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@ -142,7 +142,7 @@ static void VertexWeighted(MetroMesh & m, VertexSampler &ps, int sampleNum)
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}
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}
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/// Sample the vertices in a uniform way. Each vertex has a probabiltiy of being chosen
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/// Sample the vertices in a uniform way. Each vertex has a probability of being chosen
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/// that is proportional to the area it represent.
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static void VertexAreaUniform(MetroMesh & m, VertexSampler &ps, int sampleNum)
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{
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