first version

This commit is contained in:
mtarini 2004-03-10 15:27:18 +00:00
parent f56ea4cc0d
commit 9215ea92e7
1 changed files with 16 additions and 17 deletions

View File

@ -24,8 +24,7 @@
History
$Log: not supported by cvs2svn $
Revision 1.1 2004/03/08 19:46:47 tarini
First Version (tarini)
@ -65,26 +64,26 @@ public:
private:
/// Origin
/// Origingin
PointType _ori;
/// Direction (not necessarily normalized)
/// Directionection (not necessarily normalized)
PointType _dir;
public:
/// Members to access the origin, direction
inline const PointType &Ori() const { return _ori; }
inline const PointType &Dir() const { return _dir; }
inline PointType &Ori() { return _ori; }
inline PointType &Dir() {
assert(NORM); // Direction can't be set for NORMALIZED Rays! Use SetDir instead!
inline const PointType &Origin() const { return _ori; }
inline const PointType &Direction() const { return _dir; }
inline PointType &Origin() { return _ori; }
inline PointType &Direction() {
assert(!IsNormalized()); // Directionection can't be set for NORMALIZED Rays! Use SetDirection instead!
return _dir;
}
/// The empty constructor
Ray3() {};
/// The (origin, direction) constructor
RayType(const PointType &ori, const PointType &dir) {SetOri(ori); SetDir(dir);};
RayType(const PointType &ori, const PointType &dir) {SetOrigin(ori); SetDirection(dir);};
/// Operator to compare two rays
inline bool operator == ( RayType const & p ) const
{ return _ori==p._ori && _dir==p._dir; }
@ -96,16 +95,16 @@ public:
{ if (NORM) return ScalarType((p-_ori)*_dir);
else return ScalarType((p-_ori)*_dir/_dir.SquaredNorm());
}
inline bool IsNorm() const {return NORM;};
inline bool IsNormalized() const {return NORM;};
///set the origin
inline void SetOri( const PointType & ori )
inline void SetOrigin( const PointType & ori )
{ _ori=ori; }
///set the direction
inline void SetDir( const PointType & dir)
inline void SetDirection( const PointType & dir)
{ _dir=dir; if (NORM) _dir.Normalize(); }
///set both the origina and direction.
inline void Set( const PointType & ori, const PointType & dir )
{ SetOri(ori); SetDir(dir); }
{ SetOrigin(ori); SetDirection(dir); }
/// calculates the point of parameter t on the ray.
inline PointType P( const ScalarType t ) const
{ return _ori + _dir * t; }
@ -118,7 +117,7 @@ public:
/// importer for different ray types
template <class Q, bool K>
inline void Import( const Ray3<Q,K> & b )
{ _ori.Import( b.Ori() ); _dir.Import( b.Dir() );
{ _ori.Import( b.Origin() ); _dir.Import( b.Direction() );
if ((NORM) && (!K)) _dir.Normalize();
}
PointType ClosestPoint(const PointType & p) const{
@ -145,7 +144,7 @@ template <class ScalarType, bool NORM>
Point3<ScalarType> ClosestPoint( Ray3<ScalarType,NORM> r, const Point3<ScalarType> & p)
{
ScalarType t = r.Projection(p);
if (t<0) t=0;
if (t<0) return r.Origin();
return r.P(t);
}