Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)

This commit is contained in:
Paolo Cignoni 2012-01-25 10:21:59 +00:00
parent fc7983d3fd
commit 8a8f48ac85
1 changed files with 1 additions and 1 deletions

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@ -898,7 +898,7 @@ the new (and old) vertexes are put in a std::vector that is swapped with the ori
template<class MESH_TYPE>
void Crease(MESH_TYPE &m, typename MESH_TYPE::scalar_type angleRad)
{
assert(m.HasFFTopology());
assert(HasFFTopology(m));
typename MESH_TYPE::scalar_type cosangle=Cos(angleRad);
std::vector<GLW::VertToSplit<MESH_TYPE> > SPL;