[Namespaces changes]
edge->edg trimesh->tri clean up of some namespaces to comply the following naming: Complexes (3 letters namespaces): order 0 (point cloud ) :vrt order 1 (edge meshes) :edg order 2 (triangle meshes) :tri order 3 (triangle meshes) :tet Simplexes (extended namespaces): order 0 (vertex) :vertex order 1 (edge) :edge order 2 (triangle) :triangle (temporarily it remains "face") order 3 (tetrahedron) :tetrahedron
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@ -140,7 +140,7 @@ namespace vcg
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bool lastRound ;
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if(em.vn){
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vcg::edge::UpdateBounding<EdgeMeshType>::Box(em);
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vcg::edg::UpdateBounding<EdgeMeshType>::Box(em);
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//Grid().SetBBox(em.bbox);
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std::vector<PVertex> pv;
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@ -162,7 +162,7 @@ namespace vcg
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(*pvi).v->SetD();
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ScalarType max_dist=em.bbox.Diag();
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ScalarType min_dist = 0;
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p = (vcg::trimesh::GetClosestVertex<EdgeMeshType, GridType>( em, Grid(), vpos,
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p = (vcg::tri::GetClosestVertex<EdgeMeshType, GridType>( em, Grid(), vpos,
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max_dist, min_dist))->P();
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//closest = Grid().GetClosest<BackCompDist,Marker>(vpos, max_dist, BackCompDist(), eps, p,tm);
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