diff --git a/apps/nexus/nexusview/nexusview.cpp b/apps/nexus/nexusview/nexusview.cpp new file mode 100644 index 00000000..752a32ab --- /dev/null +++ b/apps/nexus/nexusview/nexusview.cpp @@ -0,0 +1,199 @@ +/**************************************************************************** +* VCGLib o o * +* Visual and Computer Graphics Library o o * +* _ O _ * +* Copyright(C) 2004 \/)\/ * +* Visual Computing Lab /\/| * +* ISTI - Italian National Research Council | * +* \ * +* All rights reserved. * +* * +* This program is free software; you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation; either version 2 of the License, or * +* (at your option) any later version. * +* * +* This program is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) * +* for more details. * +* * +****************************************************************************/ +/**************************************************************************** + History + +$Log: not supported by cvs2svn $ +Revision 1.3 2004/07/02 13:03:34 ponchio +*** empty log message *** + +Revision 1.2 2004/07/01 21:33:46 ponchio +Added remap reading. + +Revision 1.1 2004/06/23 00:10:38 ponchio +Created + + +****************************************************************************/ + +#include +using namespace std; + +#include + +#include +#include + +#include + +using namespace vcg; +using namespace nxs; + +bool fullscreen = false; +int width =1024; +int height = 768; + +//TrackHand hand; + +SDL_Surface *screen = NULL; + +bool init() { + + if(SDL_Init(SDL_INIT_VIDEO) != 0) { + return false; + } + + const SDL_VideoInfo *info = SDL_GetVideoInfo(); + int bpp = info->vfmt->BitsPerPixel; + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + int flags = SDL_OPENGL; + if(fullscreen) + flags |= SDL_FULLSCREEN; + + screen = SDL_SetVideoMode(width, height, bpp, flags); + if(!screen) { + return false; + } + + SDL_WM_SetIcon(SDL_LoadBMP("inspector.bmp"), NULL); + SDL_WM_SetCaption(" Inspector", "Inspector"); + + + glDisable(GL_DITHER); + glShadeModel(GL_SMOOTH); + glHint( GL_FOG_HINT, GL_NICEST ); + glEnable(GL_DEPTH_TEST); + glDepthFunc( GL_LEQUAL ); + glDisable(GL_LIGHTING); + + glEnableClientState(GL_VERTEX_ARRAY); + return true; +} + + + + +int main(int argc, char *argv[]) { + char file[64]; + if(argc < 2) { + cerr << "Usage: " << argv[0] << " \n"; + return -1; + } + + Nexus nexus; + if(!nexus.Load(argv[1])) { + cerr << "Could not load nexus file: " << argv[1] << endl; + return -1; + } + Sphere3f sphere = nexus.sphere; + + if(!init()) { + cerr << "Could not init SDL window\n"; + return -1; + } + + glClearColor(0, 0, 0, 0); + int quit = 0; + SDL_Event event; + int x, y; + float alpha = 0; + while( !quit ) { + while( SDL_PollEvent( &event ) ){ + switch( event.type ) { + case SDL_QUIT: quit = 1; break; + case SDL_KEYDOWN: + switch(event.key.keysym.sym) { + case SDLK_q: exit(0); break; + } + //quit = 1; + //error++; + //if(error == 5) error = 0; + //render.setMaxError(error/10.0); + break; + case SDL_MOUSEBUTTONDOWN: + x = event.button.x; + y = event.button.y; + // hand.buttonDown(x, y, 1); + break; + case SDL_MOUSEBUTTONUP: + x = event.button.x; + y = event.button.y; + // hand.buttonUp(x, y); + break; + case SDL_MOUSEMOTION: + while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK)); + x = event.motion.x; + y = event.motion.y; + // hand.mouseMove(x, y); + break; + default: break; + } + } + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(60, 1, 0.1, 100); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + gluLookAt(0,0,3, 0,0,0, 0,1,0); + + + float scale = 3/sphere.Radius(); + glRotatef(alpha, 0, 1, 0); + alpha++; + if(alpha > 360) alpha = 0; + glScalef(scale, scale, scale); + Point3f center = sphere.Center(); + glTranslatef(-center[0], -center[1], -center[2]); + + glBegin(GL_TRIANGLES); + + for(unsigned int i = 0; i < nexus.index.size(); i++) { + Patch patch = nexus.GetPatch(i); + + unsigned int val = i + 1; + glColor3ub((val * 27)%255, (val * 37)%255, (val * 87)%255); + + unsigned short *f = patch.FaceBegin(); + for(unsigned int j = 0; j < patch.FaceSize() * 3 - 3; j++) { + Point3f &p = patch.Vert(f[j]); + // cerr << "f[j]: " << f[j] << endl; + // cout << "p: " << p[0] << " " << p[1] << " " << p[2] << endl; + glVertex3f(p[0], p[1], p[2]); + } + } + glEnd(); + + SDL_GL_SwapBuffers(); + } + + // Clean up + + SDL_Quit(); + return -1; +} + +