Corrected bug in the normalization of quality->radius of the poisson variable disk sampling
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@ -737,7 +737,7 @@ static void ComputePoissonSampleRadii(MetroMesh &sampleMesh, ScalarType diskRadi
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float deltaRad = maxRad-minRad;
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float deltaRad = maxRad-minRad;
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for (vi = sampleMesh.vert.begin(); vi != sampleMesh.vert.end(); vi++)
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for (vi = sampleMesh.vert.begin(); vi != sampleMesh.vert.end(); vi++)
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{
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{
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(*vi).Q() = minRad + deltaRad*((*vi).Q() - minmax.first/deltaQ);
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(*vi).Q() = minRad + deltaRad*(((*vi).Q() - minmax.first)/deltaQ);
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}
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}
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}
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}
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