
void SetMesh(MeshType *m)
{tm.SetMesh(m);}
};
} // end namespace vertex
} // end namespace vcg
#endif