corrected ApplyRigidTransformation (zeroed last row of rot)
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@ -487,6 +487,8 @@ void Shot<S, RotationType>::ApplyRigidTransformation(const Matrix44<S> & M)
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// roto-translate the viewpoint
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Extrinsics.tra = M * Extrinsics.tra;
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Matrix44<S> newRot = rotM * M.transpose();
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newRot[3][0] = newRot[3][1] = newRot[3][2] = 0.0;
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Extrinsics.SetRot(newRot);
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}
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