Fixed Axis. Due to quaternion changes.
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@ -23,6 +23,9 @@
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.24 2008/02/22 17:41:48 ponchio
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Changed to reflect quaternion toMatrix inversion.
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Revision 1.23 2007/02/06 08:54:07 corsini
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Revision 1.23 2007/02/06 08:54:07 corsini
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fix names
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fix names
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@ -194,7 +197,7 @@ vcg::Point3<S> Shot<S>::Axis(const int & i) const
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{
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{
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vcg::Matrix44<S> m;
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vcg::Matrix44<S> m;
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Extrinsics.rot.ToMatrix(m);
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Extrinsics.rot.ToMatrix(m);
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vcg::Point3<S> aa = m.GetRow3(i);
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vcg::Point3<S> aa = m.GetCol3(i);
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return aa;
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return aa;
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}
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}
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