Removed type cast warnings
This commit is contained in:
parent
3cf34fb91a
commit
9554ee4245
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.21 2007/05/16 08:44:05 ganovelli
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added inclusion of glew.h
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Revision 1.20 2007/05/15 14:58:57 benedetti
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Main restructuring. added many new modes
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@ -244,7 +247,7 @@ void PlaneMode::Draw(Trackball * tb){
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// Cylinder mode implementation.
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void CylinderMode::Apply (Trackball * tb, float WheelNotch)
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{
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const float PI2=6.283185307179586232;
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const float PI2=6.283185307179586232f;
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tb->track.rot = tb->last_track.rot * Quaternionf (WheelNotch/(tb->radius * PI2),axis.Direction());
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}
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@ -256,7 +259,7 @@ void CylinderMode::Apply (Trackball * tb, Point3f new_point)
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float angle;
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const float EPSILON=0.005f; // this IS scale independent
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if(axisproj.Direction().Norm() < EPSILON){
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angle=(10.0 * getDeltaY(tb,new_point)) / tb->radius;
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angle=(10.0f * getDeltaY(tb,new_point)) / tb->radius;
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} else {
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Point3f hitOld = HitViewPlane (tb, tb->last_point);
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Point3f hitNew = HitViewPlane (tb, new_point);
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@ -277,7 +280,7 @@ void CylinderMode::Draw(Trackball * tb){
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// Path mode implementation.
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void PathMode::Init(const vector < Point3f > &pts)
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{
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unsigned int npts=pts.size();
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unsigned int npts = int(pts.size());
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assert(npts >= 2);
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points.reserve(npts);
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for(unsigned int i=0;i<npts;i++){
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@ -310,7 +313,7 @@ Point3f PathMode::SetStartNear(Point3f point)
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float nearest_state=0;
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Point3f nearest_point=points[0];
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float nearest_distance=Distance(nearest_point,point);
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unsigned int npts=points.size();
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unsigned int npts = int(points.size());
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for(unsigned int i = 1;i <= npts;i++){
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if( i == npts){
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if (wrap){
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@ -348,7 +351,7 @@ void PathMode::GetPoints(float state, Point3f & point, Point3f & prev_point, Poi
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assert(state <= 1.0f);
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float remaining_norm=state;
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Point3f p0,p1;
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unsigned int npts=points.size();
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unsigned int npts = int(points.size());
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for(unsigned int i = 1;i <= npts;i++){
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if( i == npts){
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if (wrap){
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@ -511,13 +514,13 @@ void PathMode::Draw(Trackball * tb){
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// Area mode implementation.
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void AreaMode::Init(const vector < Point3f > &pts)
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{
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unsigned int npts=pts.size();
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unsigned int npts = int(pts.size());
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assert(npts >= 3);
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//get the plane
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Point3f p0=pts[0];
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unsigned int onethird=(unsigned int)floor(npts/3.0);
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const float EPSILON=0.005;
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const float EPSILON = 0.005f;
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bool pts_not_in_line=false;
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Point3f a,b;
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for(unsigned int i=0;i<onethird;i++){
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@ -607,7 +610,7 @@ Point3f AreaMode::Move(Point3f start,Point3f end)
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Point3f pside,phit;
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bool slide,mid_inside;
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int np=points.size(), i, j;
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int np = int(points.size()), i, j;
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for (i = 0, j = np-1; i < np; j = i++) {
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Segment3f side(points[i],points[j]);
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Point3f pseg,psid;
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@ -657,7 +660,7 @@ bool AreaMode::Inside(Point3f point)
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float x=point[first_coord_kept];
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float y=point[second_coord_kept];
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float yi, yj, xi, xj;
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int i, j, np=points.size();
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int i, j, np=int(points.size());
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for (i = 0, j = np-1; i < np; j = i++) {
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xi=points[i][first_coord_kept];
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yi=points[i][second_coord_kept];
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@ -681,7 +684,7 @@ Point3f AreaMode::SetStartNear(Point3f point)
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}
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Point3f nearest_point=initial_status;
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float nearest_distance=Distance(nearest_point,candidate);
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int i, j, np=points.size();
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int i, j, np=int(points.size());
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for (i = 0, j = np-1; i < np; j = i++) {
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Segment3f side(points[i],points[j]);
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Point3f side_point=ClosestPoint(side,candidate);
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.1 2007/05/15 14:57:34 benedetti
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Utility functions for the trackmodes, first version
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****************************************************************************/
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@ -385,7 +388,7 @@ Line3f ProjectLineOnPlane(const Line3f & ln, const Plane3f & pl)
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float signedDistance(Line3f line,Point3f pt,Point3f positive_dir)
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{
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return Distance(line,pt) * ((((pt-ClosestPoint(line,pt)) * positive_dir) >= 0.0 )? 1.0: -1.0);
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return Distance(line,pt) * ((((pt-ClosestPoint(line,pt)) * positive_dir) >= 0.0f )? 1.0f: -1.0f);
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}
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float getDeltaY(Trackball * tb, Point3f new_point)
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@ -602,14 +605,14 @@ void DrawUglyAxisMode(Trackball * tb,Line3f axis)
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glMultMatrix (tb->track.InverseMatrix ());
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glTranslate (-tb->center);
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prepara_attrib();
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glColor3f(0.9,0.9,0.2);
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glColor3f(0.9f, 0.9f, 0.2f);
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glLineWidth(2.0);
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glBegin(GL_LINES);
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glVertex(axis.Origin()+(axis.Direction()*100));
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glVertex(axis.Origin()-(axis.Direction()*100));
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glEnd();
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glPointSize(8.0);
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glColor3f(0.2,0.2,0.9);
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glColor3f(0.2f, 0.2f, 0.9f);
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glBegin(GL_POINTS);
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glVertex(axis.Origin());
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glEnd();
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@ -636,27 +639,27 @@ void DrawUglyPlaneMode(Trackball * tb,Plane3f plane)
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d1=(d2 - p0).Normalize();
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d2=(d1 ^ norm).Normalize();
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glLineWidth(3.0);
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glColor3f(0.2,0.2,0.9);
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glColor3f(0.2f, 0.2f, 0.9f);
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glBegin(GL_LINES);
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glVertex(p0);
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glVertex(p0+norm);
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glEnd();
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glLineWidth(1.0);
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for(float i=0.5;i<100.0; i+=0.7){
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for(float i=0.5f; i<100.0f; i+=0.7f){
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glBegin(GL_LINE_LOOP);
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for(int a=0;a<360;a+=10){
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float f0=i*cos((M_PI*a)/180);
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float f1=i*sin((M_PI*a)/180);
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float f0=i*cosf((float(M_PI)*float(a))/180.0f);
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float f1=i*sinf((float(M_PI)*float(a))/180.0f);
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glVertex(p0+(d1*f0)+(d2*f1));
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}
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glEnd();
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}
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glColor3f(0.9,0.9,0.2);
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glPointSize(8.0);
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glColor3f(0.9f, 0.9f, 0.2f);
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glPointSize(8.0f);
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glBegin(GL_POINTS);
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glVertex(p0);
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glEnd();
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glColor3f(0.7,0.7,0);
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glColor3f(0.7f, 0.7f, 0.0f);
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glPointSize(6.0);
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glBegin(GL_POINTS);
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glVertex(p0+norm);
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@ -686,29 +689,29 @@ void DrawUglyCylinderMode(Trackball * tb,Line3f axis)
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d1=(d2 - p0).Normalize();
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d2=(d1 ^ norm).Normalize();
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glLineWidth(1.0);
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glColor3f(0.2,0.2,0.9);
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glColor3f(0.2f, 0.2f, 0.9f);
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for(int i=-100;i<100;i++){
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glBegin(GL_LINE_LOOP);
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for(int a=0;a<360;a+=10){
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float f0=(tb->radius)*cos((M_PI*a)/180);
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float f1=(tb->radius)*sin((M_PI*a)/180);
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glVertex(p0+(norm*i)+(d1*f0)+(d2*f1));
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float f0=(tb->radius)*cosf((float(M_PI)*float(a))/180.0f);
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float f1=(tb->radius)*sinf((float(M_PI)*float(a))/180.0f);
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glVertex(p0+(norm*float(i))+(d1*f0)+(d2*f1));
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}
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glEnd();
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}
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glLineWidth(3.0);
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glColor3f(0.2,0.2,0.9);
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glColor3f(0.2f, 0.2f, 0.9f);
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glBegin(GL_LINES);
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glVertex(axis.Origin());
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glVertex(axis.Origin()+(axis.Direction()*100));
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glEnd();
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glLineWidth(1.5);
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glColor3f(0.9,0.2,0.9);
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glColor3f(0.9f, 0.2f, 0.9f);
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glBegin(GL_LINES);
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glVertex(axis.Origin());
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glVertex(axis.Origin()-(axis.Direction()*100));
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glEnd();
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glColor3f(0.9,0.9,0.2);
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glColor3f(0.9f, 0.9f, 0.2f);
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glPointSize(8.0);
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glBegin(GL_POINTS);
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glVertex(axis.Origin());
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@ -728,7 +731,7 @@ void DrawUglyPathMode(Trackball * tb,const vector < Point3f > &points,
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glMultMatrix (tb->track.InverseMatrix ());
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glTranslate (-tb->center);
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prepara_attrib();
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glColor3f(0.9,0.9,0.2);
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glColor3f(0.9f, 0.9f, 0.2f);
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glLineWidth(2.0);
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if(wrap)
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glBegin(GL_LINE_LOOP);
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@ -743,12 +746,12 @@ void DrawUglyPathMode(Trackball * tb,const vector < Point3f > &points,
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glBegin(GL_POINTS);
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glVertex(current_point);
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glEnd();
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glColor3f(0.6,0,0.6);
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glColor3f(0.6f, 0.0f, 0.6f);
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glPointSize(7.0);
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glBegin(GL_POINTS);
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glVertex(old_hitpoint);
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glEnd();
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glColor3f(0.7,0.7,0.7);
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glColor3f(0.7f, 0.7f, 0.7f);
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glPointSize(6.5);
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glBegin(GL_POINTS);
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glVertex(prev_point);
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@ -769,15 +772,15 @@ void DrawUglyAreaMode(Trackball * tb,const vector < Point3f > &points,
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glMultMatrix (tb->track.InverseMatrix ());
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glTranslate (-tb->center);
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prepara_attrib();
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glColor3f(0.9,0.9,0.2);
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glColor3f(0.9f, 0.9f, 0.2f);
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glLineWidth(2.0);
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glBegin(GL_LINE_LOOP);
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for (vector < Point3f >::const_iterator i = points.begin (); i != points.end (); ++i){
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glVertex(*i);
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}
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glEnd();
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glColor3f(0.0,0.9,0.2);
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glLineWidth(1.2);
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glColor3f(0.0f, 0.9f, 0.2f);
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glLineWidth(1.2f);
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glBegin(GL_LINE_STRIP);
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for (vector < Point3f >::const_iterator i = path.begin (); i != path.end (); ++i){
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glVertex(*i);
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@ -788,12 +791,12 @@ void DrawUglyAreaMode(Trackball * tb,const vector < Point3f > &points,
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glBegin(GL_POINTS);
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glVertex(status);
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glEnd();
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glColor3f(0.6,0,0.6);
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glColor3f(0.6f, 0.0f, 0.6f);
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glPointSize(7.0);
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glBegin(GL_POINTS);
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glVertex(old_status);
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glEnd();
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glColor3f(0.6,0,0.0);
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glColor3f(0.6f, 0.0f, 0.0f);
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glPointSize(6.0);
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glBegin(GL_POINTS);
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glVertex(rubberband_handle);
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@ -813,17 +816,17 @@ void DrawUglyAreaMode(Trackball * tb,const vector < Point3f > &points,
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d1=(d2 - p0).Normalize();
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d2=(d1 ^ norm).Normalize();
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glLineWidth(3.0);
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glColor3f(0.2,0.2,0.9);
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glColor3f(0.2f, 0.2f, 0.9f);
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glBegin(GL_LINES);
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glVertex(p0);
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glVertex(p0+norm);
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glEnd();
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glLineWidth(0.1);
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for(float i=0.5;i<100.0; i+=0.7){
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glLineWidth(0.1f);
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for(float i=0.5f;i<100.0f; i+=0.7f){
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glBegin(GL_LINE_LOOP);
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for(int a=0;a<360;a+=10){
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float f0=i*cos((M_PI*a)/180);
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float f1=i*sin((M_PI*a)/180);
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float f0=i*cosf((float(M_PI)*float(a))/180.0f);
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float f1=i*sinf((float(M_PI)*float(a))/180.0f);
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glVertex(p0+(d1*f0)+(d2*f1));
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}
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glEnd();
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