templated ComputePerFaceQualityDistribution on mesh scalar type
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@ -158,7 +158,8 @@ public:
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}
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static void ComputePerFaceQualityDistribution( MeshType & m, Distribution<float> &h, bool selectionOnly = false) // V1.0
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static void ComputePerFaceQualityDistribution( MeshType & m, Distribution<typename MeshType::ScalarType> &h,
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bool selectionOnly = false) // V1.0
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{
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tri::RequirePerFaceQuality(m);
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for(FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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