Cleaned up a bit

This commit is contained in:
Paolo Cignoni 2012-10-09 07:53:55 +00:00
parent bc3952ccc1
commit 905e1a7209
1 changed files with 3 additions and 38 deletions

View File

@ -19,34 +19,6 @@
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
// marco: removed types FaceType, FacePointer, FaceIterator to allow the use of this method from vertex meshes
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.2 2004/09/15 11:16:27 ganovelli
changed P() to cP()
Revision 1.1 2004/04/05 11:56:13 cignoni
First working version!
Revision 1.2 2004/03/12 15:22:19 cignoni
Written some documentation and added to the trimes doxygen module
Revision 1.1 2004/03/05 10:59:24 cignoni
Changed name from plural to singular (normals->normal)
Revision 1.1 2004/03/04 00:05:50 cignoni
First working version!
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_BOUNDING
#define __VCG_TRI_UPDATE_BOUNDING
@ -55,13 +27,8 @@ namespace vcg {
namespace tri {
/// \ingroup trimesh
/// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h
/// \brief Management, updating and computation of per-vertex and per-face normals.
/**
This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
*/
/// \brief This class is used to compute or update the bounding box of a mesh..
template <class ComputeMeshType>
class UpdateBounding
@ -73,15 +40,13 @@ typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
/// \brief Calculates the bounding box of the \code <ComputeMeshType> \endcode m
/// \brief Calculates the bounding box of the given mesh m
static void Box(ComputeMeshType &m)
{
m.bbox.SetNull();
VertexIterator vi;
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
if( !(*vi).IsD() ) m.bbox.Add((*vi).cP());
}