fixed small visualization bugs (dereferenced empty vertex attributes)

This commit is contained in:
granzuglia 2010-05-24 14:53:54 +00:00
parent 157ba4ccfb
commit 8f2c1d543d
1 changed files with 6 additions and 3 deletions

View File

@ -746,15 +746,18 @@ void DrawPoints()
if (nm==NMPerVert)
{
glEnableClientState (GL_NORMAL_ARRAY);
if (m->vert.size() != 0)
glNormalPointer(GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->N()[0]));
}
if (cm==CMPerVert)
{
glEnableClientState (GL_COLOR_ARRAY);
if (m->vert.size() != 0)
glColorPointer(4,GL_UNSIGNED_BYTE,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->C()[0]));
}
glEnableClientState (GL_VERTEX_ARRAY);
if (m->vert.size() != 0)
glVertexPointer(3,GL_FLOAT,sizeof(typename MESH_TYPE::VertexType),&(m->vert.begin()->P()[0]));
glDrawArrays(GL_POINTS,0,m->vn);