Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
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@ -898,7 +898,7 @@ the new (and old) vertexes are put in a std::vector that is swapped with the ori
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template<class MESH_TYPE>
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void Crease(MESH_TYPE &m, typename MESH_TYPE::scalar_type angleRad)
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{
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assert(m.HasFFTopology());
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assert(HasFFTopology(m));
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typename MESH_TYPE::scalar_type cosangle=Cos(angleRad);
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std::vector<GLW::VertToSplit<MESH_TYPE> > SPL;
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