added arap distortion + class template for UV paramertization
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@ -25,12 +25,38 @@
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#define VCG_PARAM_DISTORTION
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#define VCG_PARAM_DISTORTION
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#include <vcg/complex/algorithms/parametrization/uv_utils.h>
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#include <vcg/complex/algorithms/parametrization/uv_utils.h>
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#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
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#include <vcg/complex/algorithms/parametrization/tangent_field_operators.h>
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#include <Eigen/Dense>
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namespace vcg {
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namespace vcg {
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namespace tri{
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namespace tri {
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template <class MeshType, bool PerWedgeFlag>
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template <class MeshType, bool PerWedge>
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struct UVHelper {};
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template <class MeshType>
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struct UVHelper<MeshType, true>
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename FaceType::TexCoordType::PointType TexCoordType;
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static TexCoordType Coord(const FaceType *f, int i)
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{
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return f->cWT(i).P();
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}
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};
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template <class MeshType>
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struct UVHelper<MeshType, false>
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{
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typedef typename MeshType::FaceType FaceType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename VertexType::TexCoordType::PointType TexCoordType;
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static TexCoordType Coord(const FaceType *f, int i)
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{
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return f->cV(i)->T().P();
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}
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};
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/*
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/*
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* Energy types:
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* Energy types:
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*
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*
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@ -44,12 +70,19 @@ template <class MeshType, bool PerWedgeFlag>
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* LInfStretch : as above, but WORST case
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* LInfStretch : as above, but WORST case
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* (returns the worst stretch on any position and direction)
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* (returns the worst stretch on any position and direction)
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* Described in [1]
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* Described in [1]
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* ARAPEnergy : 0 for isometric mappings
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* Described in [2]
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*
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*
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* [1] Sander, P. V., Snyder, J., Gortler, S. J., & Hoppe, H.
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* [1] Sander, P. V., Snyder, J., Gortler, S. J., & Hoppe, H.
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* "Texture mapping progressive meshes."
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* "Texture mapping progressive meshes."
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* In Proc. ACM SIGGRAPH (pp. 409-416). 2001
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* In Proc. ACM SIGGRAPH (pp. 409-416). 2001
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*
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* [2] Liu, L., Zhang, L., Xu, Y., Gotsman, C., & Gortler, S. J. (2008, July).
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* A local/global approach to mesh parameterization.
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* Computer Graphics Forum (Vol. 27, No. 5, pp. 1495-1504). Blackwell Publishing Ltd.
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*/
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*/
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template <class MeshType, bool PerWedgeFlag>
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class Distortion
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class Distortion
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{
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{
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public:
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public:
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@ -58,8 +91,15 @@ public:
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::ScalarType ScalarType;
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typedef typename MeshType::FaceType::CurVecType CurVecType;
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typedef typename MeshType::FaceType::CurVecType CurVecType;
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typedef typename MeshType::FaceType::TexCoordType::ScalarType TexScalarType;
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// typedef typename std::conditional<PerWedgeFlag, FaceType, VertexType>::type BaseTexType;
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typedef Point2<TexScalarType> TexCoordType;
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typedef UVHelper<MeshType, PerWedgeFlag> UV;
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typedef typename UV::TexCoordType TexCoordType;
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typedef typename TexCoordType::ScalarType TexScalarType;
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static TexCoordType UVCoord(const FaceType *f, int i)
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{
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return UV::Coord(f, i);
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}
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static ScalarType Area3D(const FaceType *f)
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static ScalarType Area3D(const FaceType *f)
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{
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{
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@ -68,16 +108,19 @@ public:
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static ScalarType AreaUV(const FaceType *f)
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static ScalarType AreaUV(const FaceType *f)
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{
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{
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TexCoordType uv0,uv1,uv2;
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// TexCoordType uv0,uv1,uv2;
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if(PerWedgeFlag) {
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// if(PerWedgeFlag) {
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uv0=f->cWT(0).P();
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// uv0=f->cWT(0).P();
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uv1=f->cWT(1).P();
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// uv1=f->cWT(1).P();
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uv2=f->cWT(2).P();
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// uv2=f->cWT(2).P();
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} else {
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// } else {
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uv0=f->cV(0)->T().P();
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// uv0=f->cV(0)->T().P();
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uv1=f->cV(1)->T().P();
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// uv1=f->cV(1)->T().P();
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uv2=f->cV(2)->T().P();
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// uv2=f->cV(2)->T().P();
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}
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// }
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TexCoordType uv0 = UVCoord(f, 0);
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TexCoordType uv1 = UVCoord(f, 1);
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TexCoordType uv2 = UVCoord(f, 2);
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ScalarType AreaUV=((uv1-uv0)^(uv2-uv0))/2.0;
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ScalarType AreaUV=((uv1-uv0)^(uv2-uv0))/2.0;
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return AreaUV;
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return AreaUV;
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}
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}
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@ -92,14 +135,16 @@ public:
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static ScalarType EdgeLenghtUV(const FaceType *f,int e)
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static ScalarType EdgeLenghtUV(const FaceType *f,int e)
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{
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{
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assert((e>=0)&&(e<3));
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assert((e>=0)&&(e<3));
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Point2<TexScalarType> uv0,uv1;
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TexCoordType uv0 = UVCoord(f, e+0);
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if(PerWedgeFlag) {
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TexCoordType uv1 = UVCoord(f, (e+1)%3);
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uv0=f->cWT(e+0).P();
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// Point2<TexScalarType> uv0,uv1;
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uv1=f->cWT((e+1)%3).P();
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// if(PerWedgeFlag) {
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} else {
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// uv0=f->cWT(e+0).P();
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uv0=f->cV0(e)->T().P();
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// uv1=f->cWT((e+1)%3).P();
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uv1=f->cV1(e)->T().P();
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// } else {
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}
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// uv0=f->cV0(e)->T().P();
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// uv1=f->cV1(e)->T().P();
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// }
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ScalarType UVlength=Distance(uv0,uv1);
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ScalarType UVlength=Distance(uv0,uv1);
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return UVlength;
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return UVlength;
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}
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}
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@ -120,16 +165,19 @@ public:
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static ScalarType AngleCosUV(const FaceType *f,int e)
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static ScalarType AngleCosUV(const FaceType *f,int e)
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{
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{
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Point2<ScalarType> uv0,uv1,uv2;
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TexCoordType uv0 = UVCoord(f, (e+2)%3);
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if(PerWedgeFlag) {
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TexCoordType uv1 = UVCoord(f, e);
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uv0=f->cWT((e+2)%3).P();
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TexCoordType uv2 = UVCoord(f, (e+1)%3);
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uv1=f->cWT((e+0)%3).P();
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// Point2<ScalarType> uv0,uv1,uv2;
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uv2=f->cWT((e+1)%3).P();
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// if(PerWedgeFlag) {
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} else {
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// uv0=f->cWT((e+2)%3).P();
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uv0=f->V2(e)->T().P();
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// uv1=f->cWT((e+0)%3).P();
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uv1=f->V0(e)->T().P();
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// uv2=f->cWT((e+1)%3).P();
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uv2=f->V1(e)->T().P();
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// } else {
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}
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// uv0=f->V2(e)->T().P();
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// uv1=f->V0(e)->T().P();
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// uv2=f->V1(e)->T().P();
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// }
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vcg::Point2<ScalarType> dir0=uv2-uv1;
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vcg::Point2<ScalarType> dir0=uv2-uv1;
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vcg::Point2<ScalarType> dir1=uv0-uv1;
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vcg::Point2<ScalarType> dir1=uv0-uv1;
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dir0.Normalize();
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dir0.Normalize();
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@ -151,16 +199,19 @@ public:
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static ScalarType AngleRadUV(const FaceType *f,int e)
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static ScalarType AngleRadUV(const FaceType *f,int e)
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{
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{
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Point2<TexScalarType> uv0,uv1,uv2;
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TexCoordType uv0 = UVCoord(f, (e+2)%3);
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if(PerWedgeFlag) {
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TexCoordType uv1 = UVCoord(f, e);
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uv0=f->cWT((e+2)%3).P();
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TexCoordType uv2 = UVCoord(f, (e+1)%3);
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uv1=f->cWT((e+0)%3).P();
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// Point2<TexScalarType> uv0,uv1,uv2;
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uv2=f->cWT((e+1)%3).P();
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// if(PerWedgeFlag) {
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} else {
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// uv0=f->cWT((e+2)%3).P();
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uv0=f->cV2(e)->T().P();
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// uv1=f->cWT((e+0)%3).P();
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uv1=f->cV0(e)->T().P();
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// uv2=f->cWT((e+1)%3).P();
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uv2=f->cV1(e)->T().P();
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// } else {
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}
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// uv0=f->cV2(e)->T().P();
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// uv1=f->cV0(e)->T().P();
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// uv2=f->cV1(e)->T().P();
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// }
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vcg::Point2<TexScalarType> dir0=uv2-uv1;
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vcg::Point2<TexScalarType> dir0=uv2-uv1;
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vcg::Point2<TexScalarType> dir1=uv0-uv1;
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vcg::Point2<TexScalarType> dir1=uv0-uv1;
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dir0.Normalize();
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dir0.Normalize();
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@ -173,7 +224,7 @@ public:
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public:
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public:
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enum DistType{AreaDist,EdgeDist,AngleDist,CrossDist,L2Stretch,LInfStretch};
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enum DistType{AreaDist,EdgeDist,AngleDist,CrossDist,L2Stretch,LInfStretch,ARAPDist};
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///return the absolute difference between angle in 3D space and texture space
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///return the absolute difference between angle in 3D space and texture space
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///Actually the difference in cos space
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///Actually the difference in cos space
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static ScalarType L2StretchEnergySquared(const FaceType *f,
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static ScalarType L2StretchEnergySquared(const FaceType *f,
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ScalarType AreaScaleVal)
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ScalarType AreaScaleVal)
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{
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{
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TexCoordType p0 = (PerWedgeFlag)? f->cWT(0).P() : f->cV(0)->T().P() ;
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TexCoordType p0 = UVCoord(f, 0);
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TexCoordType p1 = (PerWedgeFlag)? f->cWT(1).P() : f->cV(1)->T().P() ;
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TexCoordType p1 = UVCoord(f, 1);
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TexCoordType p2 = (PerWedgeFlag)? f->cWT(2).P() : f->cV(2)->T().P() ;
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TexCoordType p2 = UVCoord(f, 2);
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// TexCoordType p0 = (PerWedgeFlag)? f->cWT(0).P() : f->cV(0)->T().P() ;
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// TexCoordType p1 = (PerWedgeFlag)? f->cWT(1).P() : f->cV(1)->T().P() ;
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// TexCoordType p2 = (PerWedgeFlag)? f->cWT(2).P() : f->cV(2)->T().P() ;
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CoordType q0 = f->cP(0);
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CoordType q0 = f->cP(0);
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CoordType q1 = f->cP(1);
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CoordType q1 = f->cP(1);
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static ScalarType LInfStretchEnergy(const FaceType *f, ScalarType AreaScaleVal)
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static ScalarType LInfStretchEnergy(const FaceType *f, ScalarType AreaScaleVal)
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{
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{
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TexCoordType p0 = (PerWedgeFlag)? f->cWT(0).P() : f->cV(0)->T().P() ;
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TexCoordType p0 = UVCoord(f, 0);
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TexCoordType p1 = (PerWedgeFlag)? f->cWT(1).P() : f->cV(1)->T().P() ;
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TexCoordType p1 = UVCoord(f, 1);
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TexCoordType p2 = (PerWedgeFlag)? f->cWT(2).P() : f->cV(2)->T().P() ;
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TexCoordType p2 = UVCoord(f, 2);
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// TexCoordType p0 = (PerWedgeFlag)? f->cWT(0).P() : f->cV(0)->T().P() ;
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// TexCoordType p1 = (PerWedgeFlag)? f->cWT(1).P() : f->cV(1)->T().P() ;
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// TexCoordType p2 = (PerWedgeFlag)? f->cWT(2).P() : f->cV(2)->T().P() ;
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CoordType q0 = f->cP(0);
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CoordType q0 = f->cP(0);
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CoordType q1 = f->cP(1);
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CoordType q1 = f->cP(1);
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return G;
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return G;
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}
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}
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static ScalarType ARAPEnergy(const FaceType *f)
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{
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if (f == NULL)
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{
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return std::numeric_limits<ScalarType>::infinity();
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}
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const Eigen::Matrix2d F = mappingTransform2D(*f);
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const Eigen::Vector2d singular = svd2x2(F);
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const double a = singular(0) - 1;
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const double b = singular(1) - 1;
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// std::cout << "Singular" << std::endl << singular << std::endl;
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return ScalarType(0.5 * (a*a + b*b));
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}
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static Eigen::Matrix2d mappingTransform2D(const FaceType & triangle)
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{
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typedef Eigen::Matrix<double, 3, 2> Matrix32;
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typedef Eigen::Matrix2d Matrix22;
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Matrix22 param3d, param2d;
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// 3D
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{
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Matrix32 edges3D, P3D;
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Eigen::Vector3d e0, e1;
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(triangle.cP(1) - triangle.cP(0)).ToEigenVector(e0); // 0->1
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(triangle.cP(2) - triangle.cP(0)).ToEigenVector(e1); // 0->2
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edges3D.col(0) = e0;
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edges3D.col(1) = e1;
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// Projection/frame change matrix
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P3D.col(0) = edges3D.col(0).normalized(); // 0->1 normalized e0 basis
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P3D.col(1) = (edges3D.col(1) - edges3D.col(1).dot(P3D.col(0)) * P3D.col(0)).normalized(); // e1 basis orthogonal to e0
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param3d = (P3D.transpose() * edges3D);
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}
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// 2D
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{
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Matrix22 edges2D, P2D;
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TexCoordType uv0 = UVCoord(&triangle, 0);
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TexCoordType uv1 = UVCoord(&triangle, 1);
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TexCoordType uv2 = UVCoord(&triangle, 2);
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const TexCoordType e0 = (uv1 - uv0); // 0->1
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const TexCoordType e1 = (uv2 - uv0); // 0->2
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param2d << e0.X(), e1.X(),
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e0.Y(), e1.Y();
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}
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return param2d * param3d.inverse(); // transf mapping
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}
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// svd 2x2 matrix (singular values only)
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static Eigen::Vector2d svd2x2(const Eigen::Matrix2d & M)
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{
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const double a=M(0,0), b=M(0,1), c=M(1,0), d=M(1,1);
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const double tmp1 = a*a + b*b;
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const double tmp2 = c*c + d*d;
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const double s1 = tmp1 + tmp2;
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const double s2 = std::sqrt(std::pow((tmp1 -tmp2), 2.0) + 4 * std::pow(a*c + b*d, 2.0));
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return Eigen::Vector2d(std::sqrt((s1+s2)/2.0), std::sqrt((s1-s2)/2.0));
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}
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///return the number of folded faces
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///return the number of folded faces
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static bool Folded(const FaceType *f)
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static bool Folded(const FaceType *f)
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ScalarType edge_scale,area_scale;
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ScalarType edge_scale,area_scale;
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MeshScalingFactor(m,area_scale,edge_scale);
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MeshScalingFactor(m,area_scale,edge_scale);
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float tot = 0;
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ScalarType tot = 0;
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float totA = 0;
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ScalarType totA = 0;
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for (int i=0;i<m.face.size();i++)
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for (int i=0;i<m.face.size();i++)
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{
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{
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case LInfStretch:
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case LInfStretch:
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q = LInfStretchEnergy( &m.face[i],area_scale );
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q = LInfStretchEnergy( &m.face[i],area_scale );
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break;
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break;
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case ARAPDist:
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q = ARAPEnergy(&m.face[i]);
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break;
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}
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}
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m.face[i].Q() = q; // note: for L2Stretch, we are puttning E^2 on Q
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m.face[i].Q() = q; // note: for L2Stretch, we are puttning E^2 on Q
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}
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}
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};
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};
|
||||||
|
|
||||||
|
//template <class MeshType, false>
|
||||||
|
//static TexCoordType Distortion::UVCoord<false>(const FaceType *f, int i)
|
||||||
|
//{
|
||||||
|
// return f->cV(0)->T().P();
|
||||||
|
//}
|
||||||
|
|
||||||
}} // namespace end
|
}} // namespace end
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1506,12 +1506,12 @@ public:
|
||||||
{
|
{
|
||||||
for (size_t i=0;i<mesh.face.size();i++)
|
for (size_t i=0;i<mesh.face.size();i++)
|
||||||
{
|
{
|
||||||
vcg::Point2<ScalarType> UV0=mesh.face[i].WT(0).P();
|
vcg::Point2<ScalarType> UV0 = vcg::Point2<ScalarType>::Construct(mesh.face[i].WT(0).P());
|
||||||
vcg::Point2<ScalarType> UV1=mesh.face[i].WT(1).P();
|
vcg::Point2<ScalarType> UV1 = vcg::Point2<ScalarType>::Construct(mesh.face[i].WT(1).P());
|
||||||
vcg::Point2<ScalarType> UV2=mesh.face[i].WT(2).P();
|
vcg::Point2<ScalarType> UV2 = vcg::Point2<ScalarType>::Construct(mesh.face[i].WT(2).P());
|
||||||
GradientToCross(mesh.face[i],UV0,UV1,UV2,
|
CoordType uDir = CoordType::Construct(mesh.face[i].PD1());
|
||||||
CoordType::Construct(mesh.face[i].PD1()),
|
CoordType vDir = CoordType::Construct(mesh.face[i].PD2());
|
||||||
CoordType::Construct(mesh.face[i].PD2()) );
|
GradientToCross(mesh.face[i],UV0,UV1,UV2, uDir, vDir);
|
||||||
}
|
}
|
||||||
OrientDirectionFaceCoherently(mesh);
|
OrientDirectionFaceCoherently(mesh);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue