Changed to reflect quaternion toMatrix inversion.
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@ -23,6 +23,9 @@
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.23 2007/02/06 08:54:07 corsini
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fix names
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Revision 1.22 2007/02/05 14:17:21 corsini
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add extrinsic parameters accessors
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@ -236,6 +239,7 @@ vcg::Point3<S> Shot<S>::ConvertWorldToCameraCoordinates(const vcg::Point3<S> & p
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{
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Matrix44<S> rotM;
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Extrinsics.rot.ToMatrix(rotM);
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Invert(rotM);
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vcg::Point3<S> cp = rotM * (p + Extrinsics.tra);
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cp[2]=-cp[2]; // note: camera reference system is right handed
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return cp;
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@ -249,7 +253,7 @@ vcg::Point3<S> Shot<S>::ConvertCameraToWorldCoordinates(const vcg::Point3<S> & p
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vcg::Point3<S> cp = p;
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cp[2]=-cp[2]; // note: World reference system is left handed
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Extrinsics.rot.ToMatrix(rotM);
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cp = Inverse(rotM) * cp-Extrinsics.tra;
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cp = rotM * cp-Extrinsics.tra;
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return cp;
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}
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