removed a survived debug printf...
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@ -481,7 +481,6 @@ void FFEdgeCollapse(MeshType &m, typename MeshType::FaceType &f, const int z)
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// Final Pass to update the vertex ptrs in all the involved faces
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// Final Pass to update the vertex ptrs in all the involved faces
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for(size_t i=0;i<faceToBeChanged.size();++i) {
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for(size_t i=0;i<faceToBeChanged.size();++i) {
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assert(faceToBeChanged[i].V() == delV);
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assert(faceToBeChanged[i].V() == delV);
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printf("Changing face %i of vert %i\n",tri::Index(m,faceToBeChanged[i].F()),tri::Index(m,faceToBeChanged[i].V()));
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faceToBeChanged[i].F()->V(faceToBeChanged[i].VInd()) =surV;
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faceToBeChanged[i].F()->V(faceToBeChanged[i].VInd()) =surV;
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}
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}
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