working on component.h and allocate.h perm
This commit is contained in:
parent
1b61aba402
commit
99fd7d61f7
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@ -919,6 +919,20 @@ public:
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--m.tn;
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--m.tn;
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}
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}
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//TODO:
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// static void PermutateTetraVector(MeshType & m, PointerUpdater<TetraPointer> & pu)
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// {
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// if (m.tetra.empty())
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// return;
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// for (size_t i = 0; i < m.tetra.size(); ++i)
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// {
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// if (pu.remap[i] < size_t(m.tn))
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// {
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// }
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// }
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// }
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/*
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/*
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Function to rearrange the vertex vector according to a given index permutation
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Function to rearrange the vertex vector according to a given index permutation
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the permutation is vector such that after calling this function
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the permutation is vector such that after calling this function
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@ -40,25 +40,106 @@ namespace vcg {
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namespace tetra {
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namespace tetra {
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/*
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/*
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Some naming Rules
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Some naming Rules
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All the Components that can be added to a vertex should be defined in the namespace vert:
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All the Components that can be added to a tetra should be defined in the namespace tetra:
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*/
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*/
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template <class T> class EmptyCore : public T {
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/*-------------------------- VERTEX ----------------------------------------*/
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template <class T> class EmptyVertexRef: public T {
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public:
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public:
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// typedef typename T::VertexType VertexType;
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//Empty vertexref
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// typedef typename T::CoordType CoordType;
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inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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static bool HasVertexRef() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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static bool HasVertexRef() { return false; }
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static bool HasTVAdjacency() { return false; }
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//Empty normals
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typedef typename T::VertexType::NormalType NormalType;
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NormalType &N(const int & ){ static NormalType dummynormal(0, 0, 0); assert(0); return dummynormal; }
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const NormalType cN(const int & ) const { static NormalType dummynormal(0, 0, 0); assert(0); return dummynormal; }
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static bool HasFaceNormal() { return false; }
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static bool HasFaceNormalOcc() { return false; }
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//Empty color
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typedef vcg::Color4b ColorType;
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ColorType &C() { static ColorType dummycolor(vcg::Color4b::White); assert(0); return dummycolor; }
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ColorType cC() const { static ColorType dummycolor(vcg::Color4b::White); assert(0); return dummycolor; }
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static bool HasColor() { return false; }
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static bool IsColorEnabled() const { return T::TetraType::HasColor(); }
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//Empty Quality
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typedef float QualityType;
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typedef vcg::Point3f Quality3Type;
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QualityType &Q() { static QualityType dummyquality(0); assert(0); return dummyquality; }
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QualityType cQ() const { static QualityType dummyquality(0); assert(0); return dummyquality; }
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Quality3Type &Q3() { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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Quality3Type cQ3() const { static Quality3Type dummyQuality3(0,0,0); assert(0); return dummyQuality3; }
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static bool HasQuality() { return false; }
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static bool HasQuality3() { return false; }
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static bool IsQualityEnabled() const { return T::TetraType::HasQuality(); }
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static bool IsQuality3Enabled() const { return T::TetraType::HasQuality3(); }
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//Empty flags
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int &Flags() { static int dummyflags(0); assert(0); return dummyflags; }
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int cFlags() const { return 0; }
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static bool HasFlags() { return false; }
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static bool HasFlagsOcc() { return false; }
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//Empty IMark
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typedef int MarkType;
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inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline const int IMark() const {return 0;}
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static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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//Empty Adjacency
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typedef int VFAdjType;
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typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; assert(0); return tp; }
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typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; assert(0); return tp; }
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typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; assert(0); return tp; }
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typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; assert(0); return tp; }
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char & VTi( const int j ) { static char z=0; assert(0); return z; }
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char & TTi( const int j ) { static char z=0; assert(0); return z; }
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static bool HasVTAdjacency() { return false; }
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static bool HasTTAdjacency() { return false; }
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static bool HasTTAdjacencyOcc() { return false; }
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static bool HasVTAdjacencyOcc() { return false; }
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template <class RightValuteType>
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void ImportData(const RightValuteType & ) {}
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static void Name(std::vector<std::string> & name) { T::Name(name); }
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}
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/*-------------------------- VERTEX ----------------------------------------*/
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// template <class T> class EmptyVertexRef: public T {
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// public:
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// // typedef typename T::VertexType VertexType;
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// // typedef typename T::CoordType CoordType;
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// inline typename T::VertexType * & V( const int j ) { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const & V( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::VertexType * const cV( const int j ) const { assert(0); static typename T::VertexType *vp=0; return vp; }
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// inline typename T::CoordType & P( const int j ) { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType & P( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// inline const typename T::CoordType &cP( const int j ) const { assert(0); static typename T::CoordType coord(0, 0, 0); return coord; }
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// static bool HasVertexRef() { return false; }
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// };
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};
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template <class T> class VertexRef: public T {
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template <class T> class VertexRef: public T {
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public:
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public:
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VertexRef(){
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VertexRef(){
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@ -107,9 +188,13 @@ public:
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inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%4)->P();}
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inline const typename T::CoordType & cP2( const int j ) const { return cV((j+2)%4)->P();}
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inline const typename T::CoordType & cP3( const int j ) const { return cV((j+3)%4)->P();}
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inline const typename T::CoordType & cP3( const int j ) const { return cV((j+3)%4)->P();}
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static bool HasVertexRef() { return true; }
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static bool HasVertexRef() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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static bool HasTVAdjacency() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("VertexRef"));T::Name(name);}
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template <class RightValueType>
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void ImportData(const RightValuteType & rTetra) { T::ImportData(rTetra); }
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private:
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private:
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typename T::VertexType *v[4];
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typename T::VertexType *v[4];
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@ -117,79 +202,101 @@ public:
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/*------------------------- FACE NORMAL -----------------------------------------*/
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/*------------------------- FACE NORMAL -----------------------------------------*/
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template <class A, class T> class EmptyFaceNormal: public T {
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// template <class A, class T> class EmptyFaceNormal: public T {
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public:
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// public:
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typedef ::vcg::Point3<A> NormalType;
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// typedef ::vcg::Point3<A> NormalType;
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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// /// Return the vector of Flags(), senza effettuare controlli sui bit
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NormalType N(const int & ){ static int dummynormal(0); return dummynormal; }
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// NormalType N(const int & ){ static int dummynormal(0); return dummynormal; }
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const NormalType cN(const int & ) const { return 0; }
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// const NormalType cN(const int & ) const { return 0; }
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static bool HasFaceNormal() { return false; }
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// static bool HasFaceNormal() { return false; }
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static bool HasFaceNormalOcc() { return false; }
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// static bool HasFaceNormalOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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// };
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template <class A, class T> class FaceNormal: public T {
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template <class A, class T> class FaceNormal: public T {
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public:
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public:
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typedef ::vcg::Point3<A> NormalType;
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typedef A NormalType;
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NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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inline NormalType N(const int & i){ assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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const NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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inline NormalType cN(const int & i) const { assert((i>=0)&&(i < 4)); return _facenormals[i]; }
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static bool HasFaceNormals() { return true; }
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static bool HasFaceNormals() { return true; }
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static bool HasFaceNormalOcc() { return false; }
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static bool HasFaceNormalOcc() { return false; }
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template <class RightValueType>
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void ImportData(const RightValueType & rightT)
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{
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if(rightT.IsNormalEnabled()) N().Import(rightT.cN());
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T::ImportData(rightT);
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}
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static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal"));T::Name(name);}
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static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal"));T::Name(name);}
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private:
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private:
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NormalType _facenormals[4];
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NormalType _facenormals[4];
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};
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};
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template <class T> class FaceNormal3f: public FaceNormal<float,T>{
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template <class T> class FaceNormal3f: public FaceNormal<vcg::Point3f, T>{
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} };
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3f"));T::Name(name);} };
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template <class T> class FaceNormal3d: public FaceNormal<double,T>{
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template <class T> class FaceNormal3d: public FaceNormal<vcg::Point3d, T>{
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} };
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public:static void Name(std::vector<std::string> & name){name.push_back(std::string("FaceNormal3d"));T::Name(name);} };
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/*------------------------- FLAGS -----------------------------------------*/
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/*------------------------- FLAGS -----------------------------------------*/
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template <class T> class EmptyBitFlags: public T {
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// template <class T> class EmptyBitFlags: public T {
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public:
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// public:
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/// Return the vector of Flags(), senza effettuare controlli sui bit
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// /// Return the vector of Flags(), senza effettuare controlli sui bit
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int &Flags() { static int dummyflags(0); return dummyflags; }
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// int &Flags() { static int dummyflags(0); return dummyflags; }
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const int Flags() const { return 0; }
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// const int Flags() const { return 0; }
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static bool HasFlags() { return false; }
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// static bool HasFlags() { return false; }
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static bool HasFlagsOcc() { return false; }
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// static bool HasFlagsOcc() { return false; }
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static void Name(std::vector<std::string> & name){T::Name(name);}
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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};
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// };
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template <class T> class BitFlags: public T {
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template <class T> class BitFlags: public T {
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public:
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public:
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BitFlags(){_flags=0;}
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typedef int FlagType;
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int &Flags() {return _flags; }
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BitFlags(){_flags=0;}
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const int Flags() const {return _flags; }
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int &Flags() {return _flags; }
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static bool HasFlags() { return true; }
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int Flags() const {return _flags; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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template <class RightValueType>
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void ImportData(const RightValueType & rightT){
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if(RightValueType::HasFlags())
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Flags() = rightT.cFlags();
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T::ImportData(rightT);
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}
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static bool HasFlags() { return true; }
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static void Name(std::vector<std::string> & name){name.push_back(std::string("BitFlags"));T::Name(name);}
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private:
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private:
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int _flags;
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int _flags;
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};
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};
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/*-------------------------- QUALITY ----------------------------------------*/
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/*-------------------------- COLOR ----------------------------------------*/
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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/*-------------------------- INCREMENTAL MARK ----------------------------------------*/
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template <class T> class EmptyMark: public T {
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// template <class T> class EmptyMark: public T {
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public:
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// public:
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typedef int MarkType;
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// typedef int MarkType;
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static bool HasMark() { return false; }
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// static bool HasMark() { return false; }
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static bool HasMarkOcc() { return false; }
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// static bool HasMarkOcc() { return false; }
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inline void InitIMark() { }
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// inline void InitIMark() { }
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inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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// inline int & IMark() { assert(0); static int tmp=-1; return tmp;}
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inline const int IMark() const {return 0;}
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// inline const int IMark() const {return 0;}
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static void Name(std::vector<std::string> & name){T::Name(name);}
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// static void Name(std::vector<std::string> & name){T::Name(name);}
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// };
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};
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template <class T> class Mark: public T {
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template <class T> class Mark: public T {
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public:
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public:
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static bool HasMark() { return true; }
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static bool HasMark() { return true; }
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static bool HasMarkOcc() { return true; }
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static bool HasMarkOcc() { return false; }
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inline void InitIMark() { _imark = 0; }
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inline void InitIMark() { _imark = 0; }
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inline int & IMark() { return _imark;}
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inline int & IMark() { return _imark;}
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inline const int & IMark() const {return _imark;}
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inline const int & IMark() const {return _imark;}
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@ -202,21 +309,21 @@ public:
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/*----------------------------- VTADJ ------------------------------*/
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/*----------------------------- VTADJ ------------------------------*/
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template <class T> class EmptyAdj: public T {
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// template <class T> class EmptyAdj: public T {
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public:
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// public:
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typedef int VFAdjType;
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// typedef int VFAdjType;
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typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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// typename T::TetraPointer & VTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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// typename T::TetraPointer const cVTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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// typename T::TetraPointer & TTp( const int ) { static typename T::TetraPointer tp=0; return tp; }
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typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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// typename T::TetraPointer const cTTp( const int ) const { static typename T::TetraPointer const tp=0; return tp; }
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char & VTi( const int j ) { static char z=0; return z; }
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// char & VTi( const int j ) { static char z=0; return z; }
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char & TTi( const int j ) { static char z=0; return z; }
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// char & TTi( const int j ) { static char z=0; return z; }
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static bool HasVTAdjacency() { return false; }
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// static bool HasVTAdjacency() { return false; }
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static bool HasTTAdjacency() { return false; }
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// static bool HasTTAdjacency() { return false; }
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static bool HasTTAdjacencyOcc() { return false; }
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// static bool HasTTAdjacencyOcc() { return false; }
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static bool HasVTAdjacencyOcc() { return false; }
|
// static bool HasVTAdjacencyOcc() { return false; }
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static void Name( std::vector< std::string > & name ){ T::Name(name); }
|
// static void Name( std::vector< std::string > & name ){ T::Name(name); }
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||||||
};
|
// };
|
||||||
|
|
||||||
template <class T> class VTAdj: public T {
|
template <class T> class VTAdj: public T {
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in New Issue