Corrected bug in the normalization of quality->radius of the poisson variable disk sampling

This commit is contained in:
Paolo Cignoni 2009-02-11 09:38:41 +00:00
parent 19ae359bf1
commit 891aaef124
1 changed files with 1 additions and 1 deletions

View File

@ -737,7 +737,7 @@ static void ComputePoissonSampleRadii(MetroMesh &sampleMesh, ScalarType diskRadi
float deltaRad = maxRad-minRad;
for (vi = sampleMesh.vert.begin(); vi != sampleMesh.vert.end(); vi++)
{
(*vi).Q() = minRad + deltaRad*((*vi).Q() - minmax.first/deltaQ);
(*vi).Q() = minRad + deltaRad*(((*vi).Q() - minmax.first)/deltaQ);
}
}