add method for automatic hole filling....
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@ -25,6 +25,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2005/05/09 12:29:55 callieri
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added line cleaning to eliminate all separators, added a rough triangulation scheme.
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Revision 1.1 2005/05/06 13:58:26 callieri
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First working version (callieri)
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@ -35,6 +38,8 @@ First working version (callieri)
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#define __VCGLIB_IMPORT_RAW
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#include <stdio.h>
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#include <fstream>
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#include <iostream>
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namespace vcg {
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namespace tri {
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@ -242,6 +247,36 @@ static int Parseline(int tokennumber, int *tokenorder, char *rawline, float *lin
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}
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static int fillHoles( MESH_TYPE &m, size_t rowCount, size_t colCount)
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{
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for (size_t i = 1; i<colCount-1; ++i)
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for (size_t j = 1; j<rowCount-1; ++j)
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{
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size_t ind = (i) + ((j) * colCount);
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size_t indL = (i-1) + ((j) * colCount);
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size_t indR = (i+1) + ((j) * colCount);
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size_t indT = (i) + ((j-1) * colCount);
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size_t indB = (i) + ((j+1) * colCount);
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if ((m.vert[ind].P() == vcg::Point3<MESH_TYPE::ScalarType>(0,0,0)) &&
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(m.vert[indL].P() != vcg::Point3<MESH_TYPE::ScalarType>(0,0,0)) &&
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(m.vert[indR].P() != vcg::Point3<MESH_TYPE::ScalarType>(0,0,0)) &&
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(m.vert[indT].P() != vcg::Point3<MESH_TYPE::ScalarType>(0,0,0)) &&
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(m.vert[indB].P() != vcg::Point3<MESH_TYPE::ScalarType>(0,0,0)) )
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{
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m.vert[ind].P() = ( m.vert[indL].P() + m.vert[indR].P() + m.vert[indT].P() + m.vert[indB].P() ) * 0.25;
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}
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}
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//vcg::tri::io::ExporterPLY<MESH_TYPE>::Save( hm, "hole.ply" );
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return 1;
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}
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/*!
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* Standard call for reading a mesh
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* \param m the destination mesh
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@ -254,6 +289,8 @@ static int Open( MESH_TYPE &m, const char * filename, bool triangulate=false, in
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{
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int ii;
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int ret;
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FILE *fp;
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int rownumber;
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int colnumber;
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@ -265,6 +302,8 @@ static int Open( MESH_TYPE &m, const char * filename, bool triangulate=false, in
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// line read from file, to be parsed
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char rawline[512];
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//line data buffer
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float linebuffer[10];
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// fill buffer with standard values
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@ -275,14 +314,14 @@ static int Open( MESH_TYPE &m, const char * filename, bool triangulate=false, in
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fp = fopen(filename, "r");
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if(fp == NULL)
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{
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return E_CANTOPEN;
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}
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// skip initial lines
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for(ii=0; ii<lineskip; ii++)
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Skipline(fp);
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for(ii=0; ii<lineskip; ii++) Skipline(fp);
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// in raw files with indication of rows and columns it's also possible to triangulate points
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// after the skipped lines there should be the number of row and columns
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@ -298,19 +337,24 @@ static int Open( MESH_TYPE &m, const char * filename, bool triangulate=false, in
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return ret;
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m.Clear();
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// FaceIterator fi=Allocator<OpenMeshType>::AddFaces(m,facenum);
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// VertexIterator vi=Allocator<OpenMeshType>::AddVertices(m,facenum*3);
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m.vert.reserve( rownumber * colnumber );
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int line = 0;
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size_t rowCounter = 0;
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size_t colCounter = 0;
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while(!feof(fp))
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{
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/**/
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//read a new line
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ii=0;
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fread(&(rawline[ii++]),sizeof(char),1,fp);
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while(rawline[ii-1] != '\n')
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fread(&(rawline[ii++]),sizeof(char),1,fp);
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rawline[ii-1] = '\0';
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ii=0;
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memset( rawline, 0, 512);
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fread(&(rawline[ii++]),sizeof(char),1,fp);
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while( (rawline[ii-1] != '\n') && (ii<512) )
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{
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fread(&(rawline[ii++]),sizeof(char),1,fp);
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}
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rawline[ii-1] = '\0';
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line++;
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if(strlen(rawline) >0) // empty line, just skip
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{
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@ -328,17 +372,24 @@ static int Open( MESH_TYPE &m, const char * filename, bool triangulate=false, in
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VertexType nv;
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// store the position
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nv.P()[0] = linebuffer[0];
nv.P()[1] = linebuffer[1];
nv.P()[2] = linebuffer[2];
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nv.P()[0] = linebuffer[0];
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nv.P()[1] = linebuffer[1];
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nv.P()[2] = linebuffer[2];
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// store the normal
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if(m.HasPerVertexNormal())
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{
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nv.N()[0] = linebuffer[3];
nv.N()[1] = linebuffer[4];
nv.N()[2] = linebuffer[5];
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nv.N()[0] = linebuffer[3];
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nv.N()[1] = linebuffer[4];
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nv.N()[2] = linebuffer[5];
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}
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// store the color
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if(m.HasPerVertexColor())
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{
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nv.C()[0] = linebuffer[6];
nv.C()[1] = linebuffer[7];
nv.C()[2] = linebuffer[8];
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nv.C()[0] = linebuffer[6];
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nv.C()[1] = linebuffer[7];
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nv.C()[2] = linebuffer[8];
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}
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// store the reflectance
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@ -348,47 +399,50 @@ static int Open( MESH_TYPE &m, const char * filename, bool triangulate=false, in
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}
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m.vert.push_back(nv);
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} // end if zero length
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}
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m.vn = m.vert.size();
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if(triangulate) fillHoles(m, rownumber, colnumber);
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// update model point number
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m.vn = m.vert.size();
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// now generate the triangles
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if(triangulate)
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{
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int rr,cc;
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if(m.vn != (rownumber * colnumber))
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return E_WRONGPOINTNUM;
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//if(m.vn != (rownumber * colnumber)) return E_WRONGPOINTNUM;
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int trinum = (rownumber-1) * (colnumber-1) * 2;
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FaceIterator fi=Allocator<MESH_TYPE>::AddFaces(m,trinum);
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m.fn = 0;
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m.fn = trinum;
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for(cc=0; cc<colnumber-1; cc++)
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for(rr=0; rr<rownumber-1; rr++)
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for(cc=0; cc<colnumber-1; cc++)
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{
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// upper tri
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(*fi).V(0) = &(m.vert[(rr ) + ((cc ) * rownumber)]);
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(*fi).V(1) = &(m.vert[(rr+1) + ((cc ) * rownumber)]);
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(*fi).V(2) = &(m.vert[(rr ) + ((cc+1) * rownumber)]);
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(*fi).V(2) = &(m.vert[(cc ) + ((rr ) * colnumber)]);
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(*fi).V(1) = &(m.vert[(cc+1) + ((rr ) * colnumber)]);
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(*fi).V(0) = &(m.vert[(cc ) + ((rr+1) * colnumber)]);
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m.fn++;
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fi++;
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// lower tri
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(*fi).V(0) = &(m.vert[(rr+1) + ((cc ) * rownumber)]);
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(*fi).V(1) = &(m.vert[(rr+1) + ((cc+1) * rownumber)]);
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(*fi).V(2) = &(m.vert[(rr ) + ((cc+1) * rownumber)]);
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/**/
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m.fn++;
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(*fi).V(2) = &(m.vert[(cc+1) + ((rr ) * colnumber)]);
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(*fi).V(1) = &(m.vert[(cc+1) + ((rr+1) * colnumber)]);
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(*fi).V(0) = &(m.vert[(cc ) + ((rr+1) * colnumber)]);
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fi++;
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}
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++fi;
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}
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fclose(fp);
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