adapted VVStarVF to work with polygonal meshes as well
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@ -799,8 +799,9 @@ void VVStarVF( typename FaceType::VertexType* vp, std::vector<typename FaceType:
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face::VFIterator<FaceType> vfi(vp);
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face::VFIterator<FaceType> vfi(vp);
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while(!vfi.End())
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while(!vfi.End())
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{
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{
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const int vn = vfi.F()->VN();
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starVec.push_back(vfi.F()->V1(vfi.I()));
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starVec.push_back(vfi.F()->V1(vfi.I()));
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starVec.push_back(vfi.F()->V2(vfi.I()));
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starVec.push_back(vfi.F()->V((vfi.I()+vn-1)%vn));
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++vfi;
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++vfi;
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}
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}
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