corrected the template in the normal<> function... again
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@ -201,7 +201,7 @@ namespace vcg {
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assert(e0.IsBorder());
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e1=e0;
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e1.NextB();
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n=vcg::Normal<CoordType>(*this);
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n=vcg::Normal<TrivialEar>(*this);
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ComputeQuality();
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ComputeAngle();
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}
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