dxf, gts and partial obj const correctness

This commit is contained in:
alemuntoni 2021-03-19 12:58:38 +01:00
parent 8f953efd04
commit 8b36975248
3 changed files with 30 additions and 25 deletions

View File

@ -41,7 +41,7 @@ class ExporterDXF
typedef typename SaveMeshType::CoordType CoordType;
public:
///Standard call for saving a mesh
static int Save(SaveMeshType &m, const char * filename)
static int Save(const SaveMeshType &m, const char * filename)
{
if(m.fn==0 && m.en != 0) return SaveEdge(m,filename);
@ -55,7 +55,7 @@ public:
fprintf(o,"2\n");
fprintf(o,"ENTITIES\n");
typename SaveMeshType::FaceIterator fi;
typename SaveMeshType::ConstFaceIterator fi;
for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
{
if (!fi->IsD())
@ -109,7 +109,7 @@ public:
}
static bool SaveEdge(SaveMeshType &m, const char * filename)
static bool SaveEdge(const SaveMeshType &m, const char * filename)
{
FILE * o = fopen(filename,"w");
if(o==NULL) return 1;
@ -121,7 +121,7 @@ public:
fprintf(o,"2\n");
fprintf(o,"ENTITIES\n");
typename SaveMeshType::EdgeIterator ei;
typename SaveMeshType::ConstEdgeIterator ei;
for(ei=m.edge.begin(); ei!=m.edge.end();++ei)
{
CoordType p1 = (*ei).V(0)->P();
@ -155,7 +155,7 @@ public:
return true;
}
static bool writeHeader(FILE* o, SaveMeshType &mp)
static bool writeHeader(FILE* o, const SaveMeshType &mp)
{
// standard DXF header
// most of data is meaningless, but required by a lot of importers

View File

@ -34,6 +34,7 @@
#include <QFile>
#include <QTextStream>
#include <map>
#include <unordered_map>
#include <wrap/io_trimesh/io_mask.h>
@ -45,15 +46,15 @@ namespace vcg {
{
public:
typedef typename SaveMeshType::VertexPointer VertexPointer;
typedef typename SaveMeshType::ConstVertexPointer VertexPointer;
typedef typename SaveMeshType::ScalarType ScalarType;
typedef typename SaveMeshType::VertexType VertexType;
typedef typename SaveMeshType::FaceType FaceType;
typedef typename SaveMeshType::FacePointer FacePointer;
typedef typename SaveMeshType::VertexIterator VertexIterator;
typedef typename SaveMeshType::FaceIterator FaceIterator;
typedef typename SaveMeshType::ConstFacePointer FacePointer;
typedef typename SaveMeshType::ConstVertexIterator VertexIterator;
typedef typename SaveMeshType::ConstFaceIterator FaceIterator;
static int Save(SaveMeshType &m, const char * filename, int /*mask*/ )
static int Save(const SaveMeshType &m, const char * filename, int /*mask*/ )
{
QFile device(filename);
if (!device.open(QFile::WriteOnly))
@ -62,17 +63,19 @@ namespace vcg {
QTextStream stream(&device);
// update vertex indices
std::vector<int> FlagV;
//std::vector<int> FlagV;
std::unordered_map<VertexPointer, int> vertFlags;
VertexPointer vp;
VertexIterator vi;
int j;
for(j=0,vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
{
vp = &(*vi);
FlagV.push_back(vp->Flags());
//FlagV.push_back(vp->Flags());
if (!vp->IsD())
{
vp->Flags() = j;
vertFlags[vp] = j;
//vp->Flags() = j;
j++;
}
}
@ -94,8 +97,8 @@ namespace vcg {
{
for (int k=0; k<3; ++k)
{
int a = fp->cV(k)->Flags();
int b = fp->cV((k+1)%3)->Flags();
int a = vertFlags[fp->cV(k)];//fp->cV(k)->Flags();
int b = vertFlags[fp->cV((k+1)%3)];//fp->cV((k+1)%3)->Flags();
if (a>b)
std::swap(a,b);
Edge e(a,b);
@ -132,8 +135,8 @@ namespace vcg {
{
for (int k=0; k<3; ++k)
{
int a = fp->cV(k)->Flags();
int b = fp->cV((k+1)%3)->Flags();
int a = vertFlags[fp->cV(k)];//fp->cV(k)->Flags();
int b = vertFlags[fp->cV((k+1)%3)];//fp->cV((k+1)%3)->Flags();
if (a>b)
std::swap(a,b);
Edge e(a,b);
@ -154,8 +157,8 @@ namespace vcg {
{
for (int k=0; k<3; ++k)
{
int a = fp->cV(k)->Flags();
int b = fp->cV((k+1)%3)->Flags();
int a = vertFlags[fp->cV(k)];//fp->cV(k)->Flags();
int b = vertFlags[fp->cV((k+1)%3)];//fp->cV((k+1)%3)->Flags();
if (a>b)
std::swap(a,b);
Edge e(a,b);
@ -170,8 +173,8 @@ namespace vcg {
}
// Recupera i flag originali
for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi)
(*vi).Flags()=FlagV[j++];
//for(j=0,vi=m.vert.begin();vi!=m.vert.end();++vi)
// (*vi).Flags()=FlagV[j++];
int result = 0;

View File

@ -42,7 +42,9 @@ class ExporterOBJ
{
public:
typedef typename SaveMeshType::FaceIterator FaceIterator;
typedef typename SaveMeshType::ConstFaceIterator ConstFaceIterator;
typedef typename SaveMeshType::EdgeIterator EdgeIterator;
typedef typename SaveMeshType::ConstEdgeIterator ConstEdgeIterator;
typedef typename SaveMeshType::VertexIterator VertexIterator;
typedef typename SaveMeshType::VertexType VertexType;
typedef typename SaveMeshType::ScalarType ScalarType;
@ -212,7 +214,7 @@ public:
int curMatIndex = -1;
std::vector<Material> materialVec; //used if we do not have material attributes
for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
for(ConstFaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi) if( !(*fi).IsD() )
{
if((mask & Mask::IOM_FACECOLOR) || (mask & Mask::IOM_WEDGTEXCOORD) || (mask & Mask::IOM_VERTTEXCOORD))
{
@ -269,7 +271,7 @@ public:
} // end for faces
for(EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if( !(*ei).IsD() )
for(ConstEdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei) if( !(*ei).IsD() )
{
fprintf(fp,"l %i %i\n",
VertexId[tri::Index(m, (*ei).V(0))] + 1,
@ -312,7 +314,7 @@ public:
/*
returns index of the vertex normal
*/
inline static int GetIndexVertexNormal(SaveMeshType &/*m*/, std::map<CoordType,int> &mapNormToInt, const CoordType &norm )
inline static int GetIndexVertexNormal(const SaveMeshType &/*m*/, std::map<CoordType,int> &mapNormToInt, const CoordType &norm )
{
typename std::map<CoordType,int>::iterator iter= mapNormToInt.find(norm);
if(iter != mapNormToInt.end()) return (*iter).second;
@ -358,7 +360,7 @@ public:
adds a new index to the normal per vertex if it is the first time
which is otherwise met does not execute anything
*/
inline static bool AddNewNormalVertex(typename std::map<CoordType,int> &m, CoordType &n ,int value)
inline static bool AddNewNormalVertex(typename std::map<CoordType,int> &m, const CoordType &n ,int value)
{
int index = m[n];
if(index==0){m[n]=value;return true;}