add:
GetClosestVertex, GetKClosestVertex, GetInSphereVertex, GetInBoxVertex, ClosestIterator
This commit is contained in:
parent
6d5c0cd0f7
commit
86e2eae135
|
@ -0,0 +1,158 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
|
||||
#ifndef __VCG_VERTEXMESH_CLOSEST
|
||||
#define __VCG_VERTEXMESH_CLOSEST
|
||||
#include <math.h>
|
||||
|
||||
#include <vcg/space/point3.h>
|
||||
#include <vcg/space/box3.h>
|
||||
#include <vcg/space/point4.h>
|
||||
#include <vcg/math/base.h>
|
||||
#include <vcg/simplex/face/distance.h>
|
||||
#include <vcg/simplex/vertex/distance.h>
|
||||
#include <vcg/space/intersection3.h>
|
||||
#include <vcg/space/index/space_iterators.h>
|
||||
|
||||
namespace vcg {
|
||||
namespace vertex {
|
||||
|
||||
//**MARKER CLASSES**//
|
||||
template <class MESH_TYPE,class OBJ_TYPE>
|
||||
class Tmark
|
||||
{
|
||||
MESH_TYPE *m;
|
||||
public:
|
||||
Tmark(){}
|
||||
void UnMarkAll(){m->UnMarkAll();}
|
||||
bool IsMarked(OBJ_TYPE* obj){return (m->IsMarked(obj));}
|
||||
void Mark(OBJ_TYPE* obj){m->Mark(obj);}
|
||||
void SetMesh(MESH_TYPE *_m)
|
||||
{m=_m;}
|
||||
};
|
||||
|
||||
|
||||
template <class MESH_TYPE>
|
||||
class VertTmark:public Tmark<MESH_TYPE,typename MESH_TYPE::VertexType>
|
||||
{};
|
||||
|
||||
//**CLOSEST FUNCTION DEFINITION**//
|
||||
|
||||
/*
|
||||
|
||||
aka MetroCore
|
||||
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
|
||||
un punto dato.
|
||||
*/
|
||||
|
||||
// input: mesh, punto, griglia (gr), distanza limite (mdist)
|
||||
// output: normale (interpolata) alla faccia e punto piu' vicino su di essa, e coord baricentriche del punto trovato
|
||||
|
||||
// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
|
||||
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
|
||||
|
||||
|
||||
template <class MESH, class GRID>
|
||||
typename MESH::VertexType * GetClosestVertex( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
|
||||
const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
|
||||
{
|
||||
typedef GRID::ScalarType ScalarType;
|
||||
typedef Point3<ScalarType> Point3x;
|
||||
typedef VertTmark<MESH> MarkerVert;
|
||||
MarkerVert mv;
|
||||
mv.SetMesh(&mesh);
|
||||
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
|
||||
_minDist=_maxDist;
|
||||
Point3x _closestPt;
|
||||
return (gr.GetClosest<VDistFunct,MarkerVert>(VDistFunct(),mv,_p,_maxDist,_minDist,_closestPt));
|
||||
}
|
||||
|
||||
|
||||
template <class MESH, class GRID, class OBJPTRCONTAINER,class DISTCONTAINER, class POINTCONTAINER>
|
||||
unsigned int GetKClosestVertex(MESH & mesh,GRID & gr, const unsigned int _k,
|
||||
const typename GRID::CoordType & _p, const typename GRID::ScalarType & _maxDist,
|
||||
OBJPTRCONTAINER & _objectPtrs,DISTCONTAINER & _distances, POINTCONTAINER & _points)
|
||||
{
|
||||
typedef VertTmark<MESH> MarkerVert;
|
||||
MarkerVert mv;
|
||||
mv.SetMesh(&mesh);
|
||||
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
|
||||
return (gr.GetKClosest<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
|
||||
(VDistFunct(),mv,_k,_p,_maxDist,_objectPtrs,_distances,_points));
|
||||
}
|
||||
|
||||
template <class MESH, class GRID, class OBJPTRCONTAINER, class DISTCONTAINER, class POINTCONTAINER>
|
||||
unsigned int GetInSphereVertex(MESH & mesh,
|
||||
GRID & gr,
|
||||
const typename GRID::CoordType & _p,
|
||||
const typename GRID::ScalarType & _r,
|
||||
OBJPTRCONTAINER & _objectPtrs,
|
||||
DISTCONTAINER & _distances,
|
||||
POINTCONTAINER & _points)
|
||||
{
|
||||
typedef VertTmark<MESH> MarkerVert;
|
||||
MarkerVert mv;
|
||||
mv.SetMesh(&mesh);
|
||||
typedef vcg::vertex::PointDistanceFunctor VDistFunct;
|
||||
return (gr.GetInSphere<VDistFunct,MarkerVert,OBJPTRCONTAINER,DISTCONTAINER,POINTCONTAINER>
|
||||
(VDistFunct(),mv,_p,_r,_objectPtrs,_distances,_points));
|
||||
}
|
||||
|
||||
|
||||
template <class MESH, class GRID, class OBJPTRCONTAINER>
|
||||
unsigned int GetInBoxVertex(MESH & mesh,
|
||||
GRID & gr,
|
||||
const vcg::Box3<typename GRID::ScalarType> _bbox,
|
||||
OBJPTRCONTAINER & _objectPtrs)
|
||||
{
|
||||
typedef VertTmark<MESH> MarkerVert;
|
||||
MarkerVert mv;
|
||||
mv.SetMesh(&mesh);
|
||||
return(gr.GetInBox<MarkerVert,OBJPTRCONTAINER>(mv,_bbox,_objectPtrs));
|
||||
}
|
||||
|
||||
|
||||
//**ITERATORS DEFINITION**//
|
||||
|
||||
template <class GRID,class MESH>
|
||||
class ClosestVertexIterator:public vcg::ClosestIterator<GRID,vcg::vertex::PointDistanceFunctor,typename VertTmark<MESH> >
|
||||
{
|
||||
public:
|
||||
typedef typename GRID GridType;
|
||||
typedef typename MESH MeshType;
|
||||
typedef typename VertTmark<MESH> MarkerVert;
|
||||
typedef typename vcg::vertex::PointDistanceFunctor VDistFunct;
|
||||
typedef typename vcg::ClosestIterator<GRID,VDistFunct,typename VertTmark<MESH> > ClosestBaseType;
|
||||
|
||||
ClosestVertexIterator(GridType &_Si):ClosestBaseType(_Si,VDistFunct()){}
|
||||
|
||||
void SetMesh(MeshType *m)
|
||||
{tm.SetMesh(m);}
|
||||
};
|
||||
|
||||
|
||||
} // end namespace vertex
|
||||
} // end namespace vcg
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue