Heavy refactoring of the SVG writing code. Now it is much much shorter and hopefully more clear.

This commit is contained in:
Paolo Cignoni 2008-10-23 16:51:58 +00:00
parent 3c79fae752
commit 9947006682
1 changed files with 100 additions and 555 deletions

View File

@ -20,42 +20,7 @@
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.11 2007/07/12 11:02:06 andrenucci
Scale in SingleFile mode changed, it have to be calcolated before draw.
Revision 1.10 2007/07/10 07:48:41 cignoni
changed a template >> into > >
Revision 1.9 2007/07/10 06:58:31 cignoni
added a missing typename
Revision 1.8 2007/07/09 15:36:40 andrenucci
fix bug with exporting of translate plans
Revision 1.7 2007/06/13 09:17:14 andrenucci
Fix problem with scale
Revision 1.5 2007/05/29 10:09:29 cignoni
Added a const (and reformatted)
Revision 1.4 2007/05/21 13:22:40 cignoni
Corrected gcc compiling issues
Revision 1.3 2006/02/16 15:16:51 corsini
Add reference plane support
Revision 1.2 2006/02/15 15:40:06 corsini
Decouple SVG properties and exporter for simmetry with the other exporter
Revision 1.1 2006/02/13 16:18:09 corsini
first working version
****************************************************************************/
#ifndef __VCG_LIB_EXPORTER_SVG
#define __VCG_LIB_EXPORTER_SVG
@ -76,181 +41,62 @@ class SVGProperties
// definitions
public:
//! Stroke colors.
enum StrokeColor
{
BLACK, SILVER, GRAY, WHITE,
MAROON, RED, PURPLE, FUCHSIA,
GREEN, LIME, OLIVE, YELLOW,
NAVY, BLUE, TEAL, AQUA
};
//! Stroke linecap types.
enum StrokeLineCap
{
BUTT, ROUND, SQUARE
};
static const int DEFAULT_LINE_WIDTH=2;
//in single-file export make the grid of sessiones
// When multiple meshes are passed, they are arranged in a grid according these two values.
// the default is two column and enough row. If numRow is not sufficient it is automatically enlarged.
int numCol;
int numRow;
Point2f sizeCm; // The size, in the drawing, of each ViewBox (in cm)
// private data members
private:
Point2f marginCm; // how much space between each slice box (in cm)
// Line width.
int lwidth;
Point2f pageSizeCm() // This is automatically computed from the above values
{
float xSize = numCol*sizeCm[0] + numCol*marginCm[0] + marginCm[0];
float ySize = numRow*sizeCm[1] + numRow*marginCm[1] + marginCm[1];
return Point2f(xSize,ySize);
}
// Stroke color (see StrokeColor).
std::string stroke_color;
// Stroke linecap (see StrokeLineCap).
std::string stroke_linecap;
Point3f projDir; // Direction of the Projection
Point3f projUp;
Point3f projCenter; // the 3d point that after projection will fall exactly in the center of the ViewBox.
// Plane where to project the edge mesh.
Plane3d proj;
Plane3f projf;
// Scale of rdrawing respect coordinates of mesh
// How the mesh will be scaled.
// if this value is 0 the bounding box of all the passed meshes will be used to compute the scale and center
// otherwise it is a scaling factor that is used to place the mesh in a unit cube (-1..1)
// usually it is 2/bbox.Diag
float scale;
// Dimension of the drawing square
Point2d ViewBox;
int width,height; //Express in cm
// Position of the drawing square
Point2d position;
// SVG Style Parameters
int lineWidthPt; // Line width.
std::string strokeColor; // Stroke color (see StrokeColor).
std::string strokeLineCap;// Stroke linecap (see StrokeLineCap).
//Text details
bool showDetails;
bool showTextDetails;
//Starting offset
float Xmin, Ymin;
Point2f* minPos;
Point2f* maxPos;
// construction
public:
SVGProperties()
SVGProperties()
{
lwidth = DEFAULT_LINE_WIDTH;
lineWidthPt = 1;
strokeColor = "black";
strokeLineCap = "round";
const char * DEFAULT_LINE_COLOR = "black";
const char * DEFAULT_LINE_CAP= "round";
stroke_color = DEFAULT_LINE_COLOR;
stroke_linecap = DEFAULT_LINE_CAP;
// default projection plane (XZ plane)
Point3d n(0.0, 1.0, 0.0);
Point3f nf(0.0, 1.0, 0.0);
proj.SetDirection(n);
proj.SetOffset(0.0);
projf.SetDirection(nf);
projf.SetOffset(0.0);
scale=0; //scale=0 it means expanded to the boards of the canvas
ViewBox=Point2d(1000, 1000);
position=Point2d(0, 0);
width=15; //width of the windows
height=15; //height of the windows
showDetails=true;
Xmin=0;
Ymin=0;
minPos= new Point2f(0,0);
maxPos= new Point2f(0,0);
// default projection (XZ plane with the z up)
projDir= Point3f(0.0, 1.0, 0.0);
projUp = Point3f(0.0, 0.0, 1.0);
scale=0;
//viewBox=Point2f(10, 10);
projCenter=Point3f(0, 0, 0);
sizeCm=Point2f(10,10);
marginCm=Point2f(1,1);
showTextDetails=true;
numCol=2;
numRow=10;
}
// public methods
public:
//! Set the line width.
void setLineWidth(int width)
{
lwidth = width;
}
//! Set the stroke color.
void setColor(enum StrokeColor color)
{
switch (color)
{
case BLACK : stroke_color = "black"; break;
case SILVER : stroke_color = "silver"; break;
case GRAY : stroke_color = "gray"; break;
case WHITE : stroke_color = "white"; break;
case MAROON : stroke_color = "maroon"; break;
case RED : stroke_color = "red"; break;
case PURPLE : stroke_color = "purple"; break;
case FUCHSIA: stroke_color = "fuchsia"; break;
case GREEN : stroke_color = "green"; break;
case OLIVE : stroke_color = "olive"; break;
case LIME : stroke_color = "lime"; break;
case NAVY : stroke_color = "navy"; break;
case TEAL : stroke_color = "teal"; break;
case AQUA : stroke_color = "aqua"; break;
default: assert(0);
}
}
//! Set the line cap style.
void setLineCap(enum StrokeLineCap linecap)
{
if (linecap == BUTT) stroke_linecap = "butt";
else if (linecap == ROUND) stroke_linecap = "round";
else if (linecap == SQUARE) stroke_linecap = "square";
}
void setPlane(double distance, const Point3d &direction)
{
proj.SetDirection(direction);
proj.SetOffset(distance);
}
void setPlanef(float distance, const Point3f &direction)
{
projf.SetDirection(direction);
projf.SetOffset(distance);
}
void setScale(float x){ scale=x; } //Define the scale between 2d coordinate and mesh
void setViewBox(Point2d x) { ViewBox=x; }//Define the dimension of the square
void setPosition(Point2d x) { position=x;}//Define the starting position of the canvas
void setTextDetails(bool x){showDetails=x;}
void setDimension(int width, int height){ this->width=width; this->height=height;}
// accessors
public:
int lineWidth(){return lwidth;}
const char * lineColor(){return stroke_color.c_str();}
const char * lineCapStyle(){return stroke_linecap.c_str();}
const Plane3d * projPlane(){return &proj;}
const Plane3f * projPlanef(){return &projf;}
float getScale(){return scale;}
Point2d getViewBox(){return ViewBox;}
Point2d getPosition(){return position;}
int getWidth(){return width;}
bool showTextDetails(){return showDetails;}
int getHeight(){return height;}
void setMinPoint(Point2f* p){
minPos = p;
}
void setMaxPoint(Point2f* p){
maxPos = p;
}
Point2f* getminPoint(){return (minPos);}
Point2f* getmaxPoint(){return (maxPos);}
};
@ -268,101 +114,39 @@ class ExporterSVG
public:
//! Save with the default SVG properties.
static bool Save(EdgeMeshType *mp, const char *filename)
// Standard saving Function
// just a wrapper to the below
static bool Save(EdgeMeshType &m, const char *filename, SVGProperties & pro)
{
SVGProperties properties;
return Save(mp, filename, properties);
std::vector<EdgeMeshType*> MeshVec;
MeshVec.push_back(&m);
return Save(MeshVec,filename,pro);
}
static bool Save(std::vector<EdgeMeshType*> *vp, const char *filename, SVGProperties & pro){
//Function that export a vector of EdgeMesh in an unic single SVG file.
FILE * o = fopen(filename,"w");
if (o==NULL)
return false;
int num = (*vp).size(); //number of square to draw
WriteXmlHead(o,pro.getWidth(),pro.getHeight(),pro.getViewBox(),Point2d(0,0));
float scale= pro.getScale();
typename std::vector<EdgeMeshType*>::iterator it;
int i=0;
Point2f pmin(100000000.0f, 100000000.0f);
Point2f pmax(-10000000.0f, -10000000.0f);
for(it=(*vp).begin(); it!=(*vp).end(); it++){
EdgeMeshType* ed;
ed=(*it);
Save(ed,o,pro, -2);
Point2f* pmi=pro.getminPoint();
Point2f* pma=pro.getmaxPoint();
pmin[0]=std::min(pmin[0], pmi->X());
pmin[1]=std::min(pmin[1], pmi->Y());
pmax[0]=std::max(pmax[0], pma->X());
pmax[1]=std::max(pmax[1], pma->Y());
}
float maxEdge=std::max(pmax[0]-pmin[0], pmax[1]-pmin[1]);
float scl = (pro.getViewBox().V(0)/pro.numCol) /maxEdge ;
pro.setScale(scl);
pro.setMinPoint(new Point2f(pmin[0],pmin[1]));
pro.setMaxPoint(new Point2f(pmax[0],pmax[1]));
for(it=(*vp).begin(); it!=(*vp).end(); it++){
EdgeMeshType* ed;
ed=(*it);
pro.setPosition(Point2d((pro.getViewBox().V(0)/pro.numCol)*i,40));
//pro.setPosition(Point2d((pro.getViewBox().V(0)/pro.numCol),40));
int x=pro.getViewBox().V(0);
int y=pro.getViewBox().V(1);
/*
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\" %d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/pro.numCol,y, (x/pro.numCol)*i, 40);
*/
Save(ed,o,pro, i);
if(pro.showTextDetails()){
fprintf(o,"<text x= \" %d \" y= \"30 \" font-family= \"Verdana \" font-size= \"30 \" >\n",(x/pro.numCol)*i);
fprintf(o,"Slice num:%d </text>\n", i);}
i++;
}
fprintf(o, "</svg>");
fclose(o);
return true;
}
//! Save with the given SVG properties.
static bool Save(EdgeMeshType *mp, const char *filename, SVGProperties & props )
// Main saving function
// save a Multiple Set of Edge Meshes on a single SVG files
static bool Save(std::vector<EdgeMeshType*> &meshVec, const char *filename, SVGProperties & pro)
{
FILE * fpo = fopen(filename,"w");
if (fpo==NULL) return false;
FILE * o = fopen(filename,"w");
if (o==NULL)
return false;
WriteXmlHead(o, props.getWidth(),props.getHeight(), props.getViewBox(), props.getPosition());
Save(mp, o, props, -1);
fprintf(o, "</svg>");
// final xml tags
fclose(o);
WriteXmlHead(fpo, pro);
for(int i=0;i<meshVec.size();++i)
{
WriteXmlBody(fpo, *meshVec[i], pro, i );
}
fprintf(fpo, "</svg>");
fclose(fpo);
return true;
}
/************************************************ Here is my code ****************************************************/
/********* I've use the function's surdefinition to build my own Save function, by this way I've changed nothing ********/
/* This is an other WmlHead constructor cause I need to define the width and the height of the svg file in pixels, and not in cms */
static void WriteXmlhead(FILE *o,int width, int height)
static void WriteXmlHead(FILE *o, SVGProperties & pro)
{
fprintf(o, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n");
fprintf(o, "<!-- Created with vcg library -->\n");
fprintf(o, "<svg width=\"%d\" height=\"%d\" viewBox=\"0 0 %d %d\" \n \n",width, height, width+100, height+100);
fprintf(o, "<svg width=\"%fcm\" height=\"%fcm\" \n",pro.pageSizeCm()[0], pro.pageSizeCm()[1]);
fprintf(o, " xmlns=\"http://www.w3.org/2000/svg\" \n");
fprintf(o, " xmlns:xlink=\"http://www.w3.org/1999/xlink\" \n");
fprintf(o, " xmlns:dc=\"http://purl.org/dc/elements/1.1/\" \n");
@ -381,286 +165,47 @@ static void WriteXmlhead(FILE *o,int width, int height)
fprintf(o, "</metadata> \n \n");
}
/* The six float are the bbow parameters used to buiold the framing box. You'll fid them in the two functions*/
static bool Save(EdgeMeshType *mp, const char *filename, SVGProperties & props, float mix, float miy, float max, float may, float centerx, float centery)
static void WriteXmlBody(FILE* fpo, EdgeMeshType &mp, SVGProperties &pro, int meshIndex)
{
FILE * o = fopen(filename,"w");
if (o==NULL)
return false;
int rowInd = meshIndex / pro.numCol;
int colInd = meshIndex % pro.numCol;
props.setDimension((max-mix)*props.getScale()-(mix-centerx)*props.getScale(), (may-miy)*props.getScale()-(miy-centery)*props.getScale());
WriteXmlhead(o, props.getWidth(),props.getHeight());
Save(mp, o, props, -1, mix, miy, max, may, centerx, centery);
fprintf(o, "</svg>");
fclose(o);
return true;
}
fprintf(fpo, " <rect width= \" %fcm \" height= \" %fcm \" x=\"%fcm \" y=\"%fcm \" "
" style= \" stroke-width:1pt; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",
pro.sizeCm[0], pro.sizeCm[1], pro.marginCm[0]+colInd*(pro.sizeCm[0]+pro.marginCm[0]), pro.marginCm[1]+rowInd*(pro.sizeCm[1]+pro.marginCm[1]));
fprintf(fpo, "<g stroke=\"%s\" stroke-linecap=\"%s\" stroke-width = \"%fpt\" > \n", pro.strokeColor.c_str(), pro.strokeLineCap.c_str(),pro.lineWidthPt/100.0f);
fprintf(fpo, " <svg id = \"SliceNum%d\" viewBox=\"-1000 -1000 2000 2000\" width=\"%fcm\" height=\"%fcm\" x=\"%fcm\" y=\"%fcm\" >\n", meshIndex,pro.sizeCm[0],pro.sizeCm[1],
pro.marginCm[0]+colInd*(pro.sizeCm[0]+pro.marginCm[0]), pro.marginCm[1]+rowInd*(pro.sizeCm[1]+pro.marginCm[1]) );
static void Save(EdgeMeshType *mp, FILE* o, SVGProperties props, int numSlice, float mix, float miy, float max, float may, float centerx, float centery)
{
// build vector basis (n, v1, v2)
Point3d p1(0.0,0.0,0.0);
Point3d p2(1.0,0.0,0.0);
Point3d p2less(-1.0,0.0,0.0);
Point3d d = props.projPlane()->Direction() - p2;
Point3d dless = props.projPlane()->Direction() - p2less;
Point3d v1;
if ((d.Norm() < 0.5)||(dless.Norm() <0.5))
v1 = Point3d(0.0,0.0,1.0) - p1;
else
v1 = p2 - p1;
v1.Normalize();
Point3d v2 = v1 ^ props.projPlane()->Direction();
//Global points
std::vector<Point2f> pts;
pts.clear();
Point2f pmin(100000000.0f, 100000000.0f);
Point2f pmax(-100000000.0f, -100000000.0f);
Point3d bbMin;
float scale=props.getScale();
typename EdgeMeshType::EdgeIterator i;
for (i = mp->edges.begin(); i != mp->edges.end(); ++i)
{
Point3<typename EdgeMeshType::ScalarType> p1;
Point3<typename EdgeMeshType::ScalarType> p2;
p1 = (*i).V(0)->P();
p2 = (*i).V(1)->P();
Point3d p1d(p1[0], p1[1], p1[2]);
Point3d p2d(p2[0], p2[1], p2[2]);
// Project the line on the reference plane
Point3d p1proj = props.projPlane()->Projection(p1d);
Point3d p2proj = props.projPlane()->Projection(p2d);
// Convert the 3D coordinates of the line to the uv coordinates of the plane
Point2f pt1(static_cast<float>(p1proj * v1), static_cast<float>(p1proj * v2));
Point2f pt2(static_cast<float>(p2proj * v1), static_cast<float>(p2proj * v2));
pts.push_back(pt1);
pts.push_back(pt2);
pmin[0]=math::Min(math::Min(pt1[0],pmin[0]), pt2[0]);
pmin[1]=math::Min(math::Min(pt1[1],pmin[1]), pt2[1]);
pmax[0]=math::Max(math::Max(pt1[0],pmax[0]), pt2[0]);
pmax[1]=math::Max(math::Max(pt1[1],pmax[1]), pt2[1]);
}
// line settings
fprintf(o, " <g stroke=\"%s\" stroke-linecap=\"%s\" > \n",
props.lineColor(), props.lineCapStyle());
fprintf(o, "<svg id = \" %d \">\n", numSlice );
int x=props.getViewBox().V(0);
int y=props.getViewBox().V(1);
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\" %d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/props.numCol,y, 0, 40);
fprintf(o, "<rect x=\"%f\" y=\"%f\" width=\"%f\" height=\"%f\" fill=\"none\" stroke-width=\"5\" /> \n", 0.0, 0.0, (max-mix)*scale-(mix-centerx)*scale, (may-miy)*scale-(miy-centery)*scale); // Here is the framing box construction
std::vector<Point2f>::iterator itPoints;
for(itPoints = pts.begin(); itPoints != pts.end(); ++itPoints)
{
Point2f p1 = *itPoints;
++itPoints;
Point2f p2 = *itPoints;
fprintf(o, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" \n",
((p1[0]-pmin[0]) * scale-0.5*(mix-centerx)*scale), ((p1[1]-pmin[1]) * scale-0.5*(miy-centery)*scale),
((p2[0]-pmin[0]) * scale-0.5*(mix-centerx)*scale), ((p2[1]-pmin[1]) * scale -0.5*(miy-centery)*scale));
fprintf(o, " stroke-width = \"%d\" ",props.lineWidth());
fprintf(o, "/>\n");
}
fprintf(o, "</svg>");
fprintf(o, " </g>\n");
}
/*********************************************** End of what I've made *****************************************/
static void Save(EdgeMeshType *mp, FILE* o, SVGProperties props, int numSlice)
{
bool preCal=false;
if(numSlice==-2) preCal=true;
// build vector basis (n, v1, v2)
Point3d p1(0.0,0.0,0.0);
Point3d p2(1.0,0.0,0.0);
Point3d p2less(-1.0,0.0,0.0);
Point3d d = props.projPlane()->Direction() - p2;
Point3d dless = props.projPlane()->Direction() - p2less;
Point3d v1;
if ((d.Norm() < 0.5)||(dless.Norm() <0.5))
v1 = Point3d(0.0,0.0,1.0) - p1;
else
v1 = p2 - p1;
v1.Normalize();
Point3d v2 = v1 ^ props.projPlane()->Direction();
//Global points
std::vector< std::vector<Point2f> >* glb;
std::vector<Point2f> pts;
pts.clear();
Point2f pmin(100000000.0f, 100000000.0f);
Point2f pmax(-100000000.0f, -100000000.0f);
Point3d bbMin;
// Main loop of edge printing
typename EdgeMeshType::EdgeIterator i;
for (i = mp->edges.begin(); i != mp->edges.end(); ++i)
// XY projection.
// It is a classcial ortho projection
// eg it resolves to a rotation Matrix such that
// - the passed projDir become the z axis
// - the passed projUp lie on the upper YZ plane.
// First Step align projDir to Z
Matrix33f rotM = RotationMatrix(pro.projDir,Point3f(0,0,1),false);
Point3f rotatedUp = rotM * pro.projUp;
Point3f rotCenter = rotM * pro.projCenter;
float scale = pro.scale;
if(scale==0) scale = 2.0/mp.bbox.Diag();
for (i = mp.edges.begin(); i != mp.edges.end(); ++i)
{
Point3<typename EdgeMeshType::ScalarType> p1;
Point3<typename EdgeMeshType::ScalarType> p2;
p1 = (*i).V(0)->P();
p2 = (*i).V(1)->P();
Point3d p1d(p1[0], p1[1], p1[2]);
Point3d p2d(p2[0], p2[1], p2[2]);
// Project the line on the reference plane
Point3d p1proj = props.projPlane()->Projection(p1d);
Point3d p2proj = props.projPlane()->Projection(p2d);
// Convert the 3D coordinates of the line to the uv coordinates of the plane
Point2f pt1(static_cast<float>(p1proj * v1), static_cast<float>(p1proj * v2));
Point2f pt2(static_cast<float>(p2proj * v1), static_cast<float>(p2proj * v2));
pts.push_back(pt1);
pts.push_back(pt2);
pmin[0]=math::Min(math::Min(pt1[0],pmin[0]), pt2[0]);
pmin[1]=math::Min(math::Min(pt1[1],pmin[1]), pt2[1]);
pmax[0]=math::Max(math::Max(pt1[0],pmax[0]), pt2[0]);
pmax[1]=math::Max(math::Max(pt1[1],pmax[1]), pt2[1]);
Point3f p0 = (-rotCenter + rotM * ((*i).V(0)->P()))*scale*1000;
Point3f p1 = (-rotCenter + rotM * ((*i).V(1)->P()))*scale*1000;
fprintf(fpo, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" />\n", p0[0],p0[1],p1[0],p1[1]);
}
//Point2f bbp(static_cast<float>(bbMin * v1), static_cast<float>(bbMin * v2));
if(!preCal){
float scale=props.getScale();
fprintf(fpo, " </svg>\n");
fprintf(fpo, "</g>\n");
// line settings
Point2d pos=props.getPosition();
fprintf(o, " <g stroke=\"%s\" stroke-linecap=\"%s\" > \n",
props.lineColor(), props.lineCapStyle());
float maxEdges= math::Max((pmax[0]-pmin[0]), (pmax[1]-pmin[1]));
if (numSlice==0)
Draw_proportions_scale(o,maxEdges, props);
fprintf(o, "<svg id = \" %d \">\n", numSlice );
int x=props.getViewBox().V(0);
int y=props.getViewBox().V(1);
if(numSlice>=0)
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\"%d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/props.numCol,y, (x/props.numCol)*numSlice, 40);
else
fprintf(o, "<rect width= \" %d \" height= \" %d \" x=\"%d \" y=\" %d \" style= \" stroke-width:1; fill-opacity:0.0; stroke:rgb(0,0,0)\" /> \n",x/props.numCol,y, 0, 40);
std::vector<Point2f>::iterator itPoints;
for(itPoints = pts.begin(); itPoints != pts.end(); ++itPoints)
{
Point2f p1 = *itPoints;
++itPoints;
Point2f p2 = *itPoints;
if(numSlice==-1){
fprintf(o, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" \n",
(pos.X()+((p1[0]-pmin[0]) * scale)), pos.Y()+((p1[1]-pmin[1]) * scale),
pos.X()+((p2[0]-pmin[0]) * scale), pos.Y()+((p2[1]-pmin[1]) * scale ));
fprintf(o, " stroke-width = \"%d\" ",props.lineWidth());
fprintf(o, "/>\n");
}
else{
fprintf(o, " <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" \n",
(pos.X()+((p1[0]-props.getminPoint()->X()) * scale)), pos.Y()+((p1[1]-props.getminPoint()->Y()) * scale),
pos.X()+((p2[0]-props.getminPoint()->X()) * scale), pos.Y()+((p2[1]-props.getminPoint()->Y()) * scale ));
fprintf(o, " stroke-width = \"%d\" ",props.lineWidth());
fprintf(o, "/>\n");}
}
fprintf(o, "</svg>");
fprintf(o, " </g>\n");
}
else{
Point2f* pmi=props.getminPoint();
Point2f* pma=props.getmaxPoint();
pmi->X()=pmin[0];
pmi->Y()=pmin[1];
pma->X()=pmax[0];
pma->Y()=pmax[1];
props.setMinPoint(pmi);
props.setMaxPoint(pma);
}
}
private:
static void Draw_proportions_scale(FILE *o, float maxEdge,SVGProperties & prop){
if(prop.showTextDetails()){
int num_order=log10(maxEdge);
int pox= pow(10.0, num_order);
int assX=prop.getViewBox()[0];
int assY=prop.getViewBox()[1];
int nullAss=0;
int OffsetXAs=50;
float comput= OffsetXAs+(pox*prop.getScale());
fprintf(o, " <line x1=\" %d \" y1=\" %d \" x2=\" %f \" y2=\" %d \" \n",((nullAss+OffsetXAs )),(assY+50),comput, (assY+50) );
fprintf(o, " stroke-width = \"5\" ");
fprintf(o, "/>\n");
fprintf(o,"<text x= \" %d \" y= \" %d \" font-family= \"Verdana \" font-size= \"25 \" >",(nullAss+OffsetXAs), (assY+80));
fprintf(o,"%d px -- Scale %f : 1 </text>", pox ,prop.getScale());
}
}
static void WriteXmlHead(FILE *o,int width, int height, Point2d viewBox, Point2d position){
int Vx=viewBox[0];
int Vy=viewBox[1];
fprintf(o, "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n");
fprintf(o, "<!-- Created with vcg library -->\n");
fprintf(o, "<svg width=\"%dcm\" height=\"%dcm\" viewBox=\"0 0 %d %d\" \n \n",width, height, Vx, Vy+100);
fprintf(o, " xmlns=\"http://www.w3.org/2000/svg\" \n");
fprintf(o, " xmlns:xlink=\"http://www.w3.org/1999/xlink\" \n");
fprintf(o, " xmlns:dc=\"http://purl.org/dc/elements/1.1/\" \n");
fprintf(o, " xmlns:cc=\"http://web.resource.org/cc/\" \n");
fprintf(o, " xmlns:rdf=\"http://www.w3.org/1999/02/22-rdf-syntax-ns#\" \n");
fprintf(o, " xmlns:svg=\"http://www.w3.org/2000/svg\" \n \n");
fprintf(o, "id=\"svg2\"> \n");
fprintf(o, " <defs id=\"defs4\"/> \n");
fprintf(o, " <metadata id=\"metadata7\"> \n");
fprintf(o, " <rdf:RDF> \n");
fprintf(o, " <cc:Work rdf:about=\"\"> \n");
fprintf(o, " <dc:format>image/svg+xml</dc:format> \n");
fprintf(o, " <dc:type rdf:resource=\"http://purl.org/dc/dcmitype/StillImage\" /> \n");
fprintf(o, " </cc:Work> \n");
fprintf(o, " </rdf:RDF> \n");
fprintf(o, "</metadata> \n \n");
}
};