Cleaned up the UpdateFlags class. Assert into throw...
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9cea19e537
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@ -19,72 +19,6 @@
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* for more details. *
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* *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.20 2007/05/31 15:24:50 ponchio
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FIxed off-by-one error on FaceBorderFromNone.
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Revision 1.19 2007/05/22 15:19:42 cignoni
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Added VertexClear
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Revision 1.18 2007/01/30 18:49:23 tarini
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aggiunta la VertexBorderFromNone (flag bordo per vertici senza richiedere nulla)
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Revision 1.17 2006/08/31 13:11:12 marfr960
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corrected bounds of a vector scan
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Revision 1.16 2006/08/30 12:59:49 marfr960
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Added missing std:: to swap
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Revision 1.15 2006/08/30 06:50:07 cignoni
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Reverted to version 1.13. Version 1.14 was done on outdated version.
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Revision 1.13 2006/06/18 20:49:30 cignoni
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Added missing IsD tests
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Revision 1.12 2006/05/03 21:23:25 cignoni
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Corrected IsDeleted -> isD
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Revision 1.11 2005/12/02 00:09:12 cignoni
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Added assert(HasFlags) everywhere..
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Revision 1.10 2005/07/06 08:16:34 ganovelli
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set VertexBorderFromFace as static
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Revision 1.9 2005/06/10 15:07:23 cignoni
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Completed FaceBorderFromNone (and added a missing helper class)
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Revision 1.8 2005/04/01 13:04:55 fiorin
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Minor changes
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Revision 1.7 2004/09/14 19:49:43 ganovelli
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first compilation version
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Revision 1.6 2004/07/15 00:13:39 cignoni
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Better doxigen documentation
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Revision 1.5 2004/07/06 06:27:02 cignoni
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Added FaceBorderFromVF
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Revision 1.4 2004/05/13 15:58:55 ganovelli
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function Clear added
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Revision 1.3 2004/03/12 15:22:19 cignoni
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Written some documentation and added to the trimes doxygen module
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Revision 1.2 2004/03/10 00:46:10 cignoni
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changed to the face::IsBorder() style
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Revision 1.1 2004/03/05 10:59:24 cignoni
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Changed name from plural to singular (normals->normal)
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Revision 1.1 2004/03/04 00:37:56 cignoni
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First working version!
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****************************************************************************/
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****************************************************************************/
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#ifndef __VCG_TRI_UPDATE_FLAGS
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#ifndef __VCG_TRI_UPDATE_FLAGS
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#define __VCG_TRI_UPDATE_FLAGS
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#define __VCG_TRI_UPDATE_FLAGS
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@ -108,111 +42,111 @@ class UpdateFlags
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{
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{
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public:
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public:
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typedef UpdateMeshType MeshType;
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typedef UpdateMeshType MeshType;
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typedef vcg::face::Pos<typename UpdateMeshType::FaceType> PosType;
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typedef vcg::face::Pos<typename UpdateMeshType::FaceType> PosType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FacePointer FacePointer;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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/// \brief Reset all the mesh flags (both vertexes and faces) setting everithing to zero (the default value for flags)
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/// \brief Reset all the mesh flags (vertexes edge faces) setting everithing to zero (the default value for flags)
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static void Clear(MeshType &m)
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static void Clear(MeshType &m)
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{
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{
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assert(HasPerFaceFlags(m));
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if(HasPerVertexFlags(m) )
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FaceIterator fi;
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for(VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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VertexIterator vi;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
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(*fi).Flags() = 0;
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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(*vi).Flags() = 0;
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(*vi).Flags() = 0;
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}
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if(HasPerEdgeFlags(m) )
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for(EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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(*ei).Flags() = 0;
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if(HasPerFaceFlags(m) )
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
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(*fi).Flags() = 0;
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}
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static void VertexClear(MeshType &m, unsigned int FlagMask = 0xffffffff)
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static void VertexClear(MeshType &m, unsigned int FlagMask = 0xffffffff)
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{
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{
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VertexIterator vi;
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if(!HasPerVertexFlags(m)) throw vcg::MissingComponentException("VertexFlags");
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int andMask = ~FlagMask;
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int andMask = ~FlagMask;
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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for(VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD()) (*vi).Flags() &= andMask ;
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if(!(*vi).IsD()) (*vi).Flags() &= andMask ;
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}
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}
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static void EdgeClear(MeshType &m, unsigned int FlagMask = 0xffffffff)
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{
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static void EdgeClear(MeshType &m, unsigned int FlagMask = 0xffffffff)
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EdgeIterator ei;
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{
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if(!HasPerEdgeFlags(m)) throw vcg::MissingComponentException("EdgeFlags");
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int andMask = ~FlagMask;
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int andMask = ~FlagMask;
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for(ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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for(EdgeIterator ei=m.edge.begin(); ei!=m.edge.end(); ++ei)
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if(!(*ei).IsD()) (*ei).Flags() &= andMask ;
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if(!(*ei).IsD()) (*ei).Flags() &= andMask ;
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}
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}
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static void FaceClear(MeshType &m, unsigned int FlagMask = 0xffffffff)
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{
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static void FaceClear(MeshType &m, unsigned int FlagMask = 0xffffffff)
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FaceIterator fi;
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{
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if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
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int andMask = ~FlagMask;
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int andMask = ~FlagMask;
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD()) (*fi).Flags() &= andMask ;
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if(!(*fi).IsD()) (*fi).Flags() &= andMask ;
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}
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}
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static void VertexSet(MeshType &m, unsigned int FlagMask)
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static void VertexSet(MeshType &m, unsigned int FlagMask)
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{
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{
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VertexIterator vi;
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if(!HasPerVertexFlags(m)) throw vcg::MissingComponentException("VertexFlags");
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for(vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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for(VertexIterator vi=m.vert.begin(); vi!=m.vert.end(); ++vi)
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if(!(*vi).IsD()) (*vi).Flags() |= FlagMask ;
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if(!(*vi).IsD()) (*vi).Flags() |= FlagMask ;
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}
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}
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static void FaceSet(MeshType &m, unsigned int FlagMask)
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static void FaceSet(MeshType &m, unsigned int FlagMask)
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{
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{
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FaceIterator fi;
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if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
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for(fi=m.face.begin(); fi!=m.face.end(); ++fi)
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for(FaceIterator fi=m.face.begin(); fi!=m.face.end(); ++fi)
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if(!(*fi).IsD()) (*fi).Flags() |= FlagMask ;
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if(!(*fi).IsD()) (*fi).Flags() |= FlagMask ;
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}
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}
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static void VertexClearV(MeshType &m) { VertexClear(m,VertexType::VISITED);}
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static void VertexClearV(MeshType &m) { VertexClear(m,VertexType::VISITED);}
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static void VertexClearS(MeshType &m) { VertexClear(m,VertexType::SELECTED);}
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static void VertexClearS(MeshType &m) { VertexClear(m,VertexType::SELECTED);}
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static void VertexClearB(MeshType &m) { VertexClear(m,VertexType::BORDER);}
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static void VertexClearB(MeshType &m) { VertexClear(m,VertexType::BORDER);}
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static void EdgeClearV(MeshType &m) { EdgeClear(m,EdgeType::VISITED);}
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static void EdgeClearV(MeshType &m) { EdgeClear(m,EdgeType::VISITED);}
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static void FaceClearV(MeshType &m) { FaceClear(m,FaceType::VISITED);}
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static void FaceClearV(MeshType &m) { FaceClear(m,FaceType::VISITED);}
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static void FaceClearB(MeshType &m) { FaceClear(m,FaceType::BORDER012);}
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static void FaceClearB(MeshType &m) { FaceClear(m,FaceType::BORDER012);}
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static void FaceClearS(MeshType &m) {FaceClear(m,FaceType::SELECTED);}
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static void FaceClearS(MeshType &m) {FaceClear(m,FaceType::SELECTED);}
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static void FaceClearF(MeshType &m) { FaceClear(m,FaceType::FAUX012);}
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static void FaceClearF(MeshType &m) { FaceClear(m,FaceType::FAUX012);}
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static void VertexSetV(MeshType &m) { VertexSet(m,VertexType::VISITED);}
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static void VertexSetV(MeshType &m) { VertexSet(m,VertexType::VISITED);}
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static void VertexSetB(MeshType &m) { VertexSet(m,VertexType::BORDER);}
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static void VertexSetB(MeshType &m) { VertexSet(m,VertexType::BORDER);}
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static void FaceSetV(MeshType &m) { FaceSet(m,FaceType::VISITED);}
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static void FaceSetV(MeshType &m) { FaceSet(m,FaceType::VISITED);}
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static void FaceSetB(MeshType &m) { FaceSet(m,FaceType::BORDER);}
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static void FaceSetB(MeshType &m) { FaceSet(m,FaceType::BORDER);}
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static void FaceSetF(MeshType &m) { FaceSet(m,FaceType::FAUX012);}
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static void FaceSetF(MeshType &m) { FaceSet(m,FaceType::FAUX012);}
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/// \brief Compute the border flags for the faces using the Face-Face Topology.
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/// \brief Compute the border flags for the faces using the Face-Face Topology.
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/**
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/**
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\warning Obviously it assumes that the topology has been correctly computed (see: UpdateTopology::FaceFace )
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\warning Obviously it assumes that the topology has been correctly computed (see: UpdateTopology::FaceFace )
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*/
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*/
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static void FaceBorderFromFF(MeshType &m)
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static void FaceBorderFromFF(MeshType &m)
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{
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{
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assert(HasPerFaceFlags(m));
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if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
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// const int BORDERFLAG[3]={FaceType::BORDER0,FaceType::BORDER1,FaceType::BORDER2};
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if(!HasFFAdjacency(m)) throw vcg::MissingComponentException("FFAdj");
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FaceIterator fi;
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
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for(int j=0;j<3;++j)
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for(int j=0;j<3;++j)
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{
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{
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//if(!(*fi).IsManifold(j)) (*fi).SetCF(j);
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//else
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if(face::IsBorder(*fi,j)) (*fi).SetB(j);
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if(face::IsBorder(*fi,j)) (*fi).SetB(j);
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else (*fi).ClearB(j);
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else (*fi).ClearB(j);
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}
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}
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}
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}
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static void FaceBorderFromVF(MeshType &m)
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static void FaceBorderFromVF(MeshType &m)
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{
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{
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assert(HasPerFaceFlags(m));
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if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
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assert(HasPerVertexVFAdjacency(m));
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if(!HasVFAdjacency(m)) throw vcg::MissingComponentException("VFAdj");
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assert(HasPerFaceVFAdjacency(m));
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FaceClearB(m);
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FaceClearB(m);
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int visitedBit=VertexType::NewBitFlag();
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int visitedBit=VertexType::NewBitFlag();
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}
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}
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}
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}
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VertexType::DeleteBitFlag(visitedBit);
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VertexType::DeleteBitFlag(visitedBit);
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}
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}
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class EdgeSorter
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class EdgeSorter
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{
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{
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public:
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public:
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VertexPointer v[2]; // Puntatore ai due vertici (Ordinati)
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VertexPointer v[2]; // Puntatore ai due vertici (Ordinati)
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FacePointer f; // Puntatore alla faccia generatrice
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FacePointer f; // Puntatore alla faccia generatrice
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EdgeSorter() {} // Nothing to do
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EdgeSorter() {} // Nothing to do
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void Set( const FacePointer pf, const int nz )
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void Set( const FacePointer pf, const int nz )
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{
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{
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assert(pf!=0);
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assert(pf!=0);
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assert(nz>=0);
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assert(nz>=0);
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assert(nz<3);
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assert(nz<3);
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if( v[0] > v[1] ) std::swap(v[0],v[1]);
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if( v[0] > v[1] ) std::swap(v[0],v[1]);
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f = pf;
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f = pf;
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z = nz;
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z = nz;
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}
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}
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inline bool operator < ( const EdgeSorter & pe ) const {
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inline bool operator < ( const EdgeSorter & pe ) const {
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if( v[0]<pe.v[0] ) return true;
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if( v[0]<pe.v[0] ) return true;
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else if( v[0]>pe.v[0] ) return false;
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else if( v[0]>pe.v[0] ) return false;
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else return v[1] < pe.v[1];
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else return v[1] < pe.v[1];
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}
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}
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inline bool operator == ( const EdgeSorter & pe ) const
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inline bool operator == ( const EdgeSorter & pe ) const
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{
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{
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return v[0]==pe.v[0] && v[1]==pe.v[1];
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return v[0]==pe.v[0] && v[1]==pe.v[1];
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}
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}
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inline bool operator != ( const EdgeSorter & pe ) const
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inline bool operator != ( const EdgeSorter & pe ) const
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{
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{
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return v[0]!=pe.v[0] || v[1]!=pe.v[1];
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return v[0]!=pe.v[0] || v[1]!=pe.v[1];
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}
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}
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};
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};
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// versione minimale che non calcola i complex flag.
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// versione minimale che non calcola i complex flag.
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static void VertexBorderFromNone(MeshType &m)
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static void VertexBorderFromNone(MeshType &m)
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{
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{
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assert(HasPerVertexFlags(m));
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if(!HasPerVertexFlags(m)) throw vcg::MissingComponentException("VertexFlags");
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std::vector<EdgeSorter> e;
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std::vector<EdgeSorter> e;
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typename UpdateMeshType::FaceIterator pf;
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typename UpdateMeshType::FaceIterator pf;
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typename std::vector<EdgeSorter>::iterator p;
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typename std::vector<EdgeSorter>::iterator p;
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ps = pe;
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ps = pe;
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}
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}
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}
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}
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}
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}
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/// Computes per-face border flags without requiring any kind of topology
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/// It has a O(fn log fn) complexity.
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static void FaceBorderFromNone(MeshType &m)
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{
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if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
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/// Computes per-face border flags without requiring any kind of topology
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/// It has a O(fn log fn) complexity.
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static void FaceBorderFromNone(MeshType &m)
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{
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assert(HasPerFaceFlags(m));
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std::vector<EdgeSorter> e;
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std::vector<EdgeSorter> e;
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typename UpdateMeshType::FaceIterator pf;
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typename UpdateMeshType::FaceIterator pf;
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typename std::vector<EdgeSorter>::iterator p;
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typename std::vector<EdgeSorter>::iterator p;
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if(pe==e.end()) break;
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if(pe==e.end()) break;
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++pe;
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++pe;
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} while(true);
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} while(true);
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// TRACE("found %i border (%i complex) on %i edges\n",nborder,ncomplex,ne);
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// TRACE("found %i border (%i complex) on %i edges\n",nborder,ncomplex,ne);
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}
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}
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/// Compute the PerVertex Border flag deriving it from the faces
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/// Compute the PerVertex Border flag deriving it from the border flag of faces
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static void VertexBorderFromFace(MeshType &m)
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static void VertexBorderFromFace(MeshType &m)
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{
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assert(HasPerFaceFlags(m));
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typename MeshType::VertexIterator v;
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typename MeshType::FaceIterator f;
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||||||
for(v=m.vert.begin();v!=m.vert.end();++v)
|
|
||||||
(*v).ClearB();
|
|
||||||
|
|
||||||
for(f=m.face.begin();f!=m.face.end();++f)
|
|
||||||
if(!(*f).IsD())
|
|
||||||
{
|
{
|
||||||
for(int z=0;z<(*f).VN();++z)
|
if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
|
||||||
if( (*f).IsB(z) )
|
if(!HasPerVertexFlags(m)) throw vcg::MissingComponentException("VertexFlags");
|
||||||
|
|
||||||
|
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||||
|
(*vi).ClearB();
|
||||||
|
|
||||||
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
||||||
|
if(!(*fi).IsD())
|
||||||
{
|
{
|
||||||
(*f).V(z)->SetB();
|
for(int z=0;z<(*fi).VN();++z)
|
||||||
(*f).V((*f).Next(z))->SetB();
|
if( (*fi).IsB(z) )
|
||||||
|
{
|
||||||
|
(*fi).V(z)->SetB();
|
||||||
|
(*fi).V((*fi).Next(z))->SetB();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
static void FaceFauxCrease(MeshType &m,float AngleRad)
|
static void FaceFauxCrease(MeshType &m,float AngleRad)
|
||||||
{
|
{
|
||||||
assert(HasPerFaceFlags(m));
|
if(!HasPerFaceFlags(m)) throw vcg::MissingComponentException("FaceFlags");
|
||||||
assert(HasFFAdjacency(m));
|
if(!HasFFAdjacency(m)) throw vcg::MissingComponentException("FFAdj");
|
||||||
|
|
||||||
typename MeshType::FaceIterator f;
|
typename MeshType::FaceIterator f;
|
||||||
|
|
||||||
//initially everything is faux (e.g all internal)
|
//initially everything is faux (e.g all internal)
|
||||||
FaceSetF(m);
|
FaceSetF(m);
|
||||||
for(f=m.face.begin();f!=m.face.end();++f)
|
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
||||||
{
|
{
|
||||||
if(!(*f).IsD())
|
if(!(*fi).IsD())
|
||||||
{
|
{
|
||||||
for(int z=0;z<(*f).VN();++z)
|
for(int z=0;z<(*fi).VN();++z)
|
||||||
{
|
{
|
||||||
if( face::IsBorder(*f,z) ) (*f).ClearF(z);
|
if( face::IsBorder(*fi,z) ) (*fi).ClearF(z);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if(Angle((*f).N(), (*f).FFp(z)->N()) > AngleRad)
|
if(Angle((*fi).N(), (*fi).FFp(z)->N()) > AngleRad)
|
||||||
(*f).ClearF(z);
|
(*fi).ClearF(z);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
}; // end class
|
}; // end class
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue