- removed ply error in 3d model with wedge texture coord saved in ascii format
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@ -559,7 +559,7 @@ namespace vcg {
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else if( HasPerWedgeTexCoord(m) && (pi.mask & Mask::IOM_WEDGTEXCOORD) )
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{
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fprintf(fpout,"%d ",fp->VN()*2);
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for(int k=0;k<fp->VN()*2;++k)
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for(int k=0;k<fp->VN();++k)
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fprintf(fpout,"%f %f "
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,fp->WT(k).u()
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,fp->WT(k).v()
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