Two significant changes
1) the name of the supposedly non changed mesh is done explicit in the template name 2) If the the selection of the vertexes is not consistent with the face selection the append could build faces referencing non existent vertices so it is mandatory that the selection of the vertices reflects the loose selection from edges and faces (e.g. if a face is selected all its vertices must be selected
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@ -26,12 +26,13 @@
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#include <vcg/complex/allocate.h>
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#include <vcg/complex/algorithms/update/flag.h>
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#include <vcg/complex/algorithms/update/selection.h>
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#include <set>
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namespace vcg {
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namespace tri {
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template<class MeshLeft, class MeshRight>
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template<class MeshLeft, class ConstMeshRight>
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class Append
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{
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public:
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@ -48,24 +49,24 @@ public:
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typedef typename MeshLeft::FaceIterator FaceIteratorLeft;
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typedef typename MeshRight::ScalarType ScalarRight;
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typedef typename MeshRight::CoordType CoordRight;
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typedef typename MeshRight::VertexType VertexRight;
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typedef typename MeshRight::EdgeType EdgeRight;
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typedef typename MeshRight::HEdgeType HEdgeRight;
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typedef typename MeshRight::FaceType FaceRight;
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typedef typename MeshRight::VertexPointer VertexPointerRight;
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typedef typename MeshRight::VertexIterator VertexIteratorRight;
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typedef typename MeshRight::EdgeIterator EdgeIteratorRight;
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typedef typename MeshRight::HEdgeIterator HEdgeIteratorRight;
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typedef typename MeshRight::FaceIterator FaceIteratorRight;
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typedef typename MeshRight::FacePointer FacePointerRight;
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typedef typename ConstMeshRight::ScalarType ScalarRight;
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typedef typename ConstMeshRight::CoordType CoordRight;
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typedef typename ConstMeshRight::VertexType VertexRight;
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typedef typename ConstMeshRight::EdgeType EdgeRight;
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typedef typename ConstMeshRight::HEdgeType HEdgeRight;
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typedef typename ConstMeshRight::FaceType FaceRight;
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typedef typename ConstMeshRight::VertexPointer VertexPointerRight;
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typedef typename ConstMeshRight::VertexIterator VertexIteratorRight;
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typedef typename ConstMeshRight::EdgeIterator EdgeIteratorRight;
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typedef typename ConstMeshRight::HEdgeIterator HEdgeIteratorRight;
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typedef typename ConstMeshRight::FaceIterator FaceIteratorRight;
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typedef typename ConstMeshRight::FacePointer FacePointerRight;
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struct Remap{
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std::vector<int> vert,face,edge, hedge;
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};
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static void ImportVertexAdj(MeshLeft &ml, MeshRight &mr, VertexLeft &vl, VertexRight &vr, Remap &remap, bool sel ){
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static void ImportVertexAdj(MeshLeft &ml, ConstMeshRight &mr, VertexLeft &vl, VertexRight &vr, Remap &remap, bool sel ){
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// Vertex to Edge Adj
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if(vcg::tri::HasVEAdjacency(ml) && vcg::tri::HasVEAdjacency(mr)){
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size_t i = Index(mr,vr.cVEp());
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@ -91,7 +92,7 @@ public:
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}
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}
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static void ImportEdgeAdj(MeshLeft &ml, MeshRight &mr, EdgeLeft &el, const EdgeRight &er, Remap &remap, bool sel )
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static void ImportEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, EdgeLeft &el, const EdgeRight &er, Remap &remap, bool sel )
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{
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// Edge to Vertex Adj
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@ -124,7 +125,7 @@ public:
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}
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static void ImportFaceAdj(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, const FaceRight &fr, Remap &remap, bool sel )
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static void ImportFaceAdj(MeshLeft &ml, ConstMeshRight &mr, FaceLeft &fl, const FaceRight &fr, Remap &remap, bool sel )
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{
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// Face to Vertex Adj
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if(vcg::tri::HasFVAdjacency(ml) && vcg::tri::HasFVAdjacency(mr)){
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@ -159,7 +160,7 @@ public:
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}
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}
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static void ImportHEdgeAdj(MeshLeft &ml, MeshRight &mr, HEdgeLeft &hl, const HEdgeRight &hr, Remap &remap, bool /*sel*/ ){
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static void ImportHEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, HEdgeLeft &hl, const HEdgeRight &hr, Remap &remap, bool /*sel*/ ){
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// HEdge to Vertex Adj
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if(vcg::tri::HasHVAdjacency(ml) && vcg::tri::HasHVAdjacency(mr))
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hl.HVp() = &ml.vert[remap.vert[Index(mr,hr.cHVp())]];
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@ -194,7 +195,17 @@ public:
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// Append::Mesh(ml, mr) is equivalent to ml += mr.
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// Note MeshRigth could be costant...
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static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false){
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static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false){
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// Note that if the the selection of the vertexes is not consistent with the face selection
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// the append could build faces referencing non existent vertices
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// so it is mandatory that the selection of the vertices reflects the loose selection
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// from edges and faces (e.g. if a face is selected all its vertices must be selected).
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if(selected)
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{
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tri::UpdateSelection<ConstMeshRight>::VertexFromEdgeLoose(mr,true);
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tri::UpdateSelection<ConstMeshRight>::VertexFromFaceLoose(mr,true);
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}
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// phase 1. allocate on ml vert,edge,face, hedge to accomodat those of mr
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// and build the remapping for all
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@ -228,7 +239,7 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false){
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}
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// face
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vcg::tri::Allocator<MeshRight>::CompactFaceVector(mr);
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vcg::tri::Allocator<ConstMeshRight>::CompactFaceVector(mr);
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remap.face.resize(mr.face.size(),-1);
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FaceIteratorRight fi;
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for(fi=mr.face.begin();fi!=mr.face.end();++fi)
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@ -356,14 +367,14 @@ static void Mesh(MeshLeft& ml, MeshRight& mr, const bool selected = false){
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// }
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}
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static void MeshCopy(MeshLeft& ml, MeshRight& mr, bool selected=false)
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static void MeshCopy(MeshLeft& ml, ConstMeshRight& mr, bool selected=false)
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{
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ml.Clear();
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Mesh(ml,mr,selected);
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ml.bbox=mr.bbox;
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}
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static void Selected(MeshLeft& ml, MeshRight& mr)
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static void Selected(MeshLeft& ml, ConstMeshRight& mr)
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{
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Mesh(ml,mr,true);
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}
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@ -374,7 +385,7 @@ static void Selected(MeshLeft& ml, MeshRight& mr)
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} // End Namespace TriMesh
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} // End Namespace tri
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} // End Namespace vcg
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