Bugfix the init function.
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@ -230,7 +230,7 @@ namespace vcg
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/*!
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*/
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static void Init(TRIMESH_TYPE &mesh, HeapType &heap , bool Selected = false)
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static void Init(TRIMESH_TYPE &mesh, HeapType &heap)
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{
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heap.clear();
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FaceIterator f_iter;
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@ -238,18 +238,22 @@ namespace vcg
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{
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if (! (*f_iter).IsD() )
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{
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if(!(Selected && !(*f_iter).IsS()))
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//if(!(Selected && !(*f_iter).IsS()))
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if( (*f_iter).V(0)->IsW() && (*f_iter).V(1)->IsW() && (*f_iter).V(2)->IsW())
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{
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for (unsigned int i=0; i<3; i++)
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for (unsigned int i=0; i<3; i++)
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{
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VertexPointer v0 = (*f_iter).V0(i);
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VertexPointer v1 = (*f_iter).V1(i);
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if (v1-v0 > 0)
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{
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heap.push_back( HeapElem( new MYTYPE(PosType(&*f_iter, i), mesh.IMark() )) );
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}
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} //endif
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} // endfor
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if( !(*f_iter).IsB(i) && (*f_iter).FFp(i)->V2((*f_iter).FFi(i) )->IsW() )
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{
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VertexPointer v0 = (*f_iter).V0(i);
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VertexPointer v1 = (*f_iter).V1(i);
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if (v1-v0 > 0)
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{
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heap.push_back( HeapElem( new MYTYPE(PosType(&*f_iter, i), mesh.IMark() )) );
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}
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} //endif
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} //endfor
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}
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} // endif
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} //endfor
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};
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