Heavy refactoring of the SVG writing code. Now it is much much shorter and hopefully more clear.
This commit is contained in:
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3c79fae752
commit
9947006682
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@ -20,42 +20,7 @@
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* for more details. *
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* for more details. *
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* *
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* *
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.11 2007/07/12 11:02:06 andrenucci
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Scale in SingleFile mode changed, it have to be calcolated before draw.
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Revision 1.10 2007/07/10 07:48:41 cignoni
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changed a template >> into > >
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Revision 1.9 2007/07/10 06:58:31 cignoni
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added a missing typename
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Revision 1.8 2007/07/09 15:36:40 andrenucci
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fix bug with exporting of translate plans
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Revision 1.7 2007/06/13 09:17:14 andrenucci
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Fix problem with scale
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Revision 1.5 2007/05/29 10:09:29 cignoni
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Added a const (and reformatted)
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Revision 1.4 2007/05/21 13:22:40 cignoni
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Corrected gcc compiling issues
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Revision 1.3 2006/02/16 15:16:51 corsini
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Add reference plane support
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Revision 1.2 2006/02/15 15:40:06 corsini
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Decouple SVG properties and exporter for simmetry with the other exporter
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Revision 1.1 2006/02/13 16:18:09 corsini
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first working version
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****************************************************************************/
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#ifndef __VCG_LIB_EXPORTER_SVG
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#ifndef __VCG_LIB_EXPORTER_SVG
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#define __VCG_LIB_EXPORTER_SVG
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#define __VCG_LIB_EXPORTER_SVG
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@ -75,182 +40,63 @@ class SVGProperties
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{
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{
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// definitions
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// definitions
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public:
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public:
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//! Stroke colors.
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enum StrokeColor
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{
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BLACK, SILVER, GRAY, WHITE,
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MAROON, RED, PURPLE, FUCHSIA,
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GREEN, LIME, OLIVE, YELLOW,
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NAVY, BLUE, TEAL, AQUA
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};
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//! Stroke linecap types.
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enum StrokeLineCap
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{
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BUTT, ROUND, SQUARE
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};
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static const int DEFAULT_LINE_WIDTH=2;
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//in single-file export make the grid of sessiones
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// When multiple meshes are passed, they are arranged in a grid according these two values.
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// the default is two column and enough row. If numRow is not sufficient it is automatically enlarged.
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int numCol;
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int numCol;
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int numRow;
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int numRow;
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Point2f sizeCm; // The size, in the drawing, of each ViewBox (in cm)
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// private data members
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private:
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Point2f marginCm; // how much space between each slice box (in cm)
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// Line width.
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Point2f pageSizeCm() // This is automatically computed from the above values
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int lwidth;
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{
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float xSize = numCol*sizeCm[0] + numCol*marginCm[0] + marginCm[0];
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// Stroke color (see StrokeColor).
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float ySize = numRow*sizeCm[1] + numRow*marginCm[1] + marginCm[1];
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std::string stroke_color;
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return Point2f(xSize,ySize);
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}
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// Stroke linecap (see StrokeLineCap).
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std::string stroke_linecap;
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Point3f projDir; // Direction of the Projection
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// Plane where to project the edge mesh.
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Point3f projUp;
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Plane3d proj;
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Point3f projCenter; // the 3d point that after projection will fall exactly in the center of the ViewBox.
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Plane3f projf;
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// Scale of rdrawing respect coordinates of mesh
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// How the mesh will be scaled.
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// if this value is 0 the bounding box of all the passed meshes will be used to compute the scale and center
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// otherwise it is a scaling factor that is used to place the mesh in a unit cube (-1..1)
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// usually it is 2/bbox.Diag
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float scale;
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float scale;
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// Dimension of the drawing square
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// SVG Style Parameters
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Point2d ViewBox;
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int lineWidthPt; // Line width.
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std::string strokeColor; // Stroke color (see StrokeColor).
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int width,height; //Express in cm
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std::string strokeLineCap;// Stroke linecap (see StrokeLineCap).
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// Position of the drawing square
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Point2d position;
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//Text details
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bool showDetails;
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//Starting offset
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float Xmin, Ymin;
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Point2f* minPos;
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Point2f* maxPos;
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// construction
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public:
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SVGProperties()
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{
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lwidth = DEFAULT_LINE_WIDTH;
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const char * DEFAULT_LINE_COLOR = "black";
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//Text details
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const char * DEFAULT_LINE_CAP= "round";
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bool showTextDetails;
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stroke_color = DEFAULT_LINE_COLOR;
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stroke_linecap = DEFAULT_LINE_CAP;
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// default projection plane (XZ plane)
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Point3d n(0.0, 1.0, 0.0);
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Point3f nf(0.0, 1.0, 0.0);
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proj.SetDirection(n);
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proj.SetOffset(0.0);
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projf.SetDirection(nf);
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projf.SetOffset(0.0);
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scale=0; //scale=0 it means expanded to the boards of the canvas
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ViewBox=Point2d(1000, 1000);
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position=Point2d(0, 0);
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width=15; //width of the windows
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height=15; //height of the windows
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showDetails=true;
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Xmin=0;
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Ymin=0;
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minPos= new Point2f(0,0);
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maxPos= new Point2f(0,0);
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}
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// public methods
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public:
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public:
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//! Set the line width.
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SVGProperties()
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void setLineWidth(int width)
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{
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{
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lwidth = width;
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lineWidthPt = 1;
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strokeColor = "black";
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strokeLineCap = "round";
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// default projection (XZ plane with the z up)
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projDir= Point3f(0.0, 1.0, 0.0);
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projUp = Point3f(0.0, 0.0, 1.0);
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scale=0;
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//viewBox=Point2f(10, 10);
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projCenter=Point3f(0, 0, 0);
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sizeCm=Point2f(10,10);
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marginCm=Point2f(1,1);
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showTextDetails=true;
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numCol=2;
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numRow=10;
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}
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}
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//! Set the stroke color.
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void setColor(enum StrokeColor color)
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{
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switch (color)
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{
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case BLACK : stroke_color = "black"; break;
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case SILVER : stroke_color = "silver"; break;
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case GRAY : stroke_color = "gray"; break;
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case WHITE : stroke_color = "white"; break;
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case MAROON : stroke_color = "maroon"; break;
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case RED : stroke_color = "red"; break;
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case PURPLE : stroke_color = "purple"; break;
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case FUCHSIA: stroke_color = "fuchsia"; break;
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case GREEN : stroke_color = "green"; break;
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case OLIVE : stroke_color = "olive"; break;
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case LIME : stroke_color = "lime"; break;
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case NAVY : stroke_color = "navy"; break;
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case TEAL : stroke_color = "teal"; break;
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case AQUA : stroke_color = "aqua"; break;
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default: assert(0);
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}
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}
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//! Set the line cap style.
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void setLineCap(enum StrokeLineCap linecap)
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{
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if (linecap == BUTT) stroke_linecap = "butt";
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else if (linecap == ROUND) stroke_linecap = "round";
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else if (linecap == SQUARE) stroke_linecap = "square";
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}
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void setPlane(double distance, const Point3d &direction)
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{
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proj.SetDirection(direction);
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proj.SetOffset(distance);
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}
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void setPlanef(float distance, const Point3f &direction)
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{
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projf.SetDirection(direction);
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projf.SetOffset(distance);
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}
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void setScale(float x){ scale=x; } //Define the scale between 2d coordinate and mesh
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void setViewBox(Point2d x) { ViewBox=x; }//Define the dimension of the square
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void setPosition(Point2d x) { position=x;}//Define the starting position of the canvas
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void setTextDetails(bool x){showDetails=x;}
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void setDimension(int width, int height){ this->width=width; this->height=height;}
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// accessors
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public:
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int lineWidth(){return lwidth;}
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const char * lineColor(){return stroke_color.c_str();}
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const char * lineCapStyle(){return stroke_linecap.c_str();}
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const Plane3d * projPlane(){return &proj;}
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const Plane3f * projPlanef(){return &projf;}
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float getScale(){return scale;}
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Point2d getViewBox(){return ViewBox;}
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Point2d getPosition(){return position;}
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int getWidth(){return width;}
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bool showTextDetails(){return showDetails;}
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int getHeight(){return height;}
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void setMinPoint(Point2f* p){
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minPos = p;
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}
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void setMaxPoint(Point2f* p){
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maxPos = p;
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}
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Point2f* getminPoint(){return (minPos);}
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Point2f* getmaxPoint(){return (maxPos);}
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};
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};
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@ -267,102 +113,40 @@ class ExporterSVG
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{
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{
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public:
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public:
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//! Save with the default SVG properties.
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static bool Save(EdgeMeshType *mp, const char *filename)
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{
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SVGProperties properties;
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return Save(mp, filename, properties);
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}
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static bool Save(std::vector<EdgeMeshType*> *vp, const char *filename, SVGProperties & pro){
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//Function that export a vector of EdgeMesh in an unic single SVG file.
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FILE * o = fopen(filename,"w");
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if (o==NULL)
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return false;
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int num = (*vp).size(); //number of square to draw
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WriteXmlHead(o,pro.getWidth(),pro.getHeight(),pro.getViewBox(),Point2d(0,0));
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float scale= pro.getScale();
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typename std::vector<EdgeMeshType*>::iterator it;
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int i=0;
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Point2f pmin(100000000.0f, 100000000.0f);
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Point2f pmax(-10000000.0f, -10000000.0f);
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for(it=(*vp).begin(); it!=(*vp).end(); it++){
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EdgeMeshType* ed;
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ed=(*it);
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Save(ed,o,pro, -2);
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Point2f* pmi=pro.getminPoint();
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Point2f* pma=pro.getmaxPoint();
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pmin[0]=std::min(pmin[0], pmi->X());
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pmin[1]=std::min(pmin[1], pmi->Y());
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pmax[0]=std::max(pmax[0], pma->X());
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pmax[1]=std::max(pmax[1], pma->Y());
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}
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float maxEdge=std::max(pmax[0]-pmin[0], pmax[1]-pmin[1]);
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float scl = (pro.getViewBox().V(0)/pro.numCol) /maxEdge ;
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pro.setScale(scl);
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pro.setMinPoint(new Point2f(pmin[0],pmin[1]));
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pro.setMaxPoint(new Point2f(pmax[0],pmax[1]));
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for(it=(*vp).begin(); it!=(*vp).end(); it++){
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EdgeMeshType* ed;
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ed=(*it);
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pro.setPosition(Point2d((pro.getViewBox().V(0)/pro.numCol)*i,40));
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//pro.setPosition(Point2d((pro.getViewBox().V(0)/pro.numCol),40));
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int x=pro.getViewBox().V(0);
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int y=pro.getViewBox().V(1);
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/*
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fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\" %d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/pro.numCol,y, (x/pro.numCol)*i, 40);
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*/
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Save(ed,o,pro, i);
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if(pro.showTextDetails()){
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fprintf(o,"<text x= \" %d \" y= \"30 \" font-family= \"Verdana \" font-size= \"30 \" >\n",(x/pro.numCol)*i);
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fprintf(o,"Slice num:%d </text>\n", i);}
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i++;
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}
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fprintf(o, "</svg>");
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fclose(o);
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return true;
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}
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//! Save with the given SVG properties.
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static bool Save(EdgeMeshType *mp, const char *filename, SVGProperties & props )
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{
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FILE * o = fopen(filename,"w");
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if (o==NULL)
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return false;
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WriteXmlHead(o, props.getWidth(),props.getHeight(), props.getViewBox(), props.getPosition());
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// Standard saving Function
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// just a wrapper to the below
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static bool Save(EdgeMeshType &m, const char *filename, SVGProperties & pro)
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Save(mp, o, props, -1);
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{
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fprintf(o, "</svg>");
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std::vector<EdgeMeshType*> MeshVec;
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MeshVec.push_back(&m);
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return Save(MeshVec,filename,pro);
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}
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// Main saving function
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// save a Multiple Set of Edge Meshes on a single SVG files
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static bool Save(std::vector<EdgeMeshType*> &meshVec, const char *filename, SVGProperties & pro)
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{
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FILE * fpo = fopen(filename,"w");
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if (fpo==NULL) return false;
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WriteXmlHead(fpo, pro);
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// final xml tags
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for(int i=0;i<meshVec.size();++i)
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{
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fclose(o);
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WriteXmlBody(fpo, *meshVec[i], pro, i );
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}
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fprintf(fpo, "</svg>");
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fclose(fpo);
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return true;
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return true;
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}
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}
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static void WriteXmlHead(FILE *o, SVGProperties & pro)
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/************************************************ Here is my code ****************************************************/
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/********* I've use the function's surdefinition to build my own Save function, by this way I've changed nothing ********/
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/* This is an other WmlHead constructor cause I need to define the width and the height of the svg file in pixels, and not in cms */
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static void WriteXmlhead(FILE *o,int width, int height)
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{
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{
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fprintf(o, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n");
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fprintf(o, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n");
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fprintf(o, "<!-- Created with vcg library -->\n");
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fprintf(o, "<!-- Created with vcg library -->\n");
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fprintf(o, "<svg width=\"%d\" height=\"%d\" viewBox=\"0 0 %d %d\" \n \n",width, height, width+100, height+100);
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fprintf(o, "<svg width=\"%fcm\" height=\"%fcm\" \n",pro.pageSizeCm()[0], pro.pageSizeCm()[1]);
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fprintf(o, " xmlns=\"http://www.w3.org/2000/svg\" \n");
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fprintf(o, " xmlns=\"http://www.w3.org/2000/svg\" \n");
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||||||
fprintf(o, " xmlns:xlink=\"http://www.w3.org/1999/xlink\" \n");
|
fprintf(o, " xmlns:xlink=\"http://www.w3.org/1999/xlink\" \n");
|
||||||
fprintf(o, " xmlns:dc=\"http://purl.org/dc/elements/1.1/\" \n");
|
fprintf(o, " xmlns:dc=\"http://purl.org/dc/elements/1.1/\" \n");
|
||||||
|
@ -381,285 +165,46 @@ static void WriteXmlhead(FILE *o,int width, int height)
|
||||||
fprintf(o, "</metadata> \n \n");
|
fprintf(o, "</metadata> \n \n");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void WriteXmlBody(FILE* fpo, EdgeMeshType &mp, SVGProperties &pro, int meshIndex)
|
||||||
/* The six float are the bbow parameters used to buiold the framing box. You'll fid them in the two functions*/
|
|
||||||
static bool Save(EdgeMeshType *mp, const char *filename, SVGProperties & props, float mix, float miy, float max, float may, float centerx, float centery)
|
|
||||||
{
|
|
||||||
FILE * o = fopen(filename,"w");
|
|
||||||
if (o==NULL)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
props.setDimension((max-mix)*props.getScale()-(mix-centerx)*props.getScale(), (may-miy)*props.getScale()-(miy-centery)*props.getScale());
|
|
||||||
WriteXmlhead(o, props.getWidth(),props.getHeight());
|
|
||||||
|
|
||||||
Save(mp, o, props, -1, mix, miy, max, may, centerx, centery);
|
|
||||||
fprintf(o, "</svg>");
|
|
||||||
|
|
||||||
fclose(o);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static void Save(EdgeMeshType *mp, FILE* o, SVGProperties props, int numSlice, float mix, float miy, float max, float may, float centerx, float centery)
|
|
||||||
{
|
{
|
||||||
// build vector basis (n, v1, v2)
|
int rowInd = meshIndex / pro.numCol;
|
||||||
Point3d p1(0.0,0.0,0.0);
|
int colInd = meshIndex % pro.numCol;
|
||||||
Point3d p2(1.0,0.0,0.0);
|
|
||||||
|
|
||||||
Point3d p2less(-1.0,0.0,0.0);
|
|
||||||
Point3d d = props.projPlane()->Direction() - p2;
|
|
||||||
Point3d dless = props.projPlane()->Direction() - p2less;
|
|
||||||
Point3d v1;
|
|
||||||
if ((d.Norm() < 0.5)||(dless.Norm() <0.5))
|
|
||||||
v1 = Point3d(0.0,0.0,1.0) - p1;
|
|
||||||
else
|
|
||||||
v1 = p2 - p1;
|
|
||||||
|
|
||||||
v1.Normalize();
|
|
||||||
Point3d v2 = v1 ^ props.projPlane()->Direction();
|
|
||||||
|
|
||||||
//Global points
|
fprintf(fpo, " <rect width= \" %fcm \" height= \" %fcm \" x=\"%fcm \" y=\"%fcm \" "
|
||||||
std::vector<Point2f> pts;
|
" style= \" stroke-width:1pt; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",
|
||||||
pts.clear();
|
pro.sizeCm[0], pro.sizeCm[1], pro.marginCm[0]+colInd*(pro.sizeCm[0]+pro.marginCm[0]), pro.marginCm[1]+rowInd*(pro.sizeCm[1]+pro.marginCm[1]));
|
||||||
Point2f pmin(100000000.0f, 100000000.0f);
|
fprintf(fpo, "<g stroke=\"%s\" stroke-linecap=\"%s\" stroke-width = \"%fpt\" > \n", pro.strokeColor.c_str(), pro.strokeLineCap.c_str(),pro.lineWidthPt/100.0f);
|
||||||
Point2f pmax(-100000000.0f, -100000000.0f);
|
fprintf(fpo, " <svg id = \"SliceNum%d\" viewBox=\"-1000 -1000 2000 2000\" width=\"%fcm\" height=\"%fcm\" x=\"%fcm\" y=\"%fcm\" >\n", meshIndex,pro.sizeCm[0],pro.sizeCm[1],
|
||||||
Point3d bbMin;
|
pro.marginCm[0]+colInd*(pro.sizeCm[0]+pro.marginCm[0]), pro.marginCm[1]+rowInd*(pro.sizeCm[1]+pro.marginCm[1]) );
|
||||||
float scale=props.getScale();
|
|
||||||
|
|
||||||
typename EdgeMeshType::EdgeIterator i;
|
|
||||||
|
|
||||||
for (i = mp->edges.begin(); i != mp->edges.end(); ++i)
|
|
||||||
{
|
|
||||||
Point3<typename EdgeMeshType::ScalarType> p1;
|
|
||||||
Point3<typename EdgeMeshType::ScalarType> p2;
|
|
||||||
|
|
||||||
p1 = (*i).V(0)->P();
|
|
||||||
p2 = (*i).V(1)->P();
|
|
||||||
|
|
||||||
Point3d p1d(p1[0], p1[1], p1[2]);
|
|
||||||
Point3d p2d(p2[0], p2[1], p2[2]);
|
|
||||||
|
|
||||||
// Project the line on the reference plane
|
|
||||||
Point3d p1proj = props.projPlane()->Projection(p1d);
|
|
||||||
Point3d p2proj = props.projPlane()->Projection(p2d);
|
|
||||||
|
|
||||||
// Convert the 3D coordinates of the line to the uv coordinates of the plane
|
|
||||||
Point2f pt1(static_cast<float>(p1proj * v1), static_cast<float>(p1proj * v2));
|
|
||||||
Point2f pt2(static_cast<float>(p2proj * v1), static_cast<float>(p2proj * v2));
|
|
||||||
|
|
||||||
pts.push_back(pt1);
|
|
||||||
pts.push_back(pt2);
|
|
||||||
|
|
||||||
pmin[0]=math::Min(math::Min(pt1[0],pmin[0]), pt2[0]);
|
|
||||||
pmin[1]=math::Min(math::Min(pt1[1],pmin[1]), pt2[1]);
|
|
||||||
pmax[0]=math::Max(math::Max(pt1[0],pmax[0]), pt2[0]);
|
|
||||||
pmax[1]=math::Max(math::Max(pt1[1],pmax[1]), pt2[1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
// Main loop of edge printing
|
||||||
// line settings
|
|
||||||
fprintf(o, " <g stroke=\"%s\" stroke-linecap=\"%s\" > \n",
|
|
||||||
props.lineColor(), props.lineCapStyle());
|
|
||||||
fprintf(o, "<svg id = \" %d \">\n", numSlice );
|
|
||||||
int x=props.getViewBox().V(0);
|
|
||||||
int y=props.getViewBox().V(1);
|
|
||||||
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\" %d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/props.numCol,y, 0, 40);
|
|
||||||
fprintf(o, "<rect x=\"%f\" y=\"%f\" width=\"%f\" height=\"%f\" fill=\"none\" stroke-width=\"5\" /> \n", 0.0, 0.0, (max-mix)*scale-(mix-centerx)*scale, (may-miy)*scale-(miy-centery)*scale); // Here is the framing box construction
|
|
||||||
|
|
||||||
std::vector<Point2f>::iterator itPoints;
|
|
||||||
for(itPoints = pts.begin(); itPoints != pts.end(); ++itPoints)
|
|
||||||
{
|
|
||||||
Point2f p1 = *itPoints;
|
|
||||||
++itPoints;
|
|
||||||
Point2f p2 = *itPoints;
|
|
||||||
|
|
||||||
fprintf(o, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" \n",
|
|
||||||
((p1[0]-pmin[0]) * scale-0.5*(mix-centerx)*scale), ((p1[1]-pmin[1]) * scale-0.5*(miy-centery)*scale),
|
|
||||||
((p2[0]-pmin[0]) * scale-0.5*(mix-centerx)*scale), ((p2[1]-pmin[1]) * scale -0.5*(miy-centery)*scale));
|
|
||||||
fprintf(o, " stroke-width = \"%d\" ",props.lineWidth());
|
|
||||||
fprintf(o, "/>\n");
|
|
||||||
}
|
|
||||||
fprintf(o, "</svg>");
|
|
||||||
fprintf(o, " </g>\n");
|
|
||||||
}
|
|
||||||
/*********************************************** End of what I've made *****************************************/
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
static void Save(EdgeMeshType *mp, FILE* o, SVGProperties props, int numSlice)
|
|
||||||
{
|
|
||||||
bool preCal=false;
|
|
||||||
|
|
||||||
if(numSlice==-2) preCal=true;
|
|
||||||
// build vector basis (n, v1, v2)
|
|
||||||
Point3d p1(0.0,0.0,0.0);
|
|
||||||
Point3d p2(1.0,0.0,0.0);
|
|
||||||
Point3d p2less(-1.0,0.0,0.0);
|
|
||||||
Point3d d = props.projPlane()->Direction() - p2;
|
|
||||||
Point3d dless = props.projPlane()->Direction() - p2less;
|
|
||||||
Point3d v1;
|
|
||||||
if ((d.Norm() < 0.5)||(dless.Norm() <0.5))
|
|
||||||
v1 = Point3d(0.0,0.0,1.0) - p1;
|
|
||||||
else
|
|
||||||
v1 = p2 - p1;
|
|
||||||
|
|
||||||
v1.Normalize();
|
|
||||||
Point3d v2 = v1 ^ props.projPlane()->Direction();
|
|
||||||
//Global points
|
|
||||||
std::vector< std::vector<Point2f> >* glb;
|
|
||||||
std::vector<Point2f> pts;
|
|
||||||
pts.clear();
|
|
||||||
Point2f pmin(100000000.0f, 100000000.0f);
|
|
||||||
Point2f pmax(-100000000.0f, -100000000.0f);
|
|
||||||
Point3d bbMin;
|
|
||||||
|
|
||||||
typename EdgeMeshType::EdgeIterator i;
|
typename EdgeMeshType::EdgeIterator i;
|
||||||
|
|
||||||
for (i = mp->edges.begin(); i != mp->edges.end(); ++i)
|
// XY projection.
|
||||||
|
// It is a classcial ortho projection
|
||||||
|
// eg it resolves to a rotation Matrix such that
|
||||||
|
// - the passed projDir become the z axis
|
||||||
|
// - the passed projUp lie on the upper YZ plane.
|
||||||
|
|
||||||
|
// First Step align projDir to Z
|
||||||
|
Matrix33f rotM = RotationMatrix(pro.projDir,Point3f(0,0,1),false);
|
||||||
|
Point3f rotatedUp = rotM * pro.projUp;
|
||||||
|
Point3f rotCenter = rotM * pro.projCenter;
|
||||||
|
float scale = pro.scale;
|
||||||
|
if(scale==0) scale = 2.0/mp.bbox.Diag();
|
||||||
|
|
||||||
|
for (i = mp.edges.begin(); i != mp.edges.end(); ++i)
|
||||||
{
|
{
|
||||||
Point3<typename EdgeMeshType::ScalarType> p1;
|
Point3f p0 = (-rotCenter + rotM * ((*i).V(0)->P()))*scale*1000;
|
||||||
Point3<typename EdgeMeshType::ScalarType> p2;
|
Point3f p1 = (-rotCenter + rotM * ((*i).V(1)->P()))*scale*1000;
|
||||||
|
fprintf(fpo, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" />\n", p0[0],p0[1],p1[0],p1[1]);
|
||||||
p1 = (*i).V(0)->P();
|
}
|
||||||
p2 = (*i).V(1)->P();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Point3d p1d(p1[0], p1[1], p1[2]);
|
|
||||||
Point3d p2d(p2[0], p2[1], p2[2]);
|
|
||||||
|
|
||||||
|
|
||||||
// Project the line on the reference plane
|
|
||||||
|
|
||||||
Point3d p1proj = props.projPlane()->Projection(p1d);
|
|
||||||
Point3d p2proj = props.projPlane()->Projection(p2d);
|
|
||||||
|
|
||||||
|
fprintf(fpo, " </svg>\n");
|
||||||
// Convert the 3D coordinates of the line to the uv coordinates of the plane
|
fprintf(fpo, "</g>\n");
|
||||||
Point2f pt1(static_cast<float>(p1proj * v1), static_cast<float>(p1proj * v2));
|
|
||||||
Point2f pt2(static_cast<float>(p2proj * v1), static_cast<float>(p2proj * v2));
|
|
||||||
|
|
||||||
pts.push_back(pt1);
|
|
||||||
pts.push_back(pt2);
|
|
||||||
|
|
||||||
pmin[0]=math::Min(math::Min(pt1[0],pmin[0]), pt2[0]);
|
|
||||||
pmin[1]=math::Min(math::Min(pt1[1],pmin[1]), pt2[1]);
|
|
||||||
pmax[0]=math::Max(math::Max(pt1[0],pmax[0]), pt2[0]);
|
|
||||||
pmax[1]=math::Max(math::Max(pt1[1],pmax[1]), pt2[1]);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//Point2f bbp(static_cast<float>(bbMin * v1), static_cast<float>(bbMin * v2));
|
|
||||||
if(!preCal){
|
|
||||||
float scale=props.getScale();
|
|
||||||
|
|
||||||
// line settings
|
|
||||||
Point2d pos=props.getPosition();
|
|
||||||
|
|
||||||
fprintf(o, " <g stroke=\"%s\" stroke-linecap=\"%s\" > \n",
|
|
||||||
props.lineColor(), props.lineCapStyle());
|
|
||||||
float maxEdges= math::Max((pmax[0]-pmin[0]), (pmax[1]-pmin[1]));
|
|
||||||
if (numSlice==0)
|
|
||||||
Draw_proportions_scale(o,maxEdges, props);
|
|
||||||
fprintf(o, "<svg id = \" %d \">\n", numSlice );
|
|
||||||
int x=props.getViewBox().V(0);
|
|
||||||
int y=props.getViewBox().V(1);
|
|
||||||
if(numSlice>=0)
|
|
||||||
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\"%d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/props.numCol,y, (x/props.numCol)*numSlice, 40);
|
|
||||||
else
|
|
||||||
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\" %d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/props.numCol,y, 0, 40);
|
|
||||||
|
|
||||||
|
|
||||||
std::vector<Point2f>::iterator itPoints;
|
|
||||||
for(itPoints = pts.begin(); itPoints != pts.end(); ++itPoints)
|
|
||||||
{
|
|
||||||
Point2f p1 = *itPoints;
|
|
||||||
++itPoints;
|
|
||||||
Point2f p2 = *itPoints;
|
|
||||||
if(numSlice==-1){
|
|
||||||
fprintf(o, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" \n",
|
|
||||||
(pos.X()+((p1[0]-pmin[0]) * scale)), pos.Y()+((p1[1]-pmin[1]) * scale),
|
|
||||||
pos.X()+((p2[0]-pmin[0]) * scale), pos.Y()+((p2[1]-pmin[1]) * scale ));
|
|
||||||
fprintf(o, " stroke-width = \"%d\" ",props.lineWidth());
|
|
||||||
fprintf(o, "/>\n");
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
fprintf(o, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" \n",
|
|
||||||
(pos.X()+((p1[0]-props.getminPoint()->X()) * scale)), pos.Y()+((p1[1]-props.getminPoint()->Y()) * scale),
|
|
||||||
pos.X()+((p2[0]-props.getminPoint()->X()) * scale), pos.Y()+((p2[1]-props.getminPoint()->Y()) * scale ));
|
|
||||||
fprintf(o, " stroke-width = \"%d\" ",props.lineWidth());
|
|
||||||
fprintf(o, "/>\n");}
|
|
||||||
}
|
|
||||||
fprintf(o, "</svg>");
|
|
||||||
fprintf(o, " </g>\n");
|
|
||||||
}
|
|
||||||
else{
|
|
||||||
Point2f* pmi=props.getminPoint();
|
|
||||||
Point2f* pma=props.getmaxPoint();
|
|
||||||
pmi->X()=pmin[0];
|
|
||||||
pmi->Y()=pmin[1];
|
|
||||||
pma->X()=pmax[0];
|
|
||||||
pma->Y()=pmax[1];
|
|
||||||
props.setMinPoint(pmi);
|
|
||||||
props.setMaxPoint(pma);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
static void Draw_proportions_scale(FILE *o, float maxEdge,SVGProperties & prop){
|
|
||||||
if(prop.showTextDetails()){
|
|
||||||
int num_order=log10(maxEdge);
|
|
||||||
int pox= pow(10.0, num_order);
|
|
||||||
int assX=prop.getViewBox()[0];
|
|
||||||
int assY=prop.getViewBox()[1];
|
|
||||||
int nullAss=0;
|
|
||||||
int OffsetXAs=50;
|
|
||||||
float comput= OffsetXAs+(pox*prop.getScale());
|
|
||||||
fprintf(o, " <line x1=\" %d \" y1=\" %d \" x2=\" %f \" y2=\" %d \" \n",((nullAss+OffsetXAs )),(assY+50),comput, (assY+50) );
|
|
||||||
fprintf(o, " stroke-width = \"5\" ");
|
|
||||||
fprintf(o, "/>\n");
|
|
||||||
fprintf(o,"<text x= \" %d \" y= \" %d \" font-family= \"Verdana \" font-size= \"25 \" >",(nullAss+OffsetXAs), (assY+80));
|
|
||||||
|
|
||||||
|
|
||||||
fprintf(o,"%d px -- Scale %f : 1 </text>", pox ,prop.getScale());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WriteXmlHead(FILE *o,int width, int height, Point2d viewBox, Point2d position){
|
|
||||||
|
|
||||||
int Vx=viewBox[0];
|
|
||||||
int Vy=viewBox[1];
|
|
||||||
|
|
||||||
|
|
||||||
fprintf(o, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n");
|
|
||||||
fprintf(o, "<!-- Created with vcg library -->\n");
|
|
||||||
fprintf(o, "<svg width=\"%dcm\" height=\"%dcm\" viewBox=\"0 0 %d %d\" \n \n",width, height, Vx, Vy+100);
|
|
||||||
fprintf(o, " xmlns=\"http://www.w3.org/2000/svg\" \n");
|
|
||||||
fprintf(o, " xmlns:xlink=\"http://www.w3.org/1999/xlink\" \n");
|
|
||||||
fprintf(o, " xmlns:dc=\"http://purl.org/dc/elements/1.1/\" \n");
|
|
||||||
fprintf(o, " xmlns:cc=\"http://web.resource.org/cc/\" \n");
|
|
||||||
fprintf(o, " xmlns:rdf=\"http://www.w3.org/1999/02/22-rdf-syntax-ns#\" \n");
|
|
||||||
fprintf(o, " xmlns:svg=\"http://www.w3.org/2000/svg\" \n \n");
|
|
||||||
fprintf(o, "id=\"svg2\"> \n");
|
|
||||||
fprintf(o, " <defs id=\"defs4\"/> \n");
|
|
||||||
fprintf(o, " <metadata id=\"metadata7\"> \n");
|
|
||||||
fprintf(o, " <rdf:RDF> \n");
|
|
||||||
fprintf(o, " <cc:Work rdf:about=\"\"> \n");
|
|
||||||
fprintf(o, " <dc:format>image/svg+xml</dc:format> \n");
|
|
||||||
fprintf(o, " <dc:type rdf:resource=\"http://purl.org/dc/dcmitype/StillImage\" /> \n");
|
|
||||||
fprintf(o, " </cc:Work> \n");
|
|
||||||
fprintf(o, " </rdf:RDF> \n");
|
|
||||||
fprintf(o, "</metadata> \n \n");
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue