Yet another removal of the usage of the faceprojection flags
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@ -684,7 +684,6 @@ static void FaceSubdivision(MetroMesh & m, VertexSampler &ps,int sampleNum, bool
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std::vector<FacePointer> faceVec;
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std::vector<FacePointer> faceVec;
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FillAndShuffleFacePointerVector(m,faceVec);
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FillAndShuffleFacePointerVector(m,faceVec);
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vcg::tri::UpdateNormals<MetroMesh>::PerFaceNormalized(m);
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vcg::tri::UpdateNormals<MetroMesh>::PerFaceNormalized(m);
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vcg::tri::UpdateFlags<MetroMesh>::FaceProjection(m);
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double floatSampleNum = 0.0;
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double floatSampleNum = 0.0;
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int faceSampleNum;
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int faceSampleNum;
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// Subdivision sampling.
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// Subdivision sampling.
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@ -777,7 +776,6 @@ static void FaceSubdivisionOld(MetroMesh & m, VertexSampler &ps,int sampleNum, b
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std::vector<FacePointer> faceVec;
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std::vector<FacePointer> faceVec;
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FillAndShuffleFacePointerVector(m,faceVec);
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FillAndShuffleFacePointerVector(m,faceVec);
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tri::UpdateNormals<MetroMesh>::PerFaceNormalized(m);
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tri::UpdateNormals<MetroMesh>::PerFaceNormalized(m);
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tri::UpdateFlags<MetroMesh>::FaceProjection(m);
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double floatSampleNum = 0.0;
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double floatSampleNum = 0.0;
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int faceSampleNum;
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int faceSampleNum;
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// Subdivision sampling.
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// Subdivision sampling.
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