added two default:break to avoid clang severe warnings
This commit is contained in:
parent
48f65697f0
commit
8fab7af2c6
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@ -38,7 +38,7 @@
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#include<wrap/system/memory_info.h>
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namespace vcg
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namespace vcg
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{
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struct GLFeederInfo
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{
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@ -166,7 +166,7 @@ struct GLFeederInfo
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static ReqAtts setComplement(const ReqAtts& a,const ReqAtts& b)
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{
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/*TRUTH TABLE*/
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//this[ATT_NAMES] | rq[ATT_NAMES] | res
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//this[ATT_NAMES] | rq[ATT_NAMES] | res
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// true | true | false
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// true | false | true
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// false | true | false
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@ -176,10 +176,10 @@ struct GLFeederInfo
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for(size_t ii = 0; ii < ReqAtts::possibleAttributesNumber();++ii)
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{
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ATT_NAMES name = static_cast<ATT_NAMES>(ii);
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if (res[name])
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if (res[name])
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res[name] = !(b[name]);
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}
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res.primitiveModality() = b.primitiveModality();
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return res;
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}
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@ -293,11 +293,11 @@ public:
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try
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{
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ReqAtts tmp = rq;
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ReqAtts tmp = rq;
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computeARequestedAttributesSetCompatibleWithMesh(tmp,_mesh);
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_currallocatedboatt = ReqAtts::setUnion(_currallocatedboatt,tmp);
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allocated = tryToAllocateAttributesInBO();
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return tmp;
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return tmp;
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}
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catch (GLFeederException& e)
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{
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@ -324,28 +324,28 @@ public:
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}
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}
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void draw(const ReqAtts& rq,const std::vector<GLuint> textid = std::vector<GLuint>())
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{
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void draw(const ReqAtts& rq,const std::vector<GLuint> textid = std::vector<GLuint>())
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{
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if (isPossibleToUseBORendering())
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{
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switch(rq.primitiveModality())
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{
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case(PR_TRIANGLES):
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drawTriangles(rq,textid);
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break;
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case(PR_POINTS):
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drawPoints(rq);
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break;
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case (PR_QUADS):
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break;
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default:
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break;
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}
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}
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else
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immediateModeRendering(rq,textid);
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}
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if (isPossibleToUseBORendering())
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{
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switch(rq.primitiveModality())
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{
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case(PR_TRIANGLES):
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drawTriangles(rq,textid);
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break;
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case(PR_POINTS):
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drawPoints(rq);
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break;
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case (PR_QUADS):
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break;
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default:
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break;
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}
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}
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else
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immediateModeRendering(rq,textid);
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}
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void setPerBatchPrimitives(size_t perbatchprimitives)
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{
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@ -477,11 +477,11 @@ protected:
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/*we switched back from the replicated pipeline to the normal one. All the bos have to be regenerated*/
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(!replicated && _lastfeedingusedreplicatedpipeline) ||
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/*the buffer object is valid but for same reason the number of cells of the bo don't suit anymore the required size. we have to reallocate the buffer object*/
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(((*it)->_isvalid) && (sz != (*it)->_size))
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//||
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(((*it)->_isvalid) && (sz != (*it)->_size))
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//||
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//the buffer is valid, but the attribute is not required to be displayed
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/*(((*it)->_isvalid) && !isAttributeRequiredToBeDisplayed(boname)))*/
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))
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))
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{
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//disableClientState(boname,importattribute);
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@ -684,20 +684,20 @@ protected:
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size_t vertexchunk = std::min(size_t(vn),_perbatchprim);
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std::vector<vcg::Point3f> pv; //position vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTPOSITION])
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pv.resize(vertexchunk);
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if (attributestobeupdated[GLFeederInfo::ATT_VERTPOSITION])
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pv.resize(vertexchunk);
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std::vector<vcg::Point3f> nv; //per vertex normal vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
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nv.resize(vertexchunk);
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if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
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nv.resize(vertexchunk);
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std::vector<vcg::Color4b> cv; // Per vertex color vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
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cv.resize(vertexchunk);
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std::vector<vcg::Color4b> cv; // Per vertex color vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
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cv.resize(vertexchunk);
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std::vector<float> tv; // per vertex texture coord vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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tv.resize(vertexchunk * 2);
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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tv.resize(vertexchunk * 2);
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size_t chunkingpu = 0;
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@ -785,7 +785,7 @@ protected:
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _bo[GLFeederInfo::ATT_VERTINDEX]->_bohandle);
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glBufferSubData(GL_ELEMENT_ARRAY_BUFFER,chunkingpu * facechunk * _bo[GLFeederInfo::ATT_VERTINDEX]->_components * _bo[GLFeederInfo::ATT_VERTINDEX]->getSizeOfGLType(),_bo[GLFeederInfo::ATT_VERTINDEX]->_components * _bo[GLFeederInfo::ATT_VERTINDEX]->getSizeOfGLType() * chunksize,&ti[0]);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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++chunkingpu;
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}
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@ -799,33 +799,33 @@ protected:
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size_t facechunk = std::min(size_t(tn),_perbatchprim);
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std::vector<vcg::Point3f> rpv; //position vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTPOSITION])
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rpv.resize(facechunk * 3);
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std::vector<vcg::Point3f> rpv; //position vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTPOSITION])
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rpv.resize(facechunk * 3);
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std::vector<vcg::Point3f> rnv; //per vertex normal vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
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rnv.resize(facechunk * 3);
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std::vector<vcg::Point3f> rnv; //per vertex normal vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTNORMAL])
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rnv.resize(facechunk * 3);
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std::vector<vcg::Point3f> rfnv; //per face normal vector
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if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
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rfnv.resize(facechunk * 3);
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std::vector<vcg::Point3f> rfnv; //per face normal vector
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if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
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rfnv.resize(facechunk * 3);
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std::vector<vcg::Color4b> rcv; // Per vertex color vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
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rcv.resize(facechunk * 3);
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std::vector<vcg::Color4b> rcv; // Per vertex color vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
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rcv.resize(facechunk * 3);
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std::vector<vcg::Color4b> rfcv; // Per vertex color vector
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if (attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
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rfcv.resize(facechunk * 3);
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std::vector<vcg::Color4b> rfcv; // Per vertex color vector
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if (attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
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rfcv.resize(facechunk * 3);
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std::vector<float> rtv; // per vertex texture coord vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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rtv.resize(facechunk * 3 * 2);
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std::vector<float> rtv; // per vertex texture coord vector
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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rtv.resize(facechunk * 3 * 2);
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std::vector<float> rwtv; // per wedge texture coord vector
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if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
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rwtv.resize(facechunk * 3 * 2);
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std::vector<float> rwtv; // per wedge texture coord vector
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if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
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rwtv.resize(facechunk * 3 * 2);
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size_t chunkingpu = 0;
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@ -889,8 +889,8 @@ protected:
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rnv[chunkindex*3+1].Import(_mesh.face[indf].V(1)->N().Normalize());
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rnv[chunkindex*3+2].Import(_mesh.face[indf].V(2)->N().Normalize());
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}
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if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
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if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
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{
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rfnv[chunkindex*3+0].Import(_mesh.face[indf].N().Normalize());
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rfnv[chunkindex*3+1].Import(_mesh.face[indf].N().Normalize());
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@ -903,15 +903,15 @@ protected:
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rcv[chunkindex*3+1] = _mesh.face[indf].V(1)->C();
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rcv[chunkindex*3+2] = _mesh.face[indf].V(2)->C();
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}
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if ((attributestobeupdated[GLFeederInfo::ATT_FACECOLOR]))
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if ((attributestobeupdated[GLFeederInfo::ATT_FACECOLOR]))
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{
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rfcv[chunkindex*3+0] = _mesh.face[indf].C();
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rfcv[chunkindex*3+1] = _mesh.face[indf].C();
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rfcv[chunkindex*3+2] = _mesh.face[indf].C();
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}
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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{
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rtv[chunkindex*6+0]=float(_mesh.face[indf].V(0)->T().U());
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rtv[chunkindex*6+1]=float(_mesh.face[indf].V(0)->T().V());
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@ -921,15 +921,15 @@ protected:
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rtv[chunkindex*6+5]=float(_mesh.face[indf].V(2)->T().V());
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}
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if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
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{
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rwtv[chunkindex*6+0]=float(_mesh.face[indf].WT(0).U());
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rwtv[chunkindex*6+1]=float(_mesh.face[indf].WT(0).V());
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rwtv[chunkindex*6+2]=float(_mesh.face[indf].WT(1).U());
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rwtv[chunkindex*6+3]=float(_mesh.face[indf].WT(1).V());
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rwtv[chunkindex*6+4]=float(_mesh.face[indf].WT(2).U());
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rwtv[chunkindex*6+5]=float(_mesh.face[indf].WT(2).V());
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}
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if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
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{
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rwtv[chunkindex*6+0]=float(_mesh.face[indf].WT(0).U());
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rwtv[chunkindex*6+1]=float(_mesh.face[indf].WT(0).V());
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rwtv[chunkindex*6+2]=float(_mesh.face[indf].WT(1).U());
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rwtv[chunkindex*6+3]=float(_mesh.face[indf].WT(1).V());
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rwtv[chunkindex*6+4]=float(_mesh.face[indf].WT(2).U());
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rwtv[chunkindex*6+5]=float(_mesh.face[indf].WT(2).V());
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}
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if((i == tn - 1) || (chunkindex == facechunk - 1))
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{
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@ -953,13 +953,13 @@ protected:
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
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{
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GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_FACENORMAL];
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glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
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glBufferSubData(GL_ARRAY_BUFFER,chunkingpu * facechunk * 3 * buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rfnv[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_FACENORMAL])
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{
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GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_FACENORMAL];
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glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
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glBufferSubData(GL_ARRAY_BUFFER,chunkingpu * facechunk * 3 * buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rfnv[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_VERTCOLOR])
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{
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@ -969,13 +969,13 @@ protected:
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
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{
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GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_FACECOLOR];
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glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
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glBufferSubData(GL_ARRAY_BUFFER,chunkingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rfcv[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_FACECOLOR])
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{
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GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_FACECOLOR];
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glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
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glBufferSubData(GL_ARRAY_BUFFER,chunkingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rfcv[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_VERTTEXTURE])
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{
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@ -985,13 +985,13 @@ protected:
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
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{
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GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_WEDGETEXTURE];
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glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
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glBufferSubData(GL_ARRAY_BUFFER,chunkingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rwtv[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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if (attributestobeupdated[GLFeederInfo::ATT_WEDGETEXTURE])
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{
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GLBufferObject* buffobj = _bo[GLFeederInfo::ATT_WEDGETEXTURE];
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glBindBuffer(GL_ARRAY_BUFFER, buffobj->_bohandle);
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glBufferSubData(GL_ARRAY_BUFFER,chunkingpu * facechunk * 3 *buffobj->_components * buffobj->getSizeOfGLType(),3 * buffobj->_components * buffobj->getSizeOfGLType() * chunksize,&rwtv[0]);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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}
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++chunkingpu;
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}
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@ -1074,38 +1074,38 @@ protected:
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glBegin(GL_TRIANGLES);
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}
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if(req[ATT_FACENORMAL])
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if(req[ATT_FACENORMAL])
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glNormal(f.cN());
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if(req[ATT_VERTNORMAL])
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if(req[ATT_VERTNORMAL])
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glNormal(f.V(0)->cN());
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if(req[ATT_FACECOLOR])
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if(req[ATT_FACECOLOR])
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glColor(f.C());
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if(req[ATT_VERTCOLOR])
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if(req[ATT_VERTCOLOR])
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glColor(f.V(0)->C());
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if(req[ATT_VERTTEXTURE])
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if(req[ATT_VERTTEXTURE])
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glTexCoord(f.V(0)->T().P());
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if(req[ATT_WEDGETEXTURE])
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if(req[ATT_WEDGETEXTURE])
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glTexCoord(f.WT(0).t(0));
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glVertex(f.V(0)->P());
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if(req[ATT_VERTNORMAL])
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if(req[ATT_VERTNORMAL])
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glNormal(f.V(1)->cN());
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if(req[ATT_VERTCOLOR])
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if(req[ATT_VERTCOLOR])
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glColor(f.V(1)->C());
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if(req[ATT_VERTTEXTURE])
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if(req[ATT_VERTTEXTURE])
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glTexCoord(f.V(1)->T().P());
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if(req[ATT_WEDGETEXTURE])
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if(req[ATT_WEDGETEXTURE])
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glTexCoord(f.WT(1).t(0));
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glVertex(f.V(1)->P());
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if(req[ATT_VERTNORMAL])
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if(req[ATT_VERTNORMAL])
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glNormal(f.V(2)->cN());
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if(req[ATT_VERTCOLOR])
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if(req[ATT_VERTCOLOR])
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glColor(f.V(2)->C());
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if(req[ATT_VERTTEXTURE])
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if(req[ATT_VERTTEXTURE])
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glTexCoord(f.V(2)->T().P());
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if(req[ATT_WEDGETEXTURE])
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if(req[ATT_WEDGETEXTURE])
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glTexCoord(f.WT(2).t(0));
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glVertex(f.V(2)->P());
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}
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@ -1179,18 +1179,18 @@ protected:
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
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glBindBuffer(GL_ARRAY_BUFFER,0);
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int ii = 0;
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for(typename std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it)
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{
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ATT_NAMES boname = static_cast<ATT_NAMES>(ii);
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if ((boname != GLFeederInfo::ATT_VERTINDEX) && (boname != GLFeederInfo::ATT_MESHCOLOR))
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disableClientState(boname,req);
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++ii;
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}
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/*disable all client state buffers*/
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ReqAtts tmp;
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updateClientState(tmp);
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int ii = 0;
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for(typename std::vector<GLBufferObject*>::const_iterator it = _bo.begin();it != _bo.end();++it)
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{
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ATT_NAMES boname = static_cast<ATT_NAMES>(ii);
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if ((boname != GLFeederInfo::ATT_VERTINDEX) && (boname != GLFeederInfo::ATT_MESHCOLOR))
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disableClientState(boname,req);
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++ii;
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}
|
||||
|
||||
/*disable all client state buffers*/
|
||||
ReqAtts tmp;
|
||||
updateClientState(tmp);
|
||||
}
|
||||
|
||||
void drawPoints(const ReqAtts& req)
|
||||
|
@ -1201,15 +1201,15 @@ protected:
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _bo[GLFeederInfo::ATT_VERTINDEX]->_bohandle);
|
||||
size_t pointsnum = _mesh.vn;
|
||||
if (isReplicatedPipeline(_currallocatedboatt))
|
||||
pointsnum = _mesh.fn * 3;
|
||||
|
||||
glDrawArrays(GL_POINTS,0,pointsnum);
|
||||
if (isReplicatedPipeline(_currallocatedboatt))
|
||||
pointsnum = _mesh.fn * 3;
|
||||
|
||||
glDrawArrays(GL_POINTS,0,pointsnum);
|
||||
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
|
||||
/*disable all client state buffers*/
|
||||
ReqAtts tmp;
|
||||
updateClientState(tmp);
|
||||
/*disable all client state buffers*/
|
||||
ReqAtts tmp;
|
||||
updateClientState(tmp);
|
||||
}
|
||||
|
||||
void updateClientState(const ReqAtts& req)
|
||||
|
@ -1221,12 +1221,12 @@ protected:
|
|||
if ((boname != GLFeederInfo::ATT_VERTINDEX) && (boname != GLFeederInfo::ATT_MESHCOLOR))
|
||||
{
|
||||
if (req[boname] && _currallocatedboatt[boname] && (*it != NULL))
|
||||
{
|
||||
glBindBuffer((*it)->_target, (*it)->_bohandle);
|
||||
setBufferPointer(boname);
|
||||
glEnableClientState((*it)->_clientstatetag);
|
||||
glBindBuffer((*it)->_target, 0);
|
||||
}
|
||||
{
|
||||
glBindBuffer((*it)->_target, (*it)->_bohandle);
|
||||
setBufferPointer(boname);
|
||||
glEnableClientState((*it)->_clientstatetag);
|
||||
glBindBuffer((*it)->_target, 0);
|
||||
}
|
||||
else
|
||||
disableClientState(boname,req);
|
||||
}
|
||||
|
@ -1279,6 +1279,7 @@ protected:
|
|||
{
|
||||
break;
|
||||
}
|
||||
default : break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1378,6 +1379,7 @@ protected:
|
|||
else
|
||||
return facenum * cbo._components;
|
||||
}
|
||||
default : break;
|
||||
}
|
||||
}
|
||||
catch(std::out_of_range& /*exc*/)
|
||||
|
|
Loading…
Reference in New Issue