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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <vcg/complex/local_optimization.h>
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#include <vcg/simplex/face/topology.h>
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namespace vcg
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{
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namespace tri
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{
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/** \addtogroup trimesh */
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/* @{ */
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/*!
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* This Class is specialization of LocalModification for the edge flip
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* It wraps the atomic operation EdgeFlip to be used in a optimizatin routine.
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* Note that it has knowledge of the heap of the class LocalOptimization because
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* it is responsible of updating it after a flip has been performed
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*/
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template <class TRIMESH_TYPE, class MYTYPE>
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class TriEdgeFlip : public LocalOptimization< TRIMESH_TYPE >::LocModType
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{
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protected:
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typedef typename TRIMESH_TYPE::FaceType FaceType;
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typedef typename TRIMESH_TYPE::FacePointer FacePointer;
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typedef typename TRIMESH_TYPE::FaceIterator FaceIterator;
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typedef typename TRIMESH_TYPE::VertexType VertexType;
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typedef typename TRIMESH_TYPE::VertexPointer VertexPointer;
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typedef typename TRIMESH_TYPE::ScalarType ScalarType;
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typedef typename TRIMESH_TYPE::CoordType CoordType;
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typedef vcg::face::Pos<FaceType> PosType;
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typedef typename LocalOptimization<TRIMESH_TYPE>::HeapElem HeapElem;
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typedef typename LocalOptimization<TRIMESH_TYPE>::HeapType HeapType;
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/*!
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* the pos of the flipping
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*/
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PosType _pos;
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/*!
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* priority in the heap
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*/
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ScalarType _priority;
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/*!
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* Mark for updating
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*/
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int _localMark;
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/*!
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* mark for up_dating
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*/
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static int& GlobalMark()
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{
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static int im = 0;
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return im;
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};
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public:
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/*!
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* static data to gather statistical information
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* about the reasons of collapse failures
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*/
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struct FailStat
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{
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static int &Volume() {static int vol=0; return vol;}
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static int &LinkConditionFace(){static int lkf=0; return lkf;}
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static int &LinkConditionEdge(){static int lke=0; return lke;}
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static int &LinkConditionVert(){static int lkv=0; return lkv;}
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static int &OutOfDate() {static int ofd=0; return ofd;}
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static int &Border() {static int bor=0; return bor;}
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static void Init()
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{
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Volume() =0;
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LinkConditionFace()=0;
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LinkConditionEdge()=0;
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LinkConditionVert()=0;
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OutOfDate() =0;
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Border() =0;
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}
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};
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/*!
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* Default constructor
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*/
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inline TriEdgeFlip()
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{};
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/*!
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* Constructor with <I>pos</I> type
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*/
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inline TriEdgeFlip(PosType pos, int mark)
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{
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_pos = pos;
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_localMark = mark;
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_priority = ComputePriority();
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};
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/*!
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*/
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~TriEdgeFlip()
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{
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};
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/*!
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* Return the LocalOptimization type
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*/
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ModifierType IsOfType()
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{
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return TriEdgeFlipOp;
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};
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/*!
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* Check if the pos is updated
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*/
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bool IsUpToDate()
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{
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VertexPointer v0 = _pos.V(0);
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VertexPointer v1 = _pos.V(1);
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if ((v0->IsD()) || (v1->IsD()) || _localMark < vcg::math::Min< int >( v0->IMark(), v1->IMark()))
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{
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++FailStat::OutOfDate();
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return false;
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}
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return true;
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};
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/*!
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* Check if this flipping operation can be performed
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*/
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bool IsFeasible()
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{
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return vcg::face::CheckFlipEdge(*_pos.f, _pos.z);
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};
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/*!
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* Compute the priority of this optimization
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*/
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ScalarType ComputePriority()
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{
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FacePointer f = _pos.f;
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int z = _pos.z;
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const ScalarType RatioThr = 20;
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const ScalarType AngleThr = (ScalarType)(M_PI/3600.0);
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int z1 = (*f).FFi(z);
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FacePointer f1 = (*f).FFp(z);
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VertexType *vx = (*f).FFp(z)->V2(z1); // ... ->V2((*f).FFi(z));
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CoordType &n0 = (*f).N();
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CoordType &n1 = (*f1).N();
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CoordType &n0d = (*f).FFp1(z)->N();
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CoordType &n0u = (*f).FFp2(z)->N();
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CoordType &n1d = (*f1).FFp1(z1)->N();
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CoordType &n1u = (*f1).FFp2(z1)->N();
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ScalarType a01 = AngleN((*f).N(),(*f1).N());
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ScalarType e01 = vcg::Distance((*f).V(z)->cP(), (*f).V1(z)->cP() );
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ScalarType e01f = vcg::Distance((*f).V2(z)->cP(), vx->cP() );
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//Compute Edge Lenght Note that border edges are lenght 0
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ScalarType e0d = (vcg::face::IsBorder(*f, 1)) ? 0 : Distance((*f).V1(z)->cP(), (*f).V2(z)->cP() ) ;
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ScalarType e0u = (vcg::face::IsBorder(*f, 2)) ? 0 : Distance((*f).V(z)->cP() , (*f).V2(z)->cP() );
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ScalarType e1d = (vcg::face::IsBorder(*f1, (z1+1)%3)) ? 0 : Distance((*f).V1(z)->cP(), vx->cP() );
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ScalarType e1u = (vcg::face::IsBorder(*f1, (z1+2)%3)) ? 0 : Distance((*f).V(z)->cP() , vx->cP() );
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CoordType n01u = ((vx->cP() - (*f).V(z)->cP()) ^ ((*f).V2(z)->cP() - (*f).V(z)->cP())).Normalize();
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CoordType n01d = (((*f).V1(z)->cP() - vx->cP()) ^ ((*f).V2(z)->cP() - vx->cP())).Normalize();
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ScalarType a01f = vcg::AngleN(n01u,n01d);
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ScalarType af0u = vcg::AngleN(n01u,n0u);
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ScalarType af0d = vcg::AngleN(n01d,n0d);
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ScalarType af1u = vcg::AngleN(n01u,n1u);
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ScalarType af1d = vcg::AngleN(n01d,n1d);
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e01 = e01f = e0d = e1d = e0u = e1u = 1; //pezza per pesare solo gli angoli!!!
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ScalarType OldCurvature = math::Max<ScalarType>(e01*a01, math::Max<ScalarType>(e0u*vcg::AngleN(n0,n0u), math::Max<ScalarType>( e0d*vcg::AngleN(n0,n0d), math::Max<ScalarType>(e1u*vcg::AngleN(n1,n1u) , e1d*vcg::AngleN(n1,n1d)))));
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ScalarType NewCurvature = math::Max<ScalarType>(e01f*a01f, math::Max<ScalarType>(e0u*AngleN(n01u,n0u), math::Max<ScalarType>( e0d*vcg::AngleN(n01d,n0d), math::Max<ScalarType>(e1u*vcg::AngleN(n01u,n1u), e1d*vcg::AngleN(n01d,n1d)))));
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_priority = (NewCurvature+AngleThr) - OldCurvature;
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return _priority;
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};
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/*!
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* Return the priority of this optimization
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*/
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ScalarType Priority() const
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{
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return _priority;
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};
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/*!
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* Execute the flipping of the edge
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*/
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void Execute(TRIMESH_TYPE &m)
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{
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vcg::face::FlipEdge(*_pos.f, _pos.z);
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};
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/*!
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*/
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const char* Info(TRIMESH_TYPE &m)
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{
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static char dump[60];
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sprintf(dump,"%i -> %i %g\n", _pos.V(0)-&m.vert[0], _pos.V(1)-&m.vert[0],-_priority);
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return dump;
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};
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/*!
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*/
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static void Init(TRIMESH_TYPE &mesh, HeapType &heap)
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{
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heap.clear();
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FaceIterator f_iter;
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for (f_iter = mesh.face.begin(); f_iter!=mesh.face.end(); ++f_iter)
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{
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if (! (*f_iter).IsD() )
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{
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for (unsigned int i=0; i<3; i++)
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{
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VertexPointer v0 = (*f_iter).V(i);
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VertexPointer v1 = (*f_iter).V((i+1)%3);
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if (v1-v0 > 0)
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heap.push_back( HeapElem( new MYTYPE(PosType(&*f_iter, i), mesh.IMark()) ) );
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} // endfor
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} // endif
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} //endfor
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};
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/*!
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*/
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void UpdateHeap(HeapType &heap)
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{
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GlobalMark()++;
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PosType pos(_pos.f, _pos.z);
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pos.FlipF();
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_pos.f->V1(_pos.z)->IMark() = GlobalMark();
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_pos.f->V2(_pos.z)->IMark() = GlobalMark();
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pos.f->V1(pos.z)->IMark() = GlobalMark();
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pos.f->V2(pos.z)->IMark() = GlobalMark();
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if (_pos.f->V2(_pos.z) - _pos.f->V1(_pos.z) > 0)
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heap.push_back( HeapElem( new MYTYPE( PosType(_pos.f, (_pos.z+1)%3, _pos.f->V1(_pos.z)), GlobalMark() ) ) );
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if (_pos.f->V(_pos.z) - _pos.f->V2(_pos.z) >0 )
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heap.push_back( HeapElem( new MYTYPE( PosType(_pos.f, (_pos.z+2)%3, _pos.f->V2(_pos.z)), GlobalMark() ) ) );
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if (pos.f->V2(pos.z) - pos.f->V1(pos.z) > 0)
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heap.push_back( HeapElem( new MYTYPE( PosType(pos.f, (pos.z+1)%3, pos.f->V1(pos.z)), GlobalMark() ) ) );
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if (pos.f->V(pos.z) - pos.f->V2(pos.z) > 0)
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heap.push_back( HeapElem( new MYTYPE( PosType(pos.f, (pos.z+2)%3, pos.f->V2(pos.z)), GlobalMark() ) ) );
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std::push_heap(heap.begin(),heap.end());
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};
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}; // end of TriEdgeFlip class
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/*! @} */
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}; // end of namespace tri
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}; // end of namespace vcg
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