Cleaned up a bit
This commit is contained in:
parent
bc3952ccc1
commit
905e1a7209
|
@ -19,34 +19,6 @@
|
|||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
|
||||
// marco: removed types FaceType, FacePointer, FaceIterator to allow the use of this method from vertex meshes
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.2 2004/09/15 11:16:27 ganovelli
|
||||
changed P() to cP()
|
||||
|
||||
Revision 1.1 2004/04/05 11:56:13 cignoni
|
||||
First working version!
|
||||
|
||||
Revision 1.2 2004/03/12 15:22:19 cignoni
|
||||
Written some documentation and added to the trimes doxygen module
|
||||
|
||||
Revision 1.1 2004/03/05 10:59:24 cignoni
|
||||
Changed name from plural to singular (normals->normal)
|
||||
|
||||
Revision 1.1 2004/03/04 00:05:50 cignoni
|
||||
First working version!
|
||||
|
||||
Revision 1.1 2004/02/19 13:11:06 cignoni
|
||||
Initial commit
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
#ifndef __VCG_TRI_UPDATE_BOUNDING
|
||||
#define __VCG_TRI_UPDATE_BOUNDING
|
||||
|
@ -55,13 +27,8 @@ namespace vcg {
|
|||
namespace tri {
|
||||
|
||||
/// \ingroup trimesh
|
||||
|
||||
/// \headerfile bounding.h vcg/complex/algorithms/update/bounding.h
|
||||
|
||||
/// \brief Management, updating and computation of per-vertex and per-face normals.
|
||||
/**
|
||||
This class is used to compute or update the normals that can be stored in the vertex or face component of a mesh.
|
||||
*/
|
||||
/// \brief This class is used to compute or update the bounding box of a mesh..
|
||||
|
||||
template <class ComputeMeshType>
|
||||
class UpdateBounding
|
||||
|
@ -73,15 +40,13 @@ typedef typename MeshType::VertexType VertexType;
|
|||
typedef typename MeshType::VertexPointer VertexPointer;
|
||||
typedef typename MeshType::VertexIterator VertexIterator;
|
||||
|
||||
/// \brief Calculates the bounding box of the \code <ComputeMeshType> \endcode m
|
||||
/// \brief Calculates the bounding box of the given mesh m
|
||||
|
||||
static void Box(ComputeMeshType &m)
|
||||
{
|
||||
m.bbox.SetNull();
|
||||
VertexIterator vi;
|
||||
for(vi = m.vert.begin(); vi != m.vert.end(); ++vi)
|
||||
for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
|
||||
if( !(*vi).IsD() ) m.bbox.Add((*vi).cP());
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue