updated the slicing/capping/edgemesh sample
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@ -20,6 +20,7 @@
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* for more details. *
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* *
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****************************************************************************/
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#include <QtOpenGL/qgl.h>
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#include<vcg/simplex/vertex/base.h>
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#include<vcg/simplex/vertex/component.h>
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@ -31,6 +32,7 @@
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#include<vcg/simplex/face/topology.h>
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#include<vcg/complex/complex.h>
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#include<vcg/complex/append.h>
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// input output
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#include<wrap/io_trimesh/import.h>
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@ -38,10 +40,12 @@
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// topology computation
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#include<vcg/complex/algorithms/update/topology.h>
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#include<vcg/complex/algorithms/update/bounding.h>
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// normals
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#include<vcg/complex/algorithms/update/normal.h>
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#include <vcg/complex/algorithms/intersection.h>
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#include <wrap/gl/glu_tessellator_cap.h>
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using namespace vcg;
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using namespace std;
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@ -66,7 +70,7 @@ int main( int argc, char **argv )
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return -1;
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}
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MyMesh m,em;
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MyMesh m,em,cm,full;
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if(tri::io::ImporterPLY<MyMesh>::Open(m,argv[1])!=0)
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{
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@ -76,53 +80,35 @@ int main( int argc, char **argv )
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tri::UpdateFlags<MyMesh>::FaceBorderFromFF(m);
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tri::UpdateNormals<MyMesh>::PerVertexNormalized(m);
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tri::UpdateBounding<MyMesh>::Box(m);
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printf("Input mesh vn:%i fn:%i\n",m.vn,m.fn);
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printf( "Mesh has %i vert and %i faces\n", m.vn, m.fn );
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srand(time(0));
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Plane3f slicingPlane;
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Point3f planeCenter = m.bbox.Center();
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slicingPlane.Init(planeCenter,Point3f(0,0,1));
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vcg::IntersectionPlaneMesh<MyMesh, MyMesh, float>(m, slicingPlane, em );
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tri::Clean<MyMesh>::RemoveDuplicateVertex(em);
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std::vector< std::vector<Point3f> > outlines;
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std::vector<Point3f> outline;
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vcg::tri::UpdateFlags<MyMesh>::EdgeClearV(em);
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int nv=0;
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tri::UpdateTopology<MyMesh>::EdgeEdge(em);
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for(size_t i=0;i<em.edge.size();i++)
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for(int i=0;i<10;++i)
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{
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if (!em.edge[i].IsV())
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{
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printf("Edge %i (%i %i) ee0=%i ee1=%i\n",i,tri::Index(em,em.edge[i].V(0)),tri::Index(em,em.edge[i].V(1)),
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tri::Index(em,em.edge[i].EEp(0)),tri::Index(em,em.edge[i].EEp(1)));
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MyEdge* startE=&(em.edge[i]);
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int startI = 0;
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int curI = startI;
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MyEdge* curE = startE;
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MyEdge* nextE; int nextI;
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do
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{
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curE->SetV();
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outline.push_back(curE->V(curI)->P());
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nextE=curE->EEp((curI+1)%2);
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nextI=curE->EEi((curI+1)%2);
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curE=nextE;
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curI=nextI;
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nv++;
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}
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while(curE != startE);
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cm.Clear();
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em.Clear();
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Point3f planeDir = Point3f(-0.5f+float(rand())/RAND_MAX,-0.5f+float(rand())/RAND_MAX,-0.5f+float(rand())/RAND_MAX);
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planeDir.Normalize();
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printf("slicing dir %5.2f %5.2f %5.2f\n",planeDir[0],planeDir[1],planeDir[2]);
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outlines.push_back(outline);
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printf("Found one outline of %i vertices\n\n",outline.size());
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slicingPlane.Init(planeCenter+planeDir*0.3f*m.bbox.Diag()*float(rand())/RAND_MAX,planeDir);
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outline.clear();
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}
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vcg::IntersectionPlaneMesh<MyMesh, MyMesh, float>(m, slicingPlane, em );
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tri::Clean<MyMesh>::RemoveDuplicateVertex(em);
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vcg::tri::CapEdgeMesh(em,cm);
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printf(" edge mesh vn %5i en %5i fn %5i\n",em.vn,em.en,em.fn);
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printf("sliced mesh vn %5i en %5i fn %5i\n",cm.vn,cm.en,cm.fn);
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tri::Append<MyMesh,MyMesh>::Mesh(full,cm);
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}
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printf("Found %i outlines for a total of %i vertices",outlines.size(),nv);
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tri::io::ExporterPLY<MyMesh>::Save(full,"out.ply",false);
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return 0;
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}
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@ -5,9 +5,10 @@
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TARGET = trimesh_edge
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DEPENDPATH += .
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INCLUDEPATH += . ../../..
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CONFIG += console stl
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CONFIG += console stl opengl
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TEMPLATE = app
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SOURCES += trimesh_edge.cpp ../../../wrap/ply/plylib.cpp
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HEADERS += ../../../vcg/complex/algorithms/update/topology.h
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HEADERS += ../../../wrap/gl/glu_tessellator_cap.h
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# Mac specific Config required to avoid to make application bundles
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CONFIG -= app_bundle
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