Small change still related to the normal -> trianglenormal renaming

This commit is contained in:
Paolo Cignoni 2014-11-14 23:01:21 +00:00
parent 40aedda6b0
commit 8959e68790
1 changed files with 4 additions and 4 deletions

View File

@ -297,8 +297,8 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
for(fi=m.face.begin();fi!=m.face.end();++fi){
if(!(*fi).IsD()){
for (int j = 0; j < 3; ++j) {
if(Angle( NormalizedNormal(TD[(*fi).V0(j)].sum, (*fi).P1(j), (*fi).P2(j) ),
NormalizedNormal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
if(Angle( Normal(TD[(*fi).V0(j)].sum, (*fi).P1(j), (*fi).P2(j) ),
Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
TD[(*fi).V0(j)].sum = (*fi).P0(j);
}
}
@ -306,8 +306,8 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
for(fi=m.face.begin();fi!=m.face.end();++fi){
if(!(*fi).IsD()){
for (int j = 0; j < 3; ++j) {
if(Angle( NormalizedNormal(TD[(*fi).V0(j)].sum, TD[(*fi).V1(j)].sum, (*fi).P2(j) ),
NormalizedNormal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
if(Angle( Normal(TD[(*fi).V0(j)].sum, TD[(*fi).V1(j)].sum, (*fi).P2(j) ),
Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
{
TD[(*fi).V0(j)].sum = (*fi).P0(j);
TD[(*fi).V1(j)].sum = (*fi).P1(j);