removing using namespace std from header files
This commit is contained in:
parent
6b44e8e23e
commit
8de019c1e3
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@ -1125,7 +1125,7 @@ struct _SphUsedTypes : public UsedTypes< Use<_SphVertex> ::AsVertexType,
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class _SphVertex : public Vertex<_SphUsedTypes, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
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class _SphFace : public Face< _SphUsedTypes, face::VertexRef, face::Normal3f, face::BitFlags, face::FFAdj > {};
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class _SphMesh : public tri::TriMesh< vector<_SphVertex>, vector<_SphFace> > {};
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class _SphMesh : public tri::TriMesh< std::vector<_SphVertex>, std::vector<_SphFace> > {};
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template <class MeshType>
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@ -147,7 +147,7 @@ public:
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bool openALN (const char* alnName)
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{
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vector<RangeMap> rmaps;
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std::vector<RangeMap> rmaps;
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ALNParser::ParseALN(rmaps, alnName);
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for(size_t i=0; i<rmaps.size(); i++)
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@ -429,7 +429,7 @@ private:
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for(auto vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD())
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{
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vector<FaceType*> ff;
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std::vector<FaceType*> ff;
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face::VFExtendedStarVF(&*vi, 2, ff);
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ScalarType tot = 0.f;
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@ -906,8 +906,8 @@ private:
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p1.FlipV();
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vector<int> vi0, vi1;
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vector<FaceType*> ff0, ff1;
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std::vector<int> vi0, vi1;
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std::vector<FaceType*> ff0, ff1;
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face::VFStarVF<FaceType>(p0.V(), ff0, vi0);
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face::VFStarVF<FaceType>(p1.V(), ff1, vi1);
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@ -956,7 +956,7 @@ private:
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Point3<ScalarType> collapseNV, collapsedNV0, collapsedNV1;
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collapseNV = (p.V()->P() - p.VFlip()->P()).normalized();
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vector<VertexType*> vv;
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std::vector<VertexType*> vv;
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face::VVStarVF<FaceType>(p.V(), vv);
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for(VertexType *v: vv)
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@ -1052,9 +1052,9 @@ private:
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* \ | / \|/ +0 \ / -1
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* v3 v3 v3
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*/
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static bool chooseBestCrossCollapse(PosType &p, VertexPair& bp, vector<FaceType*> &ff)
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static bool chooseBestCrossCollapse(PosType &p, VertexPair& bp, std::vector<FaceType*> &ff)
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{
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vector<VertexType*> vv0, vv1, vv2, vv3;
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std::vector<VertexType*> vv0, vv1, vv2, vv3;
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VertexType *v0, *v1, *v2, *v3;
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v0 = p.F()->V1(p.VInd());
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@ -1175,8 +1175,8 @@ private:
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PosType pi(&*fi, i);
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if(!pi.V()->IsB())
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{
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vector<FaceType*> ff;
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vector<int> vi;
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std::vector<FaceType*> ff;
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std::vector<int> vi;
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face::VFStarVF<FaceType>(pi.V(), ff, vi);
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//if cross need to check what creases you have and decide where to collapse accordingly
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@ -32,9 +32,6 @@
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#include <qdatetime.h>
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using namespace std;
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using namespace vcg;
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/** \brief This class provides a strategy to estimate the overlap percentage of two range maps/point clouds.
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*
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* This class can be used, for exemple, into an automatic alignment process to check the quality of the
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@ -56,9 +53,9 @@ template<class MESH_TYPE> class OverlapEstimation
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename vector<VertexPointer>::iterator VertexPointerIterator;
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typedef GridStaticPtr<VertexType, ScalarType > MeshGrid;
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typedef tri::EmptyTMark<MeshType> MarkerVertex;
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typedef typename std::vector<VertexPointer>::iterator VertexPointerIterator;
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typedef vcg::GridStaticPtr<VertexType, ScalarType > MeshGrid;
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typedef vcg::tri::EmptyTMark<MeshType> MarkerVertex;
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private:
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/** Private simple class needed to perform sampling of pointers to vertexes. */
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@ -70,7 +67,7 @@ template<class MESH_TYPE> class OverlapEstimation
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VertexPointerSampler(){ m = new MeshType(); m->Tr.SetIdentity(); m->sfn=0; }
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~VertexPointerSampler(){ if(m) delete m; }
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vector<VertexType*> sampleVec;
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std::vector<VertexType*> sampleVec;
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void AddVert(VertexType &p){ sampleVec.push_back(&p); } //this function is the only we really need
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void AddFace(const FaceType &f, const CoordType &p){}
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@ -110,7 +107,7 @@ template<class MESH_TYPE> class OverlapEstimation
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private:
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MeshType* mFix; /** Pointer to mesh \c mFix. */
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MeshType* mMov; /** Pointer to mesh \c mMov. */
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vector<vector<int> >* normBuckets; //structure to hold normals bucketing. Needed for normal equalized sampling during consensus
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std::vector<std::vector<int> >* normBuckets; //structure to hold normals bucketing. Needed for normal equalized sampling during consensus
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MeshGrid* gridFix; //variable to manage uniform grid
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MarkerVertex markerFunctorFix; //variable to manage uniform grid
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@ -182,7 +179,7 @@ template<class MESH_TYPE> class OverlapEstimation
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//if no buckets are provided get a vector of vertex pointers sampled uniformly
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//else, get a vector of vertex pointers sampled in a normal equalized manner; used as query points
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vector<VertexPointer> queryVert;
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std::vector<VertexPointer> queryVert;
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if(param.normalEqualization){
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assert(normBuckets);
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for(unsigned int i=0; i<mMov->vert.size(); i++) queryVert.push_back(&(mMov->vert[i]));//do a copy of pointers to vertexes
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@ -249,7 +246,7 @@ template<class MESH_TYPE> class OverlapEstimation
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* @param vert Destination vector.
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* @param sampleNum Requested number of vertexes.
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*/
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void SampleVertUniform(MESH_TYPE& m, vector<typename MESH_TYPE::VertexPointer>& vert, int sampleNum)
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void SampleVertUniform(MESH_TYPE& m, std::vector<typename MESH_TYPE::VertexPointer>& vert, int sampleNum)
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{
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VertexPointerSampler sampler;
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tri::SurfaceSampling<MeshType, VertexPointerSampler>::VertexUniform(m, sampler, sampleNum);
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@ -258,12 +255,12 @@ template<class MESH_TYPE> class OverlapEstimation
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/** Buckets normals of the vertexes contained in \c vert .
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* \return A vector of vectors containing indexes to \c vert .
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*/
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vector<vector<int> >* BucketVertexNormal(typename MESH_TYPE::VertContainer& vert, int bucketDim = 30)
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std::vector<std::vector<int> >* BucketVertexNormal(typename MESH_TYPE::VertContainer& vert, int bucketDim = 30)
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{
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static vector<Point3f> NV;
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if(NV.size()==0) GenNormal<float>::Uniform(bucketDim,NV);
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vector<vector<int> >* BKT = new vector<vector<int> >(NV.size()); //NV size is greater then bucketDim, so don't change this!
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std::vector<std::vector<int> >* BKT = new std::vector<std::vector<int> >(NV.size()); //NV size is greater then bucketDim, so don't change this!
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int ind;
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for(int i=0;i<vert.size();++i){
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@ -281,7 +278,7 @@ template<class MESH_TYPE> class OverlapEstimation
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{
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assert(normBuckets);
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// vettore di contatori per sapere quanti punti ho gia' preso per ogni bucket
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vector<int> BKTpos(normBuckets->size(),0);
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std::vector<int> BKTpos(normBuckets->size(),0);
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if(SampleNum >= int(vert.size())) SampleNum= int(vert.size()-1);
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@ -289,7 +286,7 @@ template<class MESH_TYPE> class OverlapEstimation
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for(int i=0;i<SampleNum;){
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ind=LocRnd(normBuckets->size()); // Scelgo un Bucket
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int &CURpos = BKTpos[ind];
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vector<int> &CUR = (*normBuckets)[ind];
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std::vector<int> &CUR = (*normBuckets)[ind];
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if(CURpos<int(CUR.size())){
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swap(CUR[CURpos], CUR[ CURpos + LocRnd((*normBuckets)[ind].size()-CURpos)]);
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@ -62,7 +62,7 @@ public:
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// tree.setMaxNofNeighbors(nn);
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const ScalarType maxDistSquared = maxDist*maxDist;
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int cnt=0;
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int step = max(m.vn, int(m.vn / 100));
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int step = std::max(m.vn, int(m.vn / 100));
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typename KdTree<ScalarType>::PriorityQueue nq;
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for (VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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@ -1417,7 +1417,7 @@ A(...) (2-2nm) =
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// move vertex
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vp->P() = ct;
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vector<FacePointer> faces2 = HalfEdgeTopology<MeshType>::get_incident_faces(vp);
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std::vector<FacePointer> faces2 = HalfEdgeTopology<MeshType>::get_incident_faces(vp);
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// estimate normal
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typename MeshType::CoordType avgn(0, 0, 0);
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@ -1425,7 +1425,7 @@ A(...) (2-2nm) =
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for (unsigned int i = 0; i < faces2.size(); i++)
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if (faces2[i])
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{
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vector<VertexPointer> vertices = HalfEdgeTopology<MeshType>::getVertices(faces2[i]);
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std::vector<VertexPointer> vertices = HalfEdgeTopology<MeshType>::getVertices(faces2[i]);
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assert(vertices.size() == 4);
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@ -1444,9 +1444,9 @@ A(...) (2-2nm) =
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typename MeshTypeTri::FaceType *f = 0;
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typename MeshTypeTri::FaceType *fr = 0;
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vector<typename MeshTypeTri::CoordType> closests;
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vector<typename MeshTypeTri::ScalarType> minDists;
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vector<typename MeshTypeTri::FaceType *> faces;
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std::vector<typename MeshTypeTri::CoordType> closests;
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std::vector<typename MeshTypeTri::ScalarType> minDists;
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std::vector<typename MeshTypeTri::FaceType *> faces;
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ray.SetDirection(-raydir);
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f = vcg::tri::DoRay<MeshTypeTri, GRID>(gridmesh, grid, ray, diag / 4.0, t);
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@ -42,9 +42,6 @@
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#include <vcg/complex/algorithms/smooth.h>
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using namespace Eigen;
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namespace vcg { namespace tri {
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template<class MeshType>
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@ -25,10 +25,6 @@
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#include <vcg/connectors/halfedge_pos.h>
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using namespace std;
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using namespace vcg::hedge;
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using namespace vcg::tri;
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namespace vcg
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{
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namespace tri
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@ -123,7 +119,7 @@ namespace vcg
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HEdgePointer hp;
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vector<VertexPointer> vps = getVertices(fp);
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std::vector<VertexPointer> vps = getVertices(fp);
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assert(vps.size()==4);
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@ -138,7 +134,7 @@ namespace vcg
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while(hp->HVp() != vp)
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hp= hp->HNp();
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vector<HEdgePointer> hps = getHEdges(fp,hp);
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std::vector<HEdgePointer> hps = getHEdges(fp,hp);
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assert(vp == hps[0]->HVp());
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@ -195,10 +191,10 @@ namespace vcg
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if(b[j])
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{
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if(HasHE)
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Allocator<MeshType>::DeleteEdge(m, *(hps[i]->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge(m, *(hps[i]->HEp()) );
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Allocator<MeshType>::DeleteHEdge(m, *(hps[i]->HOp()) );
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Allocator<MeshType>::DeleteHEdge(m, *(hps[i+1]->HOp()) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hps[i]->HOp()) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hps[i+1]->HOp()) );
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hps[i+1]->HVp()->VHp() = NULL;
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@ -218,17 +214,17 @@ namespace vcg
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}
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Allocator<MeshType>::DeleteFace(m, *(fp) );
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Allocator<MeshType>::DeleteVertex(m, *(opposite_vertex) );
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vcg::tri::Allocator<MeshType>::DeleteFace(m, *(fp) );
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vcg::tri::Allocator<MeshType>::DeleteVertex(m, *(opposite_vertex) );
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if(HasHE)
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{
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Allocator<MeshType>::DeleteEdge(m, *(hps[1]->HEp()) );
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Allocator<MeshType>::DeleteEdge(m, *(hps[3]->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge(m, *(hps[1]->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge(m, *(hps[3]->HEp()) );
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}
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Allocator<MeshType>::DeleteHEdge(m, *(hps[0]) );
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Allocator<MeshType>::DeleteHEdge(m, *(hps[1]) );
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Allocator<MeshType>::DeleteHEdge(m, *(hps[2]) );
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Allocator<MeshType>::DeleteHEdge(m, *(hps[3]) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hps[0]) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hps[1]) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hps[2]) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hps[3]) );
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return vp;
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@ -288,17 +284,17 @@ namespace vcg
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fp1->FHp() = hp->HNp();
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Allocator<MeshType>::DeleteVertex(m, *vp);
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vcg::tri::Allocator<MeshType>::DeleteVertex(m, *vp);
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if(MeshType::HEdgeType::HasHEAdjacency())
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{
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Allocator<MeshType>::DeleteEdge(m, *(hp->HEp()) );
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Allocator<MeshType>::DeleteEdge(m, *(hp->HPp()->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge(m, *(hp->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge(m, *(hp->HPp()->HEp()) );
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}
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Allocator<MeshType>::DeleteHEdge(m, *hp );
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Allocator<MeshType>::DeleteHEdge(m, *(hp->HOp()) );
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Allocator<MeshType>::DeleteHEdge(m, *(hp->HPp()) );
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Allocator<MeshType>::DeleteHEdge(m, *(hp->HPp()->HOp()) );
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Allocator<MeshType>::DeleteFace(m, *fp2 );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *hp );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hp->HOp()) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hp->HPp()) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge(m, *(hp->HPp()->HOp()) );
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vcg::tri::Allocator<MeshType>::DeleteFace(m, *fp2 );
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return fp1;
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@ -335,13 +331,13 @@ namespace vcg
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bool HasHE = MeshType::HEdgeType::HasHEAdjacency();
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bool HasEH = MeshType::EdgeType::HasEHAdjacency();
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vector<HEdgePointer> ext_hedges;
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std::vector<HEdgePointer> ext_hedges;
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vector<HEdgePointer> int_hedges = getHEdges(fp);
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std::vector<HEdgePointer> int_hedges = getHEdges(fp);
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Allocator<MeshType>::DeleteFace( m, *(fp) );
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vcg::tri::Allocator<MeshType>::DeleteFace( m, *(fp) );
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for(typename vector<HEdgePointer>::iterator hi = int_hedges.begin(); hi != int_hedges.end();++hi)
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for(typename std::vector<HEdgePointer>::iterator hi = int_hedges.begin(); hi != int_hedges.end();++hi)
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{
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if((*hi)->HOp()->HFp() != fp)
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@ -349,15 +345,15 @@ namespace vcg
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else if(vertex_valence((*hi)->HVp()) == 1)
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{
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Allocator<MeshType>::DeleteVertex( m, *((*hi)->HVp()) );
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vcg::tri::Allocator<MeshType>::DeleteVertex( m, *((*hi)->HVp()) );
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if(HasHE)
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Allocator<MeshType>::DeleteEdge( m, *((*hi)->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge( m, *((*hi)->HEp()) );
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}
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}
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for(typename vector<HEdgePointer>::iterator hi = int_hedges.begin(); hi != int_hedges.end();++hi)
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Allocator<MeshType>::DeleteHEdge( m, *(*hi) );
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for(typename std::vector<HEdgePointer>::iterator hi = int_hedges.begin(); hi != int_hedges.end();++hi)
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vcg::tri::Allocator<MeshType>::DeleteHEdge( m, *(*hi) );
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assert(ext_hedges.size() == 2);
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@ -369,7 +365,7 @@ namespace vcg
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if(HasHE)
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{
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Allocator<MeshType>::DeleteEdge( m, *(ext_hedges[1]->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge( m, *(ext_hedges[1]->HEp()) );
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ext_hedges[1]->HEp() = ext_hedges[0]->HEp();
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@ -390,11 +386,11 @@ namespace vcg
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if(HasHE)
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{
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Allocator<MeshType>::DeleteEdge( m, *( ext_hedges[0]->HEp()) );
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Allocator<MeshType>::DeleteEdge( m, *( ext_hedges[1]->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge( m, *( ext_hedges[0]->HEp()) );
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vcg::tri::Allocator<MeshType>::DeleteEdge( m, *( ext_hedges[1]->HEp()) );
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}
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Allocator<MeshType>::DeleteHEdge( m, *( ext_hedges[0]) );
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Allocator<MeshType>::DeleteHEdge( m, *( ext_hedges[1]) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge( m, *( ext_hedges[0]) );
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vcg::tri::Allocator<MeshType>::DeleteHEdge( m, *( ext_hedges[1]) );
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return NULL;
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}
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@ -434,9 +430,9 @@ namespace vcg
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assert(!has_doublet_quad(fp1));
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assert(!has_doublet_quad(fp2));
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vector<FacePointer> fps;
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typedef vector<HEdgePointer> hedge_vect;
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vector<hedge_vect> hps;
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std::vector<FacePointer> fps;
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typedef std::vector<HEdgePointer> hedge_vect;
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std::vector<hedge_vect> hps;
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fps.push_back(fp1);
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fps.push_back(fp2);
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||||
|
@ -510,12 +506,12 @@ namespace vcg
|
|||
assert(MeshType::VertexType::HasVHAdjacency());
|
||||
assert( vp->VHp() );
|
||||
|
||||
Pos<MeshType> p(vp->VHp(), true);
|
||||
vcg::hedge::Pos<MeshType> p(vp->VHp(), true);
|
||||
|
||||
HEdgePointer hep = p.HE();
|
||||
|
||||
typedef vector<HEdgePointer> hedge_vect;
|
||||
vector<hedge_vect> hedges;
|
||||
typedef std::vector<HEdgePointer> hedge_vect;
|
||||
std::vector<hedge_vect> hedges;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -621,10 +617,10 @@ namespace vcg
|
|||
vp1->VHp() = hopp->HNp();
|
||||
|
||||
if(HasHEAdjacency(m))
|
||||
Allocator<MeshType>::DeleteEdge(m,*(hp->HEp()));
|
||||
Allocator<MeshType>::DeleteHEdge(m,*hp);
|
||||
Allocator<MeshType>::DeleteHEdge(m,*hopp);
|
||||
Allocator<MeshType>::DeleteVertex(m,*vp);
|
||||
vcg::tri::Allocator<MeshType>::DeleteEdge(m,*(hp->HEp()));
|
||||
vcg::tri::Allocator<MeshType>::DeleteHEdge(m,*hp);
|
||||
vcg::tri::Allocator<MeshType>::DeleteHEdge(m,*hopp);
|
||||
vcg::tri::Allocator<MeshType>::DeleteVertex(m,*vp);
|
||||
|
||||
return vp1;
|
||||
|
||||
|
@ -638,7 +634,7 @@ namespace vcg
|
|||
*
|
||||
* \return Pointer to the new face if it has been inserted, NULL otherwise
|
||||
*/
|
||||
static FacePointer add_face(MeshType &m, vector<VertexPointer> &vps)
|
||||
static FacePointer add_face(MeshType &m, std::vector<VertexPointer> &vps)
|
||||
{
|
||||
|
||||
assert(MeshType::VertexType::HasVHAdjacency());
|
||||
|
@ -657,13 +653,13 @@ namespace vcg
|
|||
assert( count(vps.begin(), vps.end(), vps[i]) == 1 );
|
||||
}
|
||||
|
||||
vector<HEdgePointer> hps;
|
||||
std::vector<HEdgePointer> hps;
|
||||
|
||||
while(hps.size() < size)
|
||||
if( !can_add_hedge(vps, hps) )
|
||||
return NULL;
|
||||
|
||||
vector<bool> non_manifold_vertices(size, false);
|
||||
std::vector<bool> non_manifold_vertices(size, false);
|
||||
|
||||
return add_face_unsafe( m,vps, hps, non_manifold_vertices);
|
||||
|
||||
|
@ -707,12 +703,12 @@ namespace vcg
|
|||
*
|
||||
* \return Pointer to the new face
|
||||
*/
|
||||
static FacePointer add_face_unsafe(MeshType &m, vector<VertexPointer> &vps)
|
||||
static FacePointer add_face_unsafe(MeshType &m, std::vector<VertexPointer> &vps)
|
||||
{
|
||||
unsigned int size = vps.size();
|
||||
|
||||
vector<HEdgePointer> hps;
|
||||
vector<bool> non_manifold_vertices;
|
||||
std::vector<HEdgePointer> hps;
|
||||
std::vector<bool> non_manifold_vertices;
|
||||
|
||||
while(hps.size() < size)
|
||||
{
|
||||
|
@ -736,7 +732,7 @@ namespace vcg
|
|||
*
|
||||
* \return Pointer to the new face
|
||||
*/
|
||||
static FacePointer add_face_unsafe(MeshType &m, vector<VertexPointer> &vps, vector<HEdgePointer> &hps, vector<bool> &non_manifold_vertices)
|
||||
static FacePointer add_face_unsafe(MeshType &m, std::vector<VertexPointer> &vps, std::vector<HEdgePointer> &hps, std::vector<bool> &non_manifold_vertices)
|
||||
{
|
||||
|
||||
assert(MeshType::VertexType::HasVHAdjacency());
|
||||
|
@ -767,7 +763,7 @@ namespace vcg
|
|||
|
||||
FacePointer fp;
|
||||
|
||||
FaceIterator fi = Allocator<MeshType>::AddFaces(m,1);
|
||||
FaceIterator fi = vcg::tri::Allocator<MeshType>::AddFaces(m,1);
|
||||
(*fi).Alloc( size );
|
||||
fp = &(*fi);
|
||||
|
||||
|
@ -780,12 +776,12 @@ namespace vcg
|
|||
|
||||
if(HasEH || HasHE)
|
||||
{
|
||||
ei = Allocator<MeshType>::AddEdges(m,edge_n);
|
||||
ei = vcg::tri::Allocator<MeshType>::AddEdges(m,edge_n);
|
||||
for(EdgeIterator ei1 = ei; ei1 != m.edge.end(); ++ei1)
|
||||
(*ei1).SetD();
|
||||
}
|
||||
|
||||
typename Allocator<MeshType>::template PointerUpdater<HEdgePointer> pu;
|
||||
typename vcg::tri::Allocator<MeshType>::template PointerUpdater<HEdgePointer> pu;
|
||||
|
||||
if(m.hedge.empty())
|
||||
pu.oldBase = 0;
|
||||
|
@ -795,7 +791,7 @@ namespace vcg
|
|||
pu.oldEnd = &m.hedge.back()+1;
|
||||
}
|
||||
|
||||
hi = Allocator<MeshType>::AddHEdges(m,2*edge_n);
|
||||
hi = vcg::tri::Allocator<MeshType>::AddHEdges(m,2*edge_n);
|
||||
|
||||
pu.newBase = &*(m.hedge.begin());
|
||||
pu.newEnd = &m.hedge.back()+1;
|
||||
|
@ -809,7 +805,7 @@ namespace vcg
|
|||
|
||||
// update hedge pointers (if needed)
|
||||
if( pu.NeedUpdate() )
|
||||
for(typename vector<HEdgePointer>::iterator hpsi = hps.begin(); hpsi != hps.end(); ++hpsi)
|
||||
for(typename std::vector<HEdgePointer>::iterator hpsi = hps.begin(); hpsi != hps.end(); ++hpsi)
|
||||
{
|
||||
if((*hpsi))
|
||||
pu.Update(*hpsi);
|
||||
|
@ -848,7 +844,7 @@ namespace vcg
|
|||
}
|
||||
}
|
||||
|
||||
vector<HEdgePointer> hps1;
|
||||
std::vector<HEdgePointer> hps1;
|
||||
|
||||
for(unsigned int i = 0; i < size; i++)
|
||||
{
|
||||
|
@ -911,7 +907,7 @@ namespace vcg
|
|||
// after face insertion vertex will become non-manifold
|
||||
if(non_manifold_vertices[next])
|
||||
{
|
||||
Pos<MeshType> p(vps[next]->VHp(), true);
|
||||
vcg::hedge::Pos<MeshType> p(vps[next]->VHp(), true);
|
||||
|
||||
while(p.F())
|
||||
{
|
||||
|
@ -965,7 +961,7 @@ namespace vcg
|
|||
static void remove_face_unsafe (MeshType &m, FacePointer fp)
|
||||
{
|
||||
|
||||
vector<HEdgePointer> hps = getHEdges(fp);
|
||||
std::vector<HEdgePointer> hps = getHEdges(fp);
|
||||
|
||||
int size = hps.size();
|
||||
|
||||
|
@ -991,11 +987,11 @@ namespace vcg
|
|||
}
|
||||
else
|
||||
{
|
||||
Allocator<MeshType>::DeleteHEdge( m, *hps[i] );
|
||||
Allocator<MeshType>::DeleteHEdge( m, *(hps[i]->HOp()) );
|
||||
vcg::tri::Allocator<MeshType>::DeleteHEdge( m, *hps[i] );
|
||||
vcg::tri::Allocator<MeshType>::DeleteHEdge( m, *(hps[i]->HOp()) );
|
||||
|
||||
if(MeshType::HEdgeType::HasHEAdjacency())
|
||||
Allocator<MeshType>::DeleteEdge( m, *(hps[i]->HEp()) );
|
||||
vcg::tri::Allocator<MeshType>::DeleteEdge( m, *(hps[i]->HEp()) );
|
||||
|
||||
if( !hps[(i+size-1)%size]->HOp()->HFp() )
|
||||
{
|
||||
|
@ -1021,7 +1017,7 @@ namespace vcg
|
|||
{
|
||||
bool manifold = true;
|
||||
|
||||
Pos<MeshType> p(hps[i]->HVp()->VHp(), true);
|
||||
vcg::hedge::Pos<MeshType> p(hps[i]->HVp()->VHp(), true);
|
||||
|
||||
p.HE()->SetV();
|
||||
|
||||
|
@ -1051,7 +1047,7 @@ namespace vcg
|
|||
|
||||
}
|
||||
|
||||
Allocator<MeshType>::DeleteFace(m,*fp);
|
||||
vcg::tri::Allocator<MeshType>::DeleteFace(m,*fp);
|
||||
|
||||
}
|
||||
|
||||
|
@ -1065,7 +1061,7 @@ namespace vcg
|
|||
* \retval true if hedge can be inserted
|
||||
* \retval false otherwise
|
||||
*/
|
||||
static bool can_add_hedge( vector<VertexPointer> &vps, vector<HEdgePointer> &hps )
|
||||
static bool can_add_hedge( std::vector<VertexPointer> &vps, std::vector<HEdgePointer> &hps )
|
||||
{
|
||||
|
||||
unsigned int i = hps.size();
|
||||
|
@ -1087,7 +1083,7 @@ namespace vcg
|
|||
|
||||
unsigned int size = vps.size();
|
||||
|
||||
Pos<MeshType> p(he, false);
|
||||
vcg::hedge::Pos<MeshType> p(he, false);
|
||||
|
||||
he->SetV();
|
||||
|
||||
|
@ -1155,11 +1151,11 @@ namespace vcg
|
|||
assert(fp);
|
||||
assert(!fp->IsD());
|
||||
|
||||
Pos<MeshType> p(fp->FHp(), true);
|
||||
vcg::hedge::Pos<MeshType> p(fp->FHp(), true);
|
||||
|
||||
do
|
||||
{
|
||||
vector<FacePointer> incident_faces = get_incident_faces( p.V() );
|
||||
std::vector<FacePointer> incident_faces = get_incident_faces( p.V() );
|
||||
|
||||
unsigned int size = incident_faces.size();
|
||||
|
||||
|
@ -1197,11 +1193,11 @@ namespace vcg
|
|||
assert(hp->HFp()->VN() == 4);
|
||||
assert(!hp->IsD());
|
||||
|
||||
vector<FacePointer> faces;
|
||||
std::vector<FacePointer> faces;
|
||||
|
||||
HEdgePointer hopp = hp->HNp()->HNp();
|
||||
vector<FacePointer> faces1 = get_incident_faces(hp->HVp(), hp);
|
||||
vector<FacePointer> faces2 = get_incident_faces(hp->HNp()->HNp()->HVp(), hopp);
|
||||
std::vector<FacePointer> faces1 = get_incident_faces(hp->HVp(), hp);
|
||||
std::vector<FacePointer> faces2 = get_incident_faces(hp->HNp()->HNp()->HVp(), hopp);
|
||||
|
||||
faces.assign(faces1.begin()+1, faces1.end());
|
||||
faces.assign(faces2.begin()+1, faces2.end());
|
||||
|
@ -1236,11 +1232,11 @@ namespace vcg
|
|||
|
||||
// Second check
|
||||
|
||||
set<VertexPointer> set1;
|
||||
set<VertexPointer> set2;
|
||||
std::set<VertexPointer> set1;
|
||||
std::set<VertexPointer> set2;
|
||||
|
||||
vector<VertexPointer> vect1 = getVertices(hp->HVp());
|
||||
vector<VertexPointer> vect2 = getVertices(hp->HNp()->HNp()->HVp());
|
||||
std::vector<VertexPointer> vect1 = getVertices(hp->HVp());
|
||||
std::vector<VertexPointer> vect2 = getVertices(hp->HNp()->HNp()->HVp());
|
||||
|
||||
set1.insert(vect1.begin(), vect1.end());
|
||||
set2.insert(vect2.begin(), vect2.end());
|
||||
|
@ -1249,9 +1245,9 @@ namespace vcg
|
|||
if(vect2.size() < size)
|
||||
size = vect2.size();
|
||||
|
||||
vector<VertexPointer> intersection(size);
|
||||
std::vector<VertexPointer> intersection(size);
|
||||
|
||||
typename vector<VertexPointer>::iterator it;
|
||||
typename std::vector<VertexPointer>::iterator it;
|
||||
it = set_intersection(set1.begin(), set1.end(), set2.begin(), set2.end(), intersection.begin());
|
||||
|
||||
size = it- intersection.begin();
|
||||
|
@ -1278,7 +1274,7 @@ namespace vcg
|
|||
assert(vp);
|
||||
assert(!vp->IsD());
|
||||
|
||||
set<HEdgePointer> set1;
|
||||
std::set<HEdgePointer> set1;
|
||||
for(HEdgeIterator hi = m.hedge.begin(); hi != m.hedge.end(); ++hi)
|
||||
{
|
||||
if(!(*hi).IsD() && (*hi).HVp() == vp)
|
||||
|
@ -1286,9 +1282,9 @@ namespace vcg
|
|||
}
|
||||
|
||||
|
||||
vector<HEdgePointer> vect2 = get_incident_hedges(vp);
|
||||
std::vector<HEdgePointer> vect2 = get_incident_hedges(vp);
|
||||
|
||||
set<HEdgePointer> set2;
|
||||
std::set<HEdgePointer> set2;
|
||||
set2.insert(vect2.begin(), vect2.end());
|
||||
|
||||
return !equal(set1.begin(), set1.end(), set2.begin());
|
||||
|
@ -1308,7 +1304,7 @@ namespace vcg
|
|||
assert(vp);
|
||||
assert(!vp->IsD());
|
||||
|
||||
vector<FacePointer> faces = get_incident_faces(vp);
|
||||
std::vector<FacePointer> faces = get_incident_faces(vp);
|
||||
|
||||
unsigned int size = faces.size();
|
||||
int null_count = 0;
|
||||
|
@ -1350,19 +1346,19 @@ namespace vcg
|
|||
*
|
||||
* \return Vector containing vertices
|
||||
*/
|
||||
static vector<VertexPointer> getVertices(VertexPointer vp)
|
||||
static std::vector<VertexPointer> getVertices(VertexPointer vp)
|
||||
{
|
||||
assert(vp);
|
||||
assert(!vp->IsD());
|
||||
|
||||
HEdgePointer hp = vp->VHp();
|
||||
|
||||
vector<VertexPointer> ret;
|
||||
std::vector<VertexPointer> ret;
|
||||
|
||||
if( !hp )
|
||||
return ret;
|
||||
|
||||
Pos<MeshType> p(hp);
|
||||
vcg::hedge::Pos<MeshType> p(hp);
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1392,18 +1388,18 @@ namespace vcg
|
|||
*
|
||||
* \return Set containing faces
|
||||
*/
|
||||
static set<FacePointer> getFaces(VertexPointer vp)
|
||||
static std::set<FacePointer> getFaces(VertexPointer vp)
|
||||
{
|
||||
assert(vp);
|
||||
assert(!vp->IsD());
|
||||
|
||||
set<FacePointer> ret;
|
||||
std::set<FacePointer> ret;
|
||||
|
||||
vector<VertexPointer> vertices = getVertices(vp);
|
||||
std::vector<VertexPointer> vertices = getVertices(vp);
|
||||
|
||||
for(typename vector<VertexPointer>::iterator vi = vertices.begin(); vi!= vertices.end(); ++vi)
|
||||
for(typename std::vector<VertexPointer>::iterator vi = vertices.begin(); vi!= vertices.end(); ++vi)
|
||||
{
|
||||
vector<FacePointer> incident_faces = get_incident_faces(*vi);
|
||||
std::vector<FacePointer> incident_faces = get_incident_faces(*vi);
|
||||
ret.insert(incident_faces.begin(), incident_faces.end());
|
||||
}
|
||||
|
||||
|
@ -1426,7 +1422,7 @@ namespace vcg
|
|||
assert(fp->FHp());
|
||||
assert(!fp->IsD());
|
||||
|
||||
Pos<MeshType> p( fp->FHp() );
|
||||
vcg::hedge::Pos<MeshType> p( fp->FHp() );
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1450,7 +1446,7 @@ namespace vcg
|
|||
*
|
||||
* \return Vector containing the incident vertices
|
||||
*/
|
||||
static vector<VertexPointer> getVertices(FacePointer fp, HEdgePointer starting_he = NULL)
|
||||
static std::vector<VertexPointer> getVertices(FacePointer fp, HEdgePointer starting_he = NULL)
|
||||
{
|
||||
assert(fp);
|
||||
assert(!fp->IsD());
|
||||
|
@ -1460,9 +1456,9 @@ namespace vcg
|
|||
|
||||
assert( starting_he->HFp() == fp );
|
||||
|
||||
Pos<MeshType> p( starting_he, true );
|
||||
vcg::hedge::Pos<MeshType> p( starting_he, true );
|
||||
|
||||
vector<VertexPointer> ret;
|
||||
std::vector<VertexPointer> ret;
|
||||
|
||||
|
||||
do
|
||||
|
@ -1491,7 +1487,7 @@ namespace vcg
|
|||
*
|
||||
* \return Vector containing the incident hedges
|
||||
*/
|
||||
static vector<HEdgePointer> getHEdges(FacePointer fp, HEdgePointer starting_he = NULL)
|
||||
static std::vector<HEdgePointer> getHEdges(FacePointer fp, HEdgePointer starting_he = NULL)
|
||||
{
|
||||
assert(fp);
|
||||
assert(!fp->IsD());
|
||||
|
@ -1501,9 +1497,9 @@ namespace vcg
|
|||
else
|
||||
starting_he = fp->FHp();
|
||||
|
||||
Pos<MeshType> p( starting_he, true );
|
||||
vcg::hedge::Pos<MeshType> p( starting_he, true );
|
||||
|
||||
vector<HEdgePointer> ret;
|
||||
std::vector<HEdgePointer> ret;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1530,7 +1526,7 @@ namespace vcg
|
|||
*
|
||||
* \return Vector containing the incident faces
|
||||
*/
|
||||
static vector<FacePointer> get_incident_faces(VertexPointer vp, HEdgePointer starting_he = NULL)
|
||||
static std::vector<FacePointer> get_incident_faces(VertexPointer vp, HEdgePointer starting_he = NULL)
|
||||
{
|
||||
assert(vp);
|
||||
assert(!vp->IsD());
|
||||
|
@ -1540,12 +1536,12 @@ namespace vcg
|
|||
else
|
||||
starting_he = vp->VHp();
|
||||
|
||||
vector<FacePointer> ret;
|
||||
std::vector<FacePointer> ret;
|
||||
|
||||
if(!starting_he)
|
||||
return ret;
|
||||
|
||||
Pos<MeshType> p( starting_he, true );
|
||||
vcg::hedge::Pos<MeshType> p( starting_he, true );
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1561,14 +1557,14 @@ namespace vcg
|
|||
}
|
||||
|
||||
|
||||
static vector<FacePointer> get_adjacent_faces(FacePointer fp)
|
||||
static std::vector<FacePointer> get_adjacent_faces(FacePointer fp)
|
||||
{
|
||||
assert(fp);
|
||||
assert(!fp->IsD());
|
||||
|
||||
vector<FacePointer> ret;
|
||||
std::vector<FacePointer> ret;
|
||||
|
||||
Pos<MeshType> p( fp->FHp() );
|
||||
vcg::hedge::Pos<MeshType> p( fp->FHp() );
|
||||
assert(p.F() == fp);
|
||||
|
||||
do
|
||||
|
@ -1594,7 +1590,7 @@ namespace vcg
|
|||
*
|
||||
* \return Vector containing the incident hedges
|
||||
*/
|
||||
static vector<HEdgePointer> get_incident_hedges(VertexPointer vp, HEdgePointer starting_he = NULL)
|
||||
static std::vector<HEdgePointer> get_incident_hedges(VertexPointer vp, HEdgePointer starting_he = NULL)
|
||||
{
|
||||
assert(vp);
|
||||
assert(!vp->IsD());
|
||||
|
@ -1604,12 +1600,12 @@ namespace vcg
|
|||
else
|
||||
starting_he = vp->VHp();
|
||||
|
||||
vector<HEdgePointer> ret;
|
||||
std::vector<HEdgePointer> ret;
|
||||
|
||||
if(!starting_he)
|
||||
return ret;
|
||||
|
||||
Pos<MeshType> p( starting_he, true );
|
||||
vcg::hedge::Pos<MeshType> p( starting_he, true );
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1647,15 +1643,15 @@ namespace vcg
|
|||
*
|
||||
* \return Vector containing the hedges
|
||||
*/
|
||||
static vector<HEdgePointer> find_doublet_hedges_quad(FacePointer fp)
|
||||
static std::vector<HEdgePointer> find_doublet_hedges_quad(FacePointer fp)
|
||||
{
|
||||
assert(fp);
|
||||
assert(fp->FHp());
|
||||
assert(!fp->IsD());
|
||||
|
||||
vector<HEdgePointer> ret;
|
||||
std::vector<HEdgePointer> ret;
|
||||
|
||||
Pos<MeshType> p( fp->FHp(), true );
|
||||
vcg::hedge::Pos<MeshType> p( fp->FHp(), true );
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1690,7 +1686,7 @@ namespace vcg
|
|||
if( !(vp->VHp()) )
|
||||
return true;
|
||||
|
||||
Pos<MeshType> p( vp->VHp() );
|
||||
vcg::hedge::Pos<MeshType> p( vp->VHp() );
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1722,7 +1718,7 @@ namespace vcg
|
|||
|
||||
int ret = 0;
|
||||
|
||||
Pos<MeshType> p( vp->VHp() );
|
||||
vcg::hedge::Pos<MeshType> p( vp->VHp() );
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -1752,7 +1748,7 @@ namespace vcg
|
|||
assert(old_vp != new_vp);
|
||||
assert(!old_vp->IsD());
|
||||
|
||||
Pos<MeshType> p(old_vp->VHp(),true);
|
||||
vcg::hedge::Pos<MeshType> p(old_vp->VHp(),true);
|
||||
|
||||
p.HE()->SetV();
|
||||
|
||||
|
|
|
@ -432,7 +432,7 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
|
|||
for(size_t i=0;i<seedVec.size();++i)
|
||||
{
|
||||
VertexPointer curSeed=seedVec[i];
|
||||
vector<CoordType> pt;
|
||||
std::vector<CoordType> pt;
|
||||
for(size_t j=0;j<innerCornerVec.size();++j)
|
||||
for(int qq=0;qq<3;qq++)
|
||||
if(sources[innerCornerVec[j]->V(qq)] == curSeed)
|
||||
|
@ -457,12 +457,12 @@ static void ConvertVoronoiDiagramToMesh(MeshType &m,
|
|||
CoordType nZ = pl.Direction();
|
||||
CoordType nX = (pt[0]-curSeed->P()).Normalize();
|
||||
CoordType nY = (nX^nZ).Normalize();
|
||||
vector<std::pair<float,int> > angleVec(pt.size());
|
||||
std::vector<std::pair<float,int> > angleVec(pt.size());
|
||||
for(size_t j=0;j<pt.size();++j)
|
||||
{
|
||||
CoordType p = (pt[j]-curSeed->P()).Normalize();
|
||||
float angle = 180.0f+math::ToDeg(atan2(p*nY,p*nX));
|
||||
angleVec[j] = make_pair(angle,j);
|
||||
angleVec[j] = std::make_pair(angle,j);
|
||||
}
|
||||
std::sort(angleVec.begin(),angleVec.end());
|
||||
// Now build another piece of mesh.
|
||||
|
@ -1230,8 +1230,8 @@ static int RestrictedVoronoiRelaxing(MeshType &m, std::vector<CoordType> &seedPo
|
|||
sumVec[seedInd].second+=vi->cP()*area[vi];
|
||||
}
|
||||
|
||||
vector<CoordType> newseedVec;
|
||||
vector<bool> newfixedVec;
|
||||
std::vector<CoordType> newseedVec;
|
||||
std::vector<bool> newfixedVec;
|
||||
|
||||
for(size_t i=0;i<seedPosVec.size();++i)
|
||||
{
|
||||
|
@ -1406,7 +1406,7 @@ static std::pair<genericType, genericType> ordered_pair(const genericType &a, co
|
|||
///
|
||||
///
|
||||
static void GenerateMidPointMap(MeshType &m,
|
||||
map<std::pair<VertexPointer,VertexPointer>, VertexPointer > &midMap)
|
||||
std::map<std::pair<VertexPointer,VertexPointer>, VertexPointer > &midMap)
|
||||
{
|
||||
PerVertexPointerHandle sources = tri::Allocator<MeshType>:: template GetPerVertexAttribute<VertexPointer> (m,"sources");
|
||||
|
||||
|
@ -1601,10 +1601,10 @@ static void ConvertDelaunayTriangulationToMesh(MeshType &m,
|
|||
for(size_t i=0;i<seedVec.size();++i)
|
||||
tri::Allocator<MeshType>::AddVertex(outMesh, seedVec[i]->P(),Color4b::White);
|
||||
|
||||
map<std::pair<VertexPointer,VertexPointer>, int > midMapInd;
|
||||
std::map<std::pair<VertexPointer,VertexPointer>, int > midMapInd;
|
||||
|
||||
// Given a pair of sources gives the index of the mid vertex
|
||||
map<std::pair<VertexPointer,VertexPointer>, VertexPointer > midMapPt;
|
||||
std::map<std::pair<VertexPointer,VertexPointer>, VertexPointer > midMapPt;
|
||||
if(refineFlag)
|
||||
{
|
||||
GenerateMidPointMap(m, midMapPt);
|
||||
|
@ -1658,7 +1658,7 @@ static void PreprocessForVoronoi(MeshType &m, ScalarType radius,
|
|||
for(int i=0;i<maxSubDiv;++i)
|
||||
{
|
||||
vpp.lcb(0,StrFormat("Subdividing %i vn %i",i,m.vn));
|
||||
bool ret = tri::Refine<MeshType, MidPointType >(m,mid,min(edgeLen*2.0f,radius/vpp.refinementRatio));
|
||||
bool ret = tri::Refine<MeshType, MidPointType >(m,mid,std::min(edgeLen*2.0f,radius/vpp.refinementRatio));
|
||||
if(!ret) break;
|
||||
}
|
||||
tri::Allocator<MeshType>::CompactEveryVector(m);
|
||||
|
@ -1715,7 +1715,7 @@ static void RelaxRefineTriangulationSpring(MeshType &m, MeshType &delaMesh, int
|
|||
std::vector<float> avgLenVec(delaMesh.vn,0);
|
||||
for(int i=0;i<delaMesh.vn;++i)
|
||||
{
|
||||
vector<VertexPointer> starVec;
|
||||
std::vector<VertexPointer> starVec;
|
||||
face::VVStarVF<FaceType>(&delaMesh.vert[i],starVec);
|
||||
|
||||
for(size_t j=0;j<starVec.size();++j)
|
||||
|
|
|
@ -286,7 +286,7 @@ ScalarType DistanceFromVoronoiSurfaceEdge(const CoordType &p_point, const CoordT
|
|||
vcg::IntersectionPlanePlane(pl01,plSurf,surfLine);
|
||||
vcg::LinePointDistance(surfLine,p_point,closestPt, surfLineDist);
|
||||
|
||||
return min(voroLineDist,surfLineDist);
|
||||
return std::min(voroLineDist,surfLineDist);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue