idtf exporter first version
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#ifndef __VCGLIB_EXPORTERIDTF
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#define __VCGLIB_EXPORTERIDTF
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#include <sstream>
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#include <fstream>
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#include <ostream>
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class TextUtility
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{
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public:
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template<typename NUMERICTYPE>
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static std::string nmbToStr(NUMERICTYPE n)
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{
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std::stringstream ss;
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ss << n;
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return ss.str();
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}
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};
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class IDTF_File
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{
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public:
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IDTF_File(const std::string& file)
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:_file()
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{
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_file.open(file.c_str(),std::ios::out);
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}
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void write(unsigned int tabl,const std::string& st)
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{
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std::string tmp;
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for(unsigned int ii = 0;ii < tabl;++ii)
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tmp += '\t';
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_file << tmp << st << std::endl;
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}
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~IDTF_File()
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{
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_file.close();
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}
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private:
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std::ofstream _file;
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std::string _tab;
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};
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template<typename SaveMeshType>
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class ExporterIDTF
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{
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public:
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static void Save(SaveMeshType& m,const char* file,const int mask)
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{
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IDTF_File idtf(file);
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idtf.write(0,"FILE_FORMAT \"IDTF\"");
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idtf.write(0,"FORMAT_VERSION 100\n");
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idtf.write(0,"NODE \"MODEL\" {");
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idtf.write(1,"NODE_NAME \"VcgMesh01\"");
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idtf.write(1,"PARENT_LIST {");
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idtf.write(2,"PARENT_COUNT 1");
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idtf.write(2,"PARENT 0 {");
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idtf.write(3,"PARENT_NAME \"<NULL>\"");
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idtf.write(3,"PARENT_TM {");
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idtf.write(4,"1.000000 0.000000 0.000000 0.000000");
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idtf.write(4,"0.000000 1.000000 0.000000 0.000000");
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idtf.write(4,"0.000000 0.000000 1.000000 0.000000");
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idtf.write(4,"0.000000 0.000000 0.000000 1.000000");
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idtf.write(3,"}");
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idtf.write(2,"}");
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idtf.write(1,"}");
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idtf.write(1,"RESOURCE_NAME \"VcgMesh01\"");
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idtf.write(0,"}");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(0,"RESOURCE_LIST \"TEXTURE\" {");
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idtf.write(1,"RESOURCE_COUNT 1");
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idtf.write(1,"RESOURCE 0 {");
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idtf.write(2,"RESOURCE_NAME \"Texture0\"");
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if (m.textures.size() != 0)
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idtf.write(2,"TEXTURE_PATH \"" + m.textures[0] + "\"");
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idtf.write(1,"}");
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idtf.write(0,"}");
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}
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idtf.write(0,"RESOURCE_LIST \"MODEL\" {");
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idtf.write(1,"RESOURCE_COUNT 1");
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idtf.write(1,"RESOURCE 0 {");
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idtf.write(2,"RESOURCE_NAME \"VcgMesh01\"");
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idtf.write(2,"MODEL_TYPE \"MESH\"");
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idtf.write(2,"MESH {");
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idtf.write(3,"FACE_COUNT " + TextUtility::nmbToStr(m.face.size()));
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idtf.write(3,"MODEL_POSITION_COUNT " + TextUtility::nmbToStr(m.vert.size()));
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idtf.write(3,"MODEL_NORMAL_COUNT " + TextUtility::nmbToStr(m.face.size() * 3));
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idtf.write(3,"MODEL_DIFFUSE_COLOR_COUNT 0");
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idtf.write(3,"MODEL_SPECULAR_COLOR_COUNT 0");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD) idtf.write(3,"MODEL_TEXTURE_COORD_COUNT" + TextUtility::nmbToStr(m.face.size() * 3));
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else idtf.write(3,"MODEL_TEXTURE_COORD_COUNT 0");
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idtf.write(3,"MODEL_BONE_COUNT 0");
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idtf.write(3,"MODEL_SHADING_COUNT 1");
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idtf.write(3,"MODEL_SHADING_DESCRIPTION_LIST {");
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idtf.write(4,"SHADING_DESCRIPTION 0 {");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(5,"TEXTURE_LAYER_COUNT 1");
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idtf.write(5,"TEXTURE_COORD_DIMENSION_LIST {");
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idtf.write(6,"TEXTURE_LAYER 0 DIMENSION: 2");
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idtf.write(5,"}");
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}
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else idtf.write(5,"TEXTURE_LAYER_COUNT 0");
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idtf.write(5,"SHADER_ID 0");
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idtf.write(4,"}");
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idtf.write(3,"}");
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idtf.write(3,"MESH_FACE_POSITION_LIST {");
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for(MyVCGMesh::ConstFaceIterator fit = m.face.begin();fit != m.face.end();++fit)
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{
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idtf.write(4,TextUtility::nmbToStr(fit->V(0) - &(*m.vert.begin())) + " " +
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TextUtility::nmbToStr(fit->V(1) - &(*m.vert.begin())) + " " +
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TextUtility::nmbToStr(fit->V(2) - &(*m.vert.begin())));
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}
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idtf.write(3,"}");
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idtf.write(3,"MESH_FACE_NORMAL_LIST {");
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unsigned int nn = 0;
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for(MyVCGMesh::ConstFaceIterator fit = m.face.begin();fit != m.face.end();++fit)
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{
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idtf.write(4,TextUtility::nmbToStr(nn) + " " +
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TextUtility::nmbToStr(nn + 1) + " " +
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TextUtility::nmbToStr(nn + 2));
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nn += 3;
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}
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idtf.write(3,"}");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(3,"MESH_FACE_TEXTURE_COORD_LIST {");
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unsigned int nn = 0;
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for(MyVCGMesh::ConstFaceIterator fit = m.face.begin();fit != m.face.end();++fit)
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{
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idtf.write(4,"FACE " + TextUtility::nmbToStr(nn) + "{");
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idtf.write(5,"TEXTURE_LAYER 0 TEX_COORD: " + TextUtility::nmbToStr(nn) + " " +
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TextUtility::nmbToStr(nn + 1) + " " +
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TextUtility::nmbToStr(nn + 2));
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nn += 3;
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}
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idtf.write(3,"}");
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}
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idtf.write(3,"MESH_FACE_SHADING_LIST {");
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for(MyVCGMesh::ConstFaceIterator fit = m.face.begin();fit != m.face.end();++fit)
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{
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idtf.write(4,TextUtility::nmbToStr(0));
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}
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idtf.write(3,"}");
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idtf.write(3,"MODEL_POSITION_LIST {");
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for(MyVCGMesh::ConstVertexIterator vit = m.vert.begin();vit != m.vert.end();++vit)
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{
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idtf.write(4,TextUtility::nmbToStr(vit->P().X()) + " " +
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TextUtility::nmbToStr(vit->P().Y()) + " " +
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TextUtility::nmbToStr(vit->P().Z()));
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}
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idtf.write(3,"}");
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idtf.write(3,"MODEL_NORMAL_LIST {");
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for(MyVCGMesh::FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn)
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{
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for(unsigned int ii = 0;ii < 3;++ii)
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{
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idtf.write(4,TextUtility::nmbToStr(fitn->N().X()) + " " +
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TextUtility::nmbToStr(fitn->N().Y()) + " " +
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TextUtility::nmbToStr(fitn->N().Z()));
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}
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}
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idtf.write(3,"}");
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if (mask & vcg::tri::io::Mask::IOM_WEDGTEXCOORD)
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{
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idtf.write(3,"MODEL_TEXTURE_COORD_LIST {");
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for(MyVCGMesh::FaceIterator fitn = m.face.begin();fitn != m.face.end();++fitn)
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{
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for(unsigned int ii = 0;ii < 3;++ii)
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{
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idtf.write(4,TextUtility::nmbToStr(fitn->WT(ii).U()) + " " +
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TextUtility::nmbToStr(fitn->WT(ii).V()) + TextUtility::nmbToStr(0.0f));
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}
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}
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idtf.write(3,"}");
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}
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idtf.write(2,"}");
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idtf.write(1,"}");
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idtf.write(0,"}");
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}
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};
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#endif
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