small bug in mask initialization for obj files
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ff69fec423
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@ -212,7 +212,7 @@ namespace vcg {
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static int Open(OpenMeshType &mesh, const char *filename, int &loadmask, CallBackPos *cb=0)
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static int Open(OpenMeshType &mesh, const char *filename, int &loadmask, CallBackPos *cb=0)
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{
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{
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Info oi;
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Info oi;
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oi.mask=-1;
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oi.mask=0;
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oi.cb=cb;
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oi.cb=cb;
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int ret=Open(mesh,filename,oi);
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int ret=Open(mesh,filename,oi);
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loadmask=oi.mask;
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loadmask=oi.mask;
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@ -234,7 +234,7 @@ namespace vcg {
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CallBackPos *cb = oi.cb;
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CallBackPos *cb = oi.cb;
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// if LoadMask has not been called yet, we call it here
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// if LoadMask has not been called yet, we call it here
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if (oi.mask == -1)
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if (oi.mask == 0)
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LoadMask(filename, oi);
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LoadMask(filename, oi);
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const int inputMask = oi.mask;
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const int inputMask = oi.mask;
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