Restored the broken build...
Note that for sake of clarity in tetrahedra the boundary test on external face has been renamed as IsTTBorder Moved the boundary mesh creation into a more appropriate place...
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@ -0,0 +1,55 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2016 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef TETRAMESH_SUPPORT_H
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#define TETRAMESH_SUPPORT_H
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namespace vcg {
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namespace tri {
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template <class TetraMesh, class TriMesh>
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inline void CreateTriMeshFromTTBorder(TetraMesh & tetramesh, TriMesh & trimesh)
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{
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RequireTTAdjacency(tetramesh);
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tri::UpdateTopology<TetraMesh>::TetraTetra(tetramesh);
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trimesh.Clear();
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typedef typename TetraMesh::TetraType TetraType;
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ForEachTetra(tetramesh, [&] (TetraType & t) {
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for (int i = 0; i < 4; ++i)
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if (IsTTBorder(t, i))
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{
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tri::Allocator<TriMesh>::AddFace(trimesh,
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t.V(Tetra::VofF(i, 0)),
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t.V(Tetra::VofF(i, 1)),
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t.V(Tetra::VofF(i, 2)));
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}
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});
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vcg::tri::Clean<TriMesh>::RemoveDuplicateVertex(trimesh);
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vcg::tri::Allocator<TriMesh>::CompactEveryVector(trimesh);
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}
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} // end namespace tri
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} // end namespace vcg
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#endif // EXTRUDE_H
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@ -189,7 +189,7 @@ public:
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if(!(*ti).IsD())
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for(int j = 0; j < 4; ++j)
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{
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if (tetrahedron::IsBorder(*ti,j)) (*ti).SetB(j);
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if (IsTTBorder(*ti,j)) (*ti).SetB(j);
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else (*ti).ClearB(j);
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}
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}
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@ -205,7 +205,7 @@ public:
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if(!(*ti).IsD())
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for(int j = 0; j < 4; ++j)
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{
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if (tetrahedron::IsBorder(*ti,j))
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if (IsTTBorder(*ti,j))
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{
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for (int i = 0; i < 3; ++i)
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ti->V(Tetra::VofF(j, i))->SetB();
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@ -24,9 +24,6 @@
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#ifndef _VCG_TETRA_TOPOLOGY
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#define _VCG_TETRA_TOPOLOGY
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/algorithms/clean.h>
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namespace vcg {
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namespace tetrahedron {
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/** \addtogroup tetrahedron */
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@ -37,7 +34,7 @@ namespace tetrahedron {
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@return true if j is an face of border, false otherwise
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*/
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template <class TetraType>
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inline bool IsBorder(TetraType const & t, const int j )
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inline bool IsTTBorder(TetraType const & t, const int j )
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{
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if(TetraType::HasTTAdjacency())
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return t.cTTp(j)==&t;
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@ -45,61 +42,6 @@ inline bool IsBorder(TetraType const & t, const int j )
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return true;
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}
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template <class TetraMesh, class TriMesh>
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inline void TriMeshFromBorder(TetraMesh & tetramesh, TriMesh & trimesh)
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{
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typedef typename TriMesh::VertexPointer VertexPointer;
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typedef typename TriMesh::FacePointer FacePointer;
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RequireTTAdjacency(tetramesh);
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tri::UpdateTopology<TetraMesh>::TetraTetra(tetramesh);
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trimesh.Clear();
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std::vector<VertexPointer> verts;
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std::vector<FacePointer> faces;
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typedef typename TetraMesh::TetraType TetraType;
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ForEachTetra(tetramesh, [&] (TetraType & t) {
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for (int i = 0; i < 4; ++i)
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if (IsBorder(t, i))
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{
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verts.push_back(t.V(Tetra::VofF(i, 0)));
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verts.push_back(t.V(Tetra::VofF(i, 1)));
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verts.push_back(t.V(Tetra::VofF(i, 2)));
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}
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});
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typedef typename TriMesh::VertexIterator VertexIterator;
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typedef typename TriMesh::FaceIterator FaceIterator;
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VertexIterator vi = tri::Allocator<TriMesh>::AddVertices(trimesh, verts.size());
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FaceIterator fi = tri::Allocator<TriMesh>::AddFaces(trimesh, verts.size() / 3);
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for (int i = 0; i < verts.size(); i += 3)
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{
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fi->Alloc(3);
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vi->P() = verts[i + 0]->P();
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fi->V(0) = &*vi;
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++vi;
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vi->P() = verts[i + 1]->P();
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fi->V(1) = &*vi;
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++vi;
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vi->P() = verts[i + 2]->P();
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fi->V(2) = &*vi;
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++vi;
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++fi;
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}
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//do it while you build the mehs
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vcg::tri::Clean<TriMesh>::RemoveDuplicateVertex(trimesh);
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vcg::tri::Allocator<TriMesh>::CompactEveryVector(trimesh);
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}
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}
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}
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