Fix a bug in TopoEdgeFlip::UpdateHeap (walking a around a border vertex).
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@ -565,6 +565,10 @@ public:
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pos.NextE();
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} while(pos != startpos && !pos.IsBorder());
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// if a border is reached, set startpos here
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if(pos.IsBorder())
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startpos = pos;
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3)
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@ -581,6 +585,10 @@ public:
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pos.NextE();
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} while(pos != startpos && !pos.IsBorder());
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// if a border is reached, set startpos here
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if(pos.IsBorder())
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startpos = pos;
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do {
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VertexPointer v = pos.VFlip();
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if(v != v0 && v != v1 && v != v2 && v != v3)
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