parent
c2f0aee10d
commit
8fe2f730a1
|
@ -8,6 +8,7 @@ SUBDIRS = trimesh_allocate \
|
|||
trimesh_clustering \
|
||||
trimesh_color \
|
||||
trimesh_copy \
|
||||
trimesh_create \
|
||||
trimesh_curvature \
|
||||
trimesh_cylinder_clipping \
|
||||
trimesh_disk_parametrization \
|
||||
|
@ -37,6 +38,7 @@ SUBDIRS = trimesh_allocate \
|
|||
trimesh_split_vertex \
|
||||
trimesh_texture \
|
||||
trimesh_topology \
|
||||
trimesh_topological_cut \
|
||||
trimesh_voronoi \
|
||||
trimesh_voronoiatlas \
|
||||
trimesh_voronoiclustering \
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004-2016 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/*! \file trimesh_create.cpp
|
||||
\ingroup code_sample
|
||||
|
||||
\brief Some examples of building meshes out of nothing
|
||||
|
||||
*/
|
||||
#include<vcg/complex/complex.h>
|
||||
#include<vcg/complex/algorithms/create/platonic.h>
|
||||
|
||||
// input output
|
||||
#include <wrap/io_trimesh/export_off.h>
|
||||
|
||||
class MyFace;
|
||||
class MyVertex;
|
||||
|
||||
struct MyUsedTypes : public vcg::UsedTypes< vcg::Use<MyVertex>::AsVertexType, vcg::Use<MyFace>::AsFaceType>{};
|
||||
|
||||
class MyVertex : public vcg::Vertex< MyUsedTypes, vcg::vertex::Coord3f, vcg::vertex::Normal3f, vcg::vertex::Color4b, vcg::vertex::BitFlags >{};
|
||||
class MyFace : public vcg::Face < MyUsedTypes, vcg::face::VertexRef, vcg::face::Normal3f, vcg::face::FFAdj, vcg::face::BitFlags > {};
|
||||
class MyMesh : public vcg::tri::TriMesh< std::vector<MyVertex>, std::vector<MyFace> > {};
|
||||
|
||||
using namespace std;
|
||||
using namespace vcg;
|
||||
|
||||
int main()
|
||||
{
|
||||
MyMesh diskMesh;
|
||||
|
||||
// Create a simple triangle mesh using just a vector of coords and a vector of indexes
|
||||
vector<Point3f> coordVec;
|
||||
vector<Point3i> indexVec;
|
||||
coordVec.push_back(Point3f(0,0,0));
|
||||
for(int i=0;i<36;++i) {
|
||||
float angleRad = float(i)*M_PI/18.0;
|
||||
coordVec.push_back(Point3f(sin(angleRad),cos(angleRad),0));
|
||||
indexVec.push_back(Point3i(0,i+1,1+(i+1)%36));
|
||||
}
|
||||
|
||||
tri::BuildMeshFromCoordVectorIndexVector(diskMesh,coordVec,indexVec);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(diskMesh,"disc.off");
|
||||
|
||||
// Create the platonic solids
|
||||
MyMesh platonicMesh;
|
||||
tri::Tetrahedron(platonicMesh);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(platonicMesh,"tetrahedron.off");
|
||||
tri::Octahedron(platonicMesh);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(platonicMesh,"octahedron.off");
|
||||
tri::Hexahedron(platonicMesh);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(platonicMesh,"hexahedron.off");
|
||||
tri::Dodecahedron(platonicMesh);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(platonicMesh,"dodecahedron.off");
|
||||
tri::Icosahedron(platonicMesh);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(platonicMesh,"icosahedron.off");
|
||||
|
||||
// Procedurally transform a mesh into a solid collection of triangular prisms
|
||||
MyMesh facePrismMesh;
|
||||
tri::BuildPrismFaceShell(platonicMesh, facePrismMesh, 0.1f, 0.1f);
|
||||
tri::io::ExporterOFF<MyMesh>::Save(facePrismMesh,"facePrism.off");
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
include(../common.pri)
|
||||
TARGET = trimesh_create
|
||||
SOURCES += trimesh_create.cpp
|
Loading…
Reference in New Issue