Added the method GetClosestFaceNormal, that use the functor PointNormalDistanceFunctor.
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@ -252,6 +252,22 @@ namespace vcg {
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return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::FaceType * GetClosestFaceNormal(MESH & mesh,GRID & gr,const typename MESH::VertexType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist,
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typename GRID::CoordType &_closestPt)
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{
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typedef typename GRID::ScalarType ScalarType;
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typedef FaceTmark<MESH> MarkerFace;
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MarkerFace mf;
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mf.SetMesh(&mesh);
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typedef vcg::face::PointNormalDistanceFunctor<typename MESH::VertexType> PDistFunct;
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PDistFunct fn;
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_minDist=_maxDist;
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//return (gr.GetClosest(PDistFunct,mf,_p,_maxDist,_minDist,_closestPt.P()));
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return (gr.template GetClosest <PDistFunct,MarkerFace>(fn,mf,_p,_maxDist,_minDist,_closestPt));
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}
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template <class MESH, class GRID>
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typename MESH::VertexType * GetClosestVertex( MESH & mesh,GRID & gr,const typename GRID::CoordType & _p,
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const typename GRID::ScalarType & _maxDist,typename GRID::ScalarType & _minDist )
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