fixed bug to prevent deleted faces rasterization
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@ -1376,11 +1376,13 @@ static void Texture(MetroMesh & m, VertexSampler &ps, int textureWidth, int text
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printf("Similar Triangles face sampling\n");
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printf("Similar Triangles face sampling\n");
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for(fi=m.face.begin(); fi != m.face.end(); fi++)
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for(fi=m.face.begin(); fi != m.face.end(); fi++)
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if (!fi->IsD())
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{
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{
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Point2f ti[3];
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Point2f ti[3];
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for(int i=0;i<3;++i)
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for(int i=0;i<3;++i)
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ti[i]=Point2f((*fi).WT(i).U() * textureWidth - 0.5, (*fi).WT(i).V() * textureHeight - 0.5);
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ti[i]=Point2f((*fi).WT(i).U() * textureWidth - 0.5, (*fi).WT(i).V() * textureHeight - 0.5);
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// +/- 0.5 constants are used to obtain correct texture mapping
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// - 0.5 constants are used to obtain correct texture mapping
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SingleFaceRaster(*fi, ps, ti[0],ti[1],ti[2], correctSafePointsBaryCoords);
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SingleFaceRaster(*fi, ps, ti[0],ti[1],ti[2], correctSafePointsBaryCoords);
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}
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}
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}
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}
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