changed FaceType::ComputeNormal and FaceType::ComputeNormalizedNormal

with face::ComputeNormal and face::ComputeNormalizedNormal
This commit is contained in:
Nico Pietroni 2005-12-06 18:22:31 +00:00
parent af9fdd3d34
commit 94ef801ecb
1 changed files with 8 additions and 3 deletions

View File

@ -24,6 +24,11 @@
History
$Log: not supported by cvs2svn $
Revision 1.10 2005/12/06 15:30:45 ponchio
added #include triangle3.h for Normal(...)
added a few FaceType:: instead of face::
Revision 1.9 2005/11/22 15:47:34 cignoni
Moved ComputeNormal and ComputeNormalizedNormal out of the face class (no more a member function!)
@ -93,7 +98,7 @@ static void PerFace(ComputeMeshType &m)
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() ) FaceType::ComputeNormal(*f);
if( !(*f).IsD() ) face::ComputeNormal(*f);
}
@ -170,7 +175,7 @@ static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
{
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsR()) cn = false;
if( cn ) FaceType::ComputeNormalizedNormal(*f);
if( cn ) face::ComputeNormalizedNormal(*f);
cn = true;
}
}
@ -195,7 +200,7 @@ static void PerFaceNormalized(ComputeMeshType &m)
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() ) FaceType::ComputeNormalizedNormal(*f);
if( !(*f).IsD() ) face::ComputeNormalizedNormal(*f);
}