First working version
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#include <vector>
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using namespace std;
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// VCG headers for triangular mesh processing
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#include <vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/update/topology.h>
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#include <vcg/complex/trimesh/update/edges.h>
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#include <vcg/complex/trimesh/update/bounding.h>
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#include <vcg/complex/trimesh/update/flag.h>
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#include <vcg/complex/trimesh/clean.h>
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// VCG File Format Importer
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#include <wrap/io_trimesh/import.h>
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#include <wrap/io_trimesh/export.h>
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// VCG Vertex
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#include <vcg/simplex/vertexplus/base.h>
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#include <vcg/simplex/vertexplus/component.h>
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// VCG Faces
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#include <vcg/simplex/faceplus/base.h>
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#include <vcg/simplex/faceplus/component.h>
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#include <vcg/space/index/grid_static_ptr.h>
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using namespace vcg;
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class MyFace;
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class MyEdge;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::VFAdj, vert::Coord3f,
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vert::BitFlags, vert::Normal3f > {};
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class MyFace : public FaceSimp2< MyVertex, MyEdge, MyFace, face::FFAdj, face::VFAdj,
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face::VertexRef, face::Normal3f, face::BitFlags, face::Mark > {};
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class MyMesh : public vcg::tri::TriMesh< vector<CVertex>, vector<CFace> > {};
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typedef MyMesh::VertexPointer VertexPointer;
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typedef MyMesh::VertexIterator VertexIterator;
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typedef MyMesh::VertexPointer VertexPointer;
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typedef MyMesh::VertexIterator VertexIterator;
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typedef MyMesh::FaceContainer FaceContainer;
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int main(int argc,char ** argv)
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{
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if (argc<6)
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{
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printf("Usage: trimesh_intersection <filename> <a> <b> <c> <d>\n\n");
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printf(" <filename> Mesh model to intersect (PLY format).");
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printf(" <a> <b> <c> <d> The coefficients that specifying a plane in the form:\n");
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printf(" a*x + b*y + c*z + d = 0\n");
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printf(" Example: trimesh_intersection bunny.ply 1.0 0.0 0.0 0.0");
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return 0;
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}
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MyMesh m;
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// open a mesh
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int err = tri::io::Importer<MyMesh>::Open(m,argv[1]);
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if(err)
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{
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printf("Error in reading %s: '%s'\n",argv[1],tri::io::Importer<MyMesh>::ErrorMsg(err));
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exit(-1);
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}
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// some cleaning to get rid of bad file formats like stl that duplicate vertexes..
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int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
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int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
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if (dup > 0 || unref > 0)
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printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
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printf("");
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// Compute cross-intersection with the given plane
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/////////////////////////////////////////////////////////
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double a = atof(arg[2]);
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double b = atof(arg[3]);
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double c = atof(arg[4]);
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double d = atof(arg[5]);
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// export cross-section
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tri::io::ExporterPLY<MyMesh>::Save(m, "out.ply");
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return 0;
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}
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