diff --git a/vcg/complex/algorithms/edge_collapse.h b/vcg/complex/algorithms/edge_collapse.h index 6c83433d..0c329436 100644 --- a/vcg/complex/algorithms/edge_collapse.h +++ b/vcg/complex/algorithms/edge_collapse.h @@ -20,8 +20,8 @@ * for more details. * * * ****************************************************************************/ -#ifndef __VCG_TETRA_TRI_COLLAPSE -#define __VCG_TETRA_TRI_COLLAPSE +#ifndef _VCG_EDGE_COLLAPSE_ +#define _VCG_EDGE_COLLAPSE_ #include @@ -68,7 +68,7 @@ private: { VFIVec av0, av1, av01; VFIVec & AV0() { return av0;} // Faces incident only on v0 - VFIVec & AV1() { return av1;} // Faces incident only on v1 +// VFIVec & AV1() { return av1;} // Faces incident only on v1 VFIVec & AV01(){ return av01;} // Faces incident only on both v0 and v1 }; @@ -78,7 +78,7 @@ private: VertexType * v1 = p.V(1); es.AV0().clear(); - es.AV1().clear(); +// es.AV1().clear(); es.AV01().clear(); for(VFIterator x = VFIterator(v0); !x.End(); ++x) @@ -93,16 +93,16 @@ private: else es.AV01().push_back( x ); } - for( VFIterator x = VFIterator(v1); !x.End(); ++x) - { - bool foundV0=false; - for(int j=0;j<3;++j) - if( x.f->V(j)==v0 ) { - foundV0=true; - break; - } - if(!foundV0) es.AV1().push_back( x ); // v0 not found -> so the face is incident only on v0 - } +// for( VFIterator x = VFIterator(v1); !x.End(); ++x) +// { +// bool foundV0=false; +// for(int j=0;j<3;++j) +// if( x.f->V(j)==v0 ) { +// foundV0=true; +// break; +// } +// if(!foundV0) es.AV1().push_back( x ); // v0 not found -> so the face is incident only on v0 +// } } /* @@ -206,17 +206,16 @@ public: return true; } - // Main Collapsing Function: the one that actually makes the collapse - // Remember that v[0] will be deleted and v[1] will survive (eventually with a new position) - // hint: to do a collapse onto a vertex simply pass p as the position of the surviving vertex + // Main Collapsing Function: the one that actually performs the collapse of the edge denoted by the VertexPair c + // Remember that v[0] will be deleted and v[1] will survive with the position indicated by p + // To do a collapse onto a vertex simply pass p as the position of the surviving vertex static int Do(TriMeshType &m, VertexPair & c, const Point3 &p) { EdgeSet es; FindSets(c,es); - typename VFIVec::iterator i; - int n_face_del =0 ; - for(i=es.AV01().begin();i!=es.AV01().end();++i) + int n_face_del=0 ; + for(auto i=es.AV01().begin();i!=es.AV01().end();++i) { FaceType & f = *((*i).f); assert(f.V((*i).z) == c.V(0)); @@ -226,14 +225,17 @@ public: n_face_del++; } - //Update Vertex-Face topology - for(i=es.AV0().begin();i!=es.AV0().end();++i) + // Very LOW LEVEL update of VF Adjacency; + // for all the faces incident in v[0] + // - v[0] will be deleted so we substitute v[0] with v[1] + // - we prepend that face to the list of the faces incident on v[1] + for(auto i=es.AV0().begin();i!=es.AV0().end();++i) { (*i).f->V((*i).z) = c.V(1); // For each face in v0 we substitute v0 with v1 - (*i).f->VFp((*i).z) = (*i).f->V((*i).z)->VFp(); // e appendo la lista di facce incidenti in v1 a questa faccia - (*i).f->VFi((*i).z) = (*i).f->V((*i).z)->VFi(); - (*i).f->V((*i).z)->VFp() = (*i).f; - (*i).f->V((*i).z)->VFi() = (*i).z; + (*i).f->VFp((*i).z) = c.V(1)->VFp(); + (*i).f->VFi((*i).z) = c.V(1)->VFi(); + c.V(1)->VFp() = (*i).f; + c.V(1)->VFi() = (*i).z; } Allocator::DeleteVertex(m,*(c.V(0))); @@ -243,6 +245,6 @@ public: }; -} -} +} // end namespace tri +} // end namespace vcg #endif