export dae with cool new feature
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3d8ed2e408
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@ -27,7 +27,7 @@ public:
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FCDocument* doc = new FCDocument();
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FCDocument* doc = new FCDocument();
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FCDGeometryLibrary* geolib = doc->GetGeometryLibrary();
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FCDGeometryLibrary* geolib = doc->GetGeometryLibrary();
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FCDGeometry* geo = geolib->AddEntity();
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FCDGeometry* geo = geolib->AddEntity();
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geo->SetDaeId("vcgmesh");
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geo->SetDaeId("vcg-mesh");
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FCDGeometryMesh* mesh = geo->CreateMesh();
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FCDGeometryMesh* mesh = geo->CreateMesh();
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FCDGeometrySource* vsource = mesh->AddVertexSource();
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FCDGeometrySource* vsource = mesh->AddVertexSource();
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@ -111,6 +111,122 @@ public:
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return 0;
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return 0;
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}
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}
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static int Save(SaveMeshType &m, const char * filename,AdditionalInfo*& in)
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{
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unsigned int ncomp = sizeof(SaveMeshType::CoordType) / sizeof(SaveMeshType::ScalarType);
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assert(in != NULL);
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AdditionalInfoDAE* inf = static_cast<AdditionalInfoDAE*>(in);
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InfoDAE* info = inf->dae;
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FCDGeometryLibrary* geolib = info->doc->GetGeometryLibrary();
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size_t dim = geolib->GetEntityCount();
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for(unsigned int cont = 0;cont < dim;++cont)
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{
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delete geolib->GetEntity(cont);
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}
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FCDGeometry* geo = geolib->AddEntity();
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geo->SetDaeId("vcg-mesh");
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FCDGeometryMesh* mesh = geo->CreateMesh();
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FCDGeometrySource* vsource = mesh->AddVertexSource();
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vsource->SetDaeId("vcg-position");
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vsource->SetSourceType(FUDaeGeometryInput::POSITION);
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FCDGeometryPolygons* polyset = mesh->AddPolygons();
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FloatList plist(m.vert.size() * ncomp);
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SaveMeshType::CoordType point;
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unsigned int ii = 0;
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for(FloatList::iterator it = plist.begin();it != plist.end();++it)
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{
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if ((ii % ncomp) == 0)
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{
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point = m.vert[ii / ncomp].P();
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}
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(*it) = point[ii % ncomp];
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++ii;
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}
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vsource->SetSourceData(plist,ncomp);
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unsigned int jj = 0;
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FCDGeometryPolygonsInput* ps = mesh->GetPolygons(0)->FindInput(FUDaeGeometryInput::POSITION);
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//ps->indices.resize(m.face.size() * 3);
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for(SaveMeshType::FaceIterator itf = m.face.begin();itf != m.face.end();++itf)
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{
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if( !(*itf).IsD() )
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{
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polyset->AddFace(3);
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ps->indices[jj] = (itf->V(0) - &(m.vert[0]));
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ps->indices[jj + 1] = (itf->V(1) - &(m.vert[0]));
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ps->indices[jj + 2] = (itf->V(2) - &(m.vert[0]));
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jj += 3;
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}
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}
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FloatList nlist;
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FCDGeometrySource* nsource = mesh->AddSource();
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nsource->SetDaeId("vcg-wedgenormal");
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nsource->SetSourceType(FUDaeGeometryInput::NORMAL);
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//in the oldmesh format of vcg library normal is always a Point3
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nlist.resize(m.face.size() * 3 * 3);
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unsigned int cc = 0;
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jj = 0;
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FCDGeometryPolygonsInput* nm = polyset->AddInput(nsource,1);
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//nm->semantic = FUDaeGeometryInput::NORMAL;
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nm->indices.resize(m.face.size() * 3);
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for(SaveMeshType::FaceIterator fit = m.face.begin();fit != m.face.end();++fit)
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{
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if( !(*fit).IsD() )
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{
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vcg::Point3<SaveMeshType::ScalarType> norm = (((fit->V(1))->P() - (fit->V(0))->P()) ^ ((fit->V(2))->P() - (fit->V(0))->P())).Normalize();
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for(unsigned int vv = 0; vv < 3;++vv)
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{
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nm->indices[jj + vv] = cc / 3;
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for(unsigned int hh = 0; hh < 3;++hh)
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{
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nlist[cc] = norm[hh];
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++cc;
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}
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}
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jj += 3;
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}
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}
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nsource->SetSourceData(nlist,3);
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FCDSceneNode* root = info->doc->GetVisualSceneRoot ();
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FCDSceneNodeTrackList& listchild = root->GetChildren();
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std::vector<FCDSceneNodeTrackList::iterator> ve;
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//size_t n = listchild.size();
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for(FCDSceneNodeTrackList::iterator itlc = listchild.begin();itlc != listchild.end();++itlc)
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{
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FCDEntityInstanceContainer& li = (*itlc)->GetInstances();
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for(FCDEntityInstanceContainer::iterator itli = li.begin();itli != li.end();++itli)
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{
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if ((*itli)->GetEntityType() == FCDEntity::GEOMETRY)
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{
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ve.push_back(itlc);
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}
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}
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}
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for(std::vector<FCDSceneNodeTrackList::iterator>::iterator itld = ve.begin();itld != ve.end();++itld)
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listchild.erase((*itld));
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ve.clear();
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root->SetDaeId("vcg-scenenode");
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FCDSceneNode* scenenod = root->AddChildNode();
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scenenod->AddInstance(geo);
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//root->
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info->doc->WriteToFile(FUStringConversion::ToFString(filename));
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return 0;
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}
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static int GetExportMaskCapability()
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static int GetExportMaskCapability()
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{
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{
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int capability = 0;
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int capability = 0;
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