add missing std::
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@ -252,7 +252,7 @@ static ScalarType QuadQualityVariationIfVertexRotated(const FaceType &f, int w0)
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int pi = w0;
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int nb = 0; // vertex valency
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int na = 0;
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vector<const VertexType *> s; // 1 star around v
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std::vector<const VertexType *> s; // 1 star around v
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do {
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// ScalarType triEdge = (pf->P0(pi) - pf->P1(pi) ).Norm();
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if (!pf->IsF(pi)) {
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