Small change still related to the normal -> trianglenormal renaming
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@ -297,8 +297,8 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
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for(fi=m.face.begin();fi!=m.face.end();++fi){
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if(!(*fi).IsD()){
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for (int j = 0; j < 3; ++j) {
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if(Angle( NormalizedNormal(TD[(*fi).V0(j)].sum, (*fi).P1(j), (*fi).P2(j) ),
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NormalizedNormal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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if(Angle( Normal(TD[(*fi).V0(j)].sum, (*fi).P1(j), (*fi).P2(j) ),
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Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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TD[(*fi).V0(j)].sum = (*fi).P0(j);
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}
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}
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@ -306,8 +306,8 @@ static void VertexCoordPlanarLaplacian(MeshType &m, int step, float AngleThrRad
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for(fi=m.face.begin();fi!=m.face.end();++fi){
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if(!(*fi).IsD()){
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for (int j = 0; j < 3; ++j) {
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if(Angle( NormalizedNormal(TD[(*fi).V0(j)].sum, TD[(*fi).V1(j)].sum, (*fi).P2(j) ),
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NormalizedNormal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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if(Angle( Normal(TD[(*fi).V0(j)].sum, TD[(*fi).V1(j)].sum, (*fi).P2(j) ),
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Normal( (*fi).P0(j) , (*fi).P1(j), (*fi).P2(j) ) ) > AngleThrRad )
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{
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TD[(*fi).V0(j)].sum = (*fi).P0(j);
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TD[(*fi).V1(j)].sum = (*fi).P1(j);
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