pick.h:
- added support for double scalar type (the changes have been validated by Paolo) - there is still a bug on the PickClosestFace function.
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122
wrap/gl/pick.h
122
wrap/gl/pick.h
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@ -31,6 +31,8 @@ namespace vcg{
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template <class MESH_TYPE>
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class GLPickTri
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{
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typedef typename MESH_TYPE::ScalarType ScalarType;
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typedef typename MESH_TYPE::CoordType CoordType;
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typedef typename MESH_TYPE::FaceIterator FaceIterator;
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typedef typename MESH_TYPE::VertexIterator VertexIterator;
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typedef typename MESH_TYPE::FacePointer FacePointer;
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@ -39,17 +41,17 @@ class GLPickTri
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private:
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static Point3f Proj(const Eigen::Matrix4f &M, const float * viewport, const Point3f &p)
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static CoordType Proj(const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewport, const CoordType &p)
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{
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const float vx=viewport[0];
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const float vy=viewport[1];
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const float vw2=viewport[2]/2.0f;
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const float vh2=viewport[3]/2.0f;
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Eigen::Vector4f vp(p[0],p[1],p[2],1.0f);
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Eigen::Vector4f vpp = M*vp;
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Eigen::Vector4f ndc = vpp/vpp[3];
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const ScalarType vx=viewport[0];
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const ScalarType vy=viewport[1];
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const ScalarType vw2=viewport[2]/ScalarType(2.0);
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const ScalarType vh2=viewport[3]/ScalarType(2.0);
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Eigen::Matrix<ScalarType,4,1> vp(p[0],p[1],p[2],ScalarType(1.0));
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Eigen::Matrix<ScalarType,4,1> vpp = M*vp;
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Eigen::Matrix<ScalarType,4,1> ndc = vpp/vpp[3];
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Point3f sc(
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CoordType sc(
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vw2*ndc[0] + vx+vw2,
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vh2*ndc[1] + vy+vh2,
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ndc[2]
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@ -58,16 +60,16 @@ private:
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return sc;
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}
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static void FillProjectedVector(MESH_TYPE &m, std::vector<Point3f> &pVec, const Eigen::Matrix4f &M, const float * viewportF)
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static void FillProjectedVector(MESH_TYPE &m, std::vector<CoordType> &pVec, const Eigen::Matrix<ScalarType,4,4> &M, const ScalarType * viewportF)
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{
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pVec.resize(m.vert.size());
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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pVec[i] = Proj(M, viewportF,Point3f::Construct(m.vert[i].P()));
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pVec[i] = Proj(M, viewportF,CoordType::Construct(m.vert[i].P()));
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}
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}
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static void glGetMatrixAndViewport(Eigen::Matrix4f &M, float *viewportF)
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static void glGetMatrixAndViewport(Eigen::Matrix<ScalarType,4,4> &M, ScalarType *viewportF)
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{
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Eigen::Matrix4d mp,mm;
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@ -78,16 +80,16 @@ private:
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glGetDoublev(GL_PROJECTION_MATRIX, mp.data());
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glGetDoublev(GL_MODELVIEW_MATRIX, mm.data());
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M = (mp*mm).cast<float>();
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M = (mp*mm).cast<ScalarType>();
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}
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// compute a bbox in Device Coordinate (with the z without the near far normalization and ranged in -1 1)
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static Box3f ComputeDCBox(int x, int y, int width, int height)
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static Box3<ScalarType> ComputeDCBox(int x, int y, int width, int height)
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{
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Box3f bb;
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Box3<ScalarType> bb;
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bb.SetNull();
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bb.Add(Point3f(x-width/2.0f,y-height/2.0f,-1.0f));
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bb.Add(Point3f(x+width/2.0f,y+height/2.0f, 1.0f));
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bb.Add(CoordType(x-width/ScalarType(2.0),y-height/ScalarType(2.0),ScalarType(-1.0)));
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bb.Add(CoordType(x+width/ScalarType(2.0),y+height/ScalarType(2.0), ScalarType(1.0)));
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return bb;
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}
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@ -95,17 +97,17 @@ public:
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static bool PickClosestFace(int x, int y, MESH_TYPE &m, FacePointer &fp,int width=4, int height=4)
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{
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Eigen::Matrix4f M;
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float viewportF[4];
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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Box3f reg=ComputeDCBox(x,y,width,height);
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Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);
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float bzmin = std::numeric_limits<float>::max();
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ScalarType bzmin = std::numeric_limits<ScalarType>::max();
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fp=0;
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for(size_t i=0;i<m.face.size();++i) if(!m.face[i].IsD())
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{
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Point3f bary = vcg::Barycenter(m.face[i]);
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Point3f bz = Proj(M, viewportF,bary);
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CoordType bary = vcg::Barycenter(m.face[i]);
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CoordType bz = Proj(M, viewportF,bary);
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if(bz[2]<bzmin && reg.IsIn(bz))
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{
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@ -118,17 +120,17 @@ public:
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static bool PickClosestVert(int x, int y, MESH_TYPE &m, VertexPointer &vp,int width=4, int height=4)
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{
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Eigen::Matrix4f M;
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float viewportF[4];
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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float bzmin = std::numeric_limits<float>::max();
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ScalarType bzmin = std::numeric_limits<ScalarType>::max();
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vp=0;
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Box3f reg=ComputeDCBox(x,y,width,height);
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Box3<ScalarType> reg=ComputeDCBox(x,y,width,height);
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for(size_t i=0;i<m.vert.size();++i) if(!m.vert[i].IsD())
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{
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Point3f bz = Proj(M, viewportF,m.vert[i].P());
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CoordType bz = Proj(M, viewportF,m.vert[i].P());
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if(bz[2]<bzmin && reg.IsIn(bz))
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{
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bzmin=bz[2];
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@ -141,15 +143,15 @@ public:
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static int PickVert(int x, int y, MESH_TYPE &m, std::vector<VertexPointer> &result, int width=4, int height=4)
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{
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result.clear();
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static Eigen::Matrix4f lastM;
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static Eigen::Matrix<ScalarType,4,4> lastM;
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static MESH_TYPE *lastm=0;
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static std::vector<Point3f> pVec;
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static std::vector<CoordType> pVec;
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Eigen::Matrix4f M;
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float viewportF[4];
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Eigen::Matrix<ScalarType,4,4> M;
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ScalarType viewportF[4];
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glGetMatrixAndViewport(M,viewportF);
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Box3f reg =ComputeDCBox(x,y,width,height);
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Box3<ScalarType> reg =ComputeDCBox(x,y,width,height);
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if(M!=lastM || &m != lastm)
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{
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@ -168,17 +170,17 @@ public:
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static int PickFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &result, int width=4, int height=4)
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{
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static Eigen::Matrix4f lastM;
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static Eigen::Matrix<ScalarType,4,4> lastM;
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static MESH_TYPE *lastm=0;
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static std::vector<Point3f> pVec;
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static std::vector<CoordType> pVec;
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float viewportF[4];
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Eigen::Matrix4f M;
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ScalarType viewportF[4];
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Eigen::Matrix<ScalarType,4,4> M;
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glGetMatrixAndViewport(M,viewportF);
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result.clear();
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Box3f reg;
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reg.Add(Point3f(x-width/2.0f,y-height/2.0f,-1.0f));
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reg.Add(Point3f(x+width/2.0f,y+height/2.0f,1.0f));
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Box3<ScalarType> reg;
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reg.Add(CoordType(x-width/ScalarType(2.0),y-height/ScalarType(2.0),ScalarType(-1.0)));
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reg.Add(CoordType(x+width/ScalarType(2.0),y+height/ScalarType(2.0),ScalarType(1.0)));
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if(M!=lastM || &m != lastm)
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{
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@ -189,9 +191,9 @@ public:
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for(size_t i=0;i<m.face.size();++i) if(!m.face[i].IsD())
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{
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const Point3f &p0 = pVec[tri::Index(m,m.face[i].V(0))];
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const Point3f &p1 = pVec[tri::Index(m,m.face[i].V(1))];
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const Point3f &p2 = pVec[tri::Index(m,m.face[i].V(2))];
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const CoordType &p0 = pVec[tri::Index(m,m.face[i].V(0))];
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const CoordType &p1 = pVec[tri::Index(m,m.face[i].V(1))];
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const CoordType &p2 = pVec[tri::Index(m,m.face[i].V(2))];
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if( (p0[2]>-1.0f) && (p1[2]>-1.0f) && (p2[2]>-1.0f) && IntersectionTriangleBox(reg,p0,p1,p2))
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result.push_back(&m.face[i]);
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}
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@ -202,27 +204,30 @@ public:
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// Visibility is computed according to the current depth buffer.
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static int PickVisibleFace(int x, int y, MESH_TYPE &m, std::vector<FacePointer> &resultZ, int width=4, int height=4)
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{
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float vp[4];
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Eigen::Matrix4f M;
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ScalarType vp[4];
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Eigen::Matrix<ScalarType,4,4> M;
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glGetMatrixAndViewport(M,vp);
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int screenW = (int)(vp[2]-vp[0]);
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int screenH = (int)(vp[3]-vp[1]);
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GLfloat *buffer = new GLfloat[screenW*screenH];
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glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_FLOAT,buffer);
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GL_TYPE<Scalarm>::ScalarType *buffer = new GL_TYPE<Scalarm>::ScalarType[screenW*screenH];
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//I'm not sure glReadPixels can accept GL_DOUBLE tag
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//GLenum err = glGetError();
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glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_TYPE<Scalarm>::SCALAR(),buffer);
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//err = glGetError();
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std::vector<FacePointer> result;
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PickFace(x,y,m,result,width,height);
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float LocalEpsilon = 0.001f;
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ScalarType LocalEpsilon(0.001);
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for(size_t i =0;i<result.size();++i)
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{
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Point3f p = Proj(M,vp,Point3f::Construct(Barycenter(*(result[i])))) ;
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CoordType p = Proj(M,vp,CoordType::Construct(Barycenter(*(result[i])))) ;
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if(p[0] >=0 && p[0]<screenW && p[1] >=0 && p[1]<screenH)
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{
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float bufZ = buffer[int(p[0])+int(p[1])*screenW];
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ScalarType bufZ(buffer[int(p[0])+int(p[1])*screenW]);
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//qDebug("face %i txyz (%f %f %f) bufz %f",i,tx,ty,tz,bufZ);
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if(bufZ + LocalEpsilon >= (p[2]+1.0)/2.0f)
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if(bufZ + LocalEpsilon >= ScalarType(p[2]+1.0)/2.0)
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resultZ.push_back(result[i]);
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}
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}
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@ -248,20 +253,25 @@ public:
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int screenW = vp[2]-vp[0];
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int screenH = vp[3]-vp[1];
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GLfloat *buffer = new GLfloat[screenW*screenH];
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glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_FLOAT,buffer);
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GL_TYPE<Scalarm>::ScalarType *buffer = new GL_TYPE<Scalarm>::ScalarType[screenW*screenH];
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//I'm not sure glReadPixels can accept GL_DOUBLE tag
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//GLenum err = glGetError();
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glReadPixels(vp[0],vp[1],vp[2],vp[3],GL_DEPTH_COMPONENT,GL_TYPE<Scalarm>::SCALAR(),buffer);
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//err = glGetError();
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std::vector<FacePointer> result;
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OldPickFace(x,y,m,result,width,height,sorted);
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float LocalEpsilon = 0.001f;
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ScalarType LocalEpsilon(0.001);
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for(size_t i =0;i<result.size();++i)
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{
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typename VertexType::CoordType v=Barycenter(*(result[i]));
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CoordType v=Barycenter(*(result[i]));
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GLdouble tx,ty,tz;
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gluProject(v.X(),v.Y(),v.Z(), mm,mp,vp, &tx,&ty,&tz);
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if(tx >=0 && tx<screenW && ty >=0 && ty<screenH)
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{
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float bufZ = buffer[int(tx)+int(ty)*screenW];
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ScalarType bufZ(buffer[int(tx)+int(ty)*screenW]);
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//qDebug("face %i txyz (%f %f %f) bufz %f",i,tx,ty,tz,bufZ);
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if(bufZ + LocalEpsilon >= tz)
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resultZ.push_back(result[i]);
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